Intro to Game Design (Game Jam)
Intro to Game Design (Game Jam), available at Free, has an average rating of 4.4, with 31 lectures, based on 74 reviews, and has 7676 subscribers.
You will learn about Game design Pixel Asset Design Game Art This course is ideal for individuals who are Beginner game development enthusiasts It is particularly useful for Beginner game development enthusiasts.
Enroll now: Intro to Game Design (Game Jam)
Summary
Title: Intro to Game Design (Game Jam)
Price: Free
Average Rating: 4.4
Number of Lectures: 31
Number of Published Lectures: 31
Number of Curriculum Items: 31
Number of Published Curriculum Objects: 31
Original Price: Free
Quality Status: approved
Status: Live
What You Will Learn
- Game design
- Pixel Asset Design
- Game Art
Who Should Attend
- Beginner game development enthusiasts
Target Audiences
- Beginner game development enthusiasts
We’ll give you a brief introduction to game design and explain everything you need to know as a beginner. We’ve created the course for people who want to participate in our Game Jam, however, it is also suitable for beginners who want to know more about game design and get a hands on start in some of the platforms that are frequently used. This course covers 5 important concepts to know about game design, 10 principles of level design, interpreting the feeling of progression, music theory for gaming, the use of Bosca Ceoil for soundtracks and the use of Pixil Art for pixel asset design. After the completion of this course, you will be eligible to understand the design principles of a simple game for Game Jam. We highly encourage you to further your knowledge in game design after completing this course. We also encourage you to leave a constructive feedback so that this course could be updated and improved. This course is followed by the course on Unity game development and coding which will be available soon.
**** If you are interested in game design and development, you may want to join to HisarCS Game Jam and practice your knowledge. (Visit our website for more information) *****
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction and Contents
Chapter 2: 5 Main Objectives
Lecture 1: What is a game?
Lecture 2: 1. Concept
Lecture 3: 2. Paradigm
Lecture 4: 3. Features
Lecture 5: 4. Mechanic
Lecture 6: 5. Interface
Chapter 3: Level Design Principles
Lecture 1: Level Design Principles – 1
Lecture 2: Level Design Principles – 2
Lecture 3: Level Design Principles – 3
Chapter 4: Team Management
Lecture 1: Importance of Team Management
Lecture 2: Using Trello for Team Management
Chapter 5: Feeling of Progress
Lecture 1: What is the feeling of progress?
Lecture 2: How to add a feeling of progress in your game
Lecture 3: The Skill Tree
Lecture 4: Refinement
Chapter 6: Using Bosca Ceoil for Soundtrack
Lecture 1: Introduction to Bosca Ceoil
Lecture 2: The Interface
Lecture 3: Soundtrack Example – 1
Lecture 4: Soundtrack Example – 2
Lecture 5: Soundtrack Example – 3
Chapter 7: Music Theory
Lecture 1: Introduction to Music Theory
Lecture 2: Components of a Song
Lecture 3: Chord Progression
Lecture 4: Beats
Lecture 5: Melody
Chapter 8: Using Pixil Art For Assets
Lecture 1: The Interface – 1
Lecture 2: The Interface – 2
Lecture 3: Strawberry Example
Lecture 4: Sword Example
Lecture 5: Cat Example
Instructors
-
HisarCS .)
Hisar School Computer Science Team
Rating Distribution
- 1 stars: 2 votes
- 2 stars: 1 votes
- 3 stars: 10 votes
- 4 stars: 32 votes
- 5 stars: 29 votes
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