In House Tool Building for Houdini TD's
In House Tool Building for Houdini TD's, available at $79.99, has an average rating of 4.95, with 74 lectures, based on 48 reviews, and has 600 subscribers.
You will learn about Learn to create production ready feather tool Fully Dynamic Vellum Feathers applied vectors,applied matrices Python Vex Digital assets tool building problem solving vfx TD skills master Sops….Master Houdini. This course is ideal for individuals who are Anyone, who wants to build their own tools for production. or Anyone, who wants to get their skills to the next level. It is particularly useful for Anyone, who wants to build their own tools for production. or Anyone, who wants to get their skills to the next level.
Enroll now: In House Tool Building for Houdini TD's
Summary
Title: In House Tool Building for Houdini TD's
Price: $79.99
Average Rating: 4.95
Number of Lectures: 74
Number of Published Lectures: 74
Number of Curriculum Items: 74
Number of Published Curriculum Objects: 74
Original Price: $22.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn to create production ready feather tool
- Fully Dynamic Vellum Feathers
- applied vectors,applied matrices
- Python
- Vex
- Digital assets
- tool building
- problem solving
- vfx
- TD skills
- master Sops….Master Houdini.
Who Should Attend
- Anyone, who wants to build their own tools for production.
- Anyone, who wants to get their skills to the next level.
Target Audiences
- Anyone, who wants to build their own tools for production.
- Anyone, who wants to get their skills to the next level.
The Goal of this course is, to give you the knowledge, to be an effective Technical Director.
The aim of this course is,not to give you recepies,but to give you the perspective to deal with daily production problems.
As a Technical Director, our very first responsibility is solving a problem to never face it again.
As this is an life time journey, I hope this course gives you some practical and functional point of view.
If you master the SOP’s, you master Houdini.
“As Feather tool is not just a feather tool”, it is a perfect topic to cover, to give one, all the necessary arsenal to be a sharp TD.
Besides to cerate a good loking feather sytem, the topics to be able to create it is huge;
And we cover all of them step by step from scratch, together.
Such as ;
*applied Matrices, applied vectors
*Extensive usage of VEX and Python
*Designing algorithms
*Solutions for, creating faster tools.
*Creating Clever Digital Assets
*Clustering systems, to be able to use system resources without trouble
*Multi functional caching utulities …and many more
at the end of this course, you will not only have an ready for production tool, but also you will get your skills to the next level.
Course Curriculum
Chapter 1: Body Feather
Lecture 1: Welcome and Intro
Lecture 2: Warm Up
Lecture 3: Setup Hair system
Lecture 4: Creating Vectors
Lecture 5: Rotating Vectors
Lecture 6: Creating the barbs
Lecture 7: Ribbon Feather Foundation
Lecture 8: Ribbon Feather
Chapter 2: Creating Variations on Feathers
Lecture 1: Painting Attributes_ Part1
Lecture 2: Painting Attributes _Part2
Chapter 3: Clumping Algorithm
Lecture 1: Clumping Algorithm Warmup
Lecture 2: Eagle Setup
Lecture 3: Clumping Algorithm
Lecture 4: Coding Clumping Algorithm
Chapter 4: Styling The Feather
Lecture 1: Bending
Lecture 2: Animated Skin Implementation
Lecture 3: Shaping Feathers With The Surface Underneath
Chapter 5: Creating The Digital Asset
Lecture 1: Creating a DigitalAsset
Lecture 2: Python Warmup
Lecture 3: Creating Nodes Through Asset
Lecture 4: Creating Asset Nodes Part1
Lecture 5: Creating Asset Nodes Part2
Lecture 6: Creating Asset Nodes Part3
Lecture 7: Creating Asset Nodes Part4
Chapter 6: Designing The DigitalAsset
Lecture 1: Designing Asset Part1
Lecture 2: Designing Asset Part2
Lecture 3: Animated Skin Implementation To DigitalAsset Part1
Lecture 4: Animated Skin Implementation To DigitalAsset Part2
Lecture 5: Polygon visulization of Feathers
Chapter 7: Group Box Utility
Lecture 1: Group Box Part1
Lecture 2: Group Box Part2
Lecture 3: Group Box Part3
Chapter 8: Clustering The Feather System
Lecture 1: Clustering Part1
Lecture 2: Clustering Part2
Lecture 3: Clustering Part3
Chapter 9: Feather System Caching Utilities
Lecture 1: File Exporter Part1
Lecture 2: File Exporter Part2
Lecture 3: Reading The Caches
Chapter 10: The Matrix
Lecture 1: The Matrix Part1
Lecture 2: The Matrix Part2
Lecture 3: Width Attribute
Lecture 4: Finishing Touches
Chapter 11: Bonus
Lecture 1: File Exporter_ A Cool Revision Part1
Lecture 2: File Exporter_ A Cool Revision Part2
Chapter 12: The Vellum Feather
Lecture 1: Vellum Feather Intro
Lecture 2: Volume Velocity From Curves
Lecture 3: Setting Up The Feather Tool
Lecture 4: Vellum Startup
Lecture 5: Vellum Bridge To Feathertool
Lecture 6: Automating The Feathertool With Vellum
Lecture 7: Configuring The Feather Tool Connections
Lecture 8: Configuring The Feather Tool Connections II
Lecture 9: Testing The Vellum Integration
Chapter 13: WING FEATHERS
Lecture 1: Wing Feather Preperation
Lecture 2: Creating Matrices
Lecture 3: Wing Feather Start
Lecture 4: Wing Feather Vector Operations
Lecture 5: Wing Feather Clumping
Lecture 6: Wing_S Attribute
Lecture 7: Concave Feather Implementation
Lecture 8: Setting Up Animated Matrix
Lecture 9: Designing The Asset For The Wings Part1
Lecture 10: Designing The Asset For The Wings Part2
Lecture 11: Designing The Asset For The Wings Part3
Lecture 12: Setting Up Width Attribute
Lecture 13: Matrix Attributes
Lecture 14: Rendering Utilities Part1
Lecture 15: Rendering Utilities Part2
Lecture 16: Rendering Utilities Part3
Lecture 17: Rendering Utilities Part4
Lecture 18: Rendering Utilities Part5
Lecture 19: Rendering Utilities Part6
Lecture 20: Deforming Wings Part1
Lecture 21: Deforming Wings Part2
Instructors
-
Tolga Ersel
Character Lookdev,Lighting and FX Technical Director
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 1 votes
- 4 stars: 8 votes
- 5 stars: 39 votes
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