Intro to Maya 3D Animation for Beginners
Intro to Maya 3D Animation for Beginners, available at $59.99, has an average rating of 4.4, with 143 lectures, based on 94 reviews, and has 513 subscribers.
You will learn about Modeling Texturing UV Mapping Animation Dynamics Rigging Rendering Lighting Materials This course is ideal for individuals who are Beginner Students It is particularly useful for Beginner Students.
Enroll now: Intro to Maya 3D Animation for Beginners
Summary
Title: Intro to Maya 3D Animation for Beginners
Price: $59.99
Average Rating: 4.4
Number of Lectures: 143
Number of Published Lectures: 143
Number of Curriculum Items: 143
Number of Published Curriculum Objects: 143
Original Price: $124.99
Quality Status: approved
Status: Live
What You Will Learn
- Modeling
- Texturing
- UV Mapping
- Animation
- Dynamics
- Rigging
- Rendering
- Lighting
- Materials
Who Should Attend
- Beginner Students
Target Audiences
- Beginner Students
Autodesk Maya for Beginners Complete Course
[16hr 30min] Project Files Included
This a step-by-step tutorial showing how to use Maya. Modeling, Texturing, Rendering, Lighting, Materials, Rigging, Animation, and Dynamics will all be covered. Learn from an industry professional with over 14 years of teaching experience. You will start off creating a snowman scene that will give you an overview of the different things Maya can do. From there you will dive deep into each aspect. Project files are included so you can easily follow along. Follow from start to finish or jump into any section that you are interested in. Each video is around 10 minutes or less to help you get your information as direct as possible.
Files:
All files need Maya 2020 or newer to open
Adobe Photoshop recommended for some texturing files
Adobe After Effects recommended for some rendering lessons
Video Tutorials
There are 126 Video Tutorials averaging about 10 minutes per video. These can be viewed in order or feel free to jump into any lesson to just learn a specific technique.
Lessons:
See free preview overview for each section!
[ 1hr 41min] Quick Start Overview Project
Modeling Snowman (using views to align primitives)
Adding Color (adding materials)
Creating Trees
Adding Dynamic Snow
Animating Hat
Lighting
Rendering Video
[ 3hr 32min] Modeling
Hard Surface (Polygon)
Organic Character (Polygon)
[ 2hr 00min] Texturing
Proper Resolution
UV Mapping Hard Surface
UV Mapping Organic
Texturing (Photoshop)
[ 1hr 25min] Materials / Rendering / Lighting
Bump, Specular, and Transparency Maps
Hypershade / Attribute Editor
Chrome, Glass, and more
3 Point Lighting
Rendering Image Sequence
[ 1hr 29min] Rigging
Blendshapes
Skeleton (Human IK)
Control Rig (Human IK)
Face Joints / Constraints
Painting Skin Weights
Custom GUI
Set Driven Keys
Custom Attributes
[ 3hr 21min]Animation
Bouncing Ball
Walk Cycle
Lip Sync
Turntables
Graph Editor / Dope Sheet
Animation Layers
Motion Paths / Cycle Infinity
[ 2hr 08min] Dynamics
Active and Passive Rigid Bodies
Bowling / Catapult / Dominoes / Jenga
Cloth
Trees
Particles (Water / Smoke)
Fluid Containers (Logo Fade)
Constraints
Cache
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Chapter 2: Quick Start Overview Project
Lecture 1: PREVIEW – QUICK START OVERVIEW
Lecture 2: Download Files for Lesson –>
Lecture 3: 001 Interface
Lecture 4: 002 Snowman Scene Navigation
Lecture 5: 003 Snowman Grouping and Duplication
Lecture 6: 004 Snowman Duplicate Special
Lecture 7: 005 Snowman Component vs Object Mode
Lecture 8: 006 Snowman Color
Lecture 9: 007 Snowman Tree
Lecture 10: 008 Snowman Snow
Lecture 11: 009 Snowman Project Folder and Saving
Lecture 12: 010 Snowman Importing Textures
Lecture 13: 011 Snowman Adding Snowflake to Particles
Lecture 14: 012 Snowman Lights
Lecture 15: 013 Snowman Layers
Lecture 16: 014 Snowman Animation
Lecture 17: 015 Snowman Rendering
Lecture 18: 016 Snowman Video
Lecture 19: 017 Snowman Video Compression
Chapter 3: Modeling
Lecture 1: PREVIEW – MODELING
Lecture 2: /// DOWNLOAD FILES FOR LESSON ///
Lecture 3: Intro Extrude Insert Edge Loop
Lecture 4: Intro Custom Shelf
Lecture 5: Intro Moving Vertices
Lecture 6: Computer Setting Project Folder
Lecture 7: Computer Extrude
Lecture 8: Computer Keep Faces Together
Lecture 9: Computer Wedge
Lecture 10: Computer Scale Straight Lines
Lecture 11: Computer Curves
Lecture 12: Computer Extrude Along Curve
Lecture 13: Computer Smooth
Lecture 14: Computer Bridge
Lecture 15: Computer Circularize
Lecture 16: Computer Edit Pivot Duplicate Special
Lecture 17: Computer Cleaning Up Scene
Lecture 18: Computer Duplication
Lecture 19: Computer Viewport Settings
Lecture 20: Character Image Planes
Lecture 21: Character Torso
Lecture 22: Character Arms
Lecture 23: Character Legs
Lecture 24: Character Feet
Lecture 25: Character Hands
Lecture 26: Character Head
Lecture 27: Character Facial Edge Loops
Lecture 28: Character Facial Cavities
Lecture 29: Character Ear
Lecture 30: Character Soft Select
Lecture 31: Character Sculpting Brushes
Lecture 32: Character Clothing
Lecture 33: Character Cleaning Up Outliner
Lecture 34: Character Scale
Chapter 4: Texturing / UV Mapping
Lecture 1: PREVIEW – TEXTURING
Lecture 2: /// DOWNLOAD FILES FOR LESSON ///
Lecture 3: UV Mapping Theory
Lecture 4: Texture Jet Resolution
Lecture 5: Textures Jet Practice
Lecture 6: Texture Jet Assigning Color File
Lecture 7: Texture Jet Texturing
Lecture 8: Texture Jet Resolution Final
Lecture 9: UVMapping Fundamentals
Lecture 10: UVMapping Cat CheckerTest
Lecture 11: UVMapping Cat Unfolding Shells
Lecture 12: UVMapping Cat UVLayout
Lecture 13: UVMapping Jet PlanarProjecting
Lecture 14: UVMapping Jet UVLayout
Lecture 15: Texture Coffee Mug Challenge
Lecture 16: Answer Coffee UVs
Lecture 17: Answer Coffee Texture
Chapter 5: Materials / Rendering / Lighting
Lecture 1: PREVIEW – MATERIALS / RENDERING / LIGHTING
Lecture 2: /// DOWNLOAD FILES FOR LESSON ///
Lecture 3: Materials BrickWall Bump Maps
Lecture 4: Materials BrickWall SpecularMaps
Lecture 5: Materials BrickWall TransparencyMaps
Lecture 6: Materials Intro
Lecture 7: Materials Hypershade
Lecture 8: Materials Presets
Lecture 9: Materials Glass
Lecture 10: Lighting Intro
Lecture 11: Lighting 3 Point Lighting
Lecture 12: Rendering
Chapter 6: Rigging
Lecture 1: PREVIEW – RIGGING
Lecture 2: /// DOWNLOAD FILES FOR LESSON ///
Lecture 3: Blendshapes
Lecture 4: Skeleton (Human IK)
Lecture 5: Skeleton (Face Joints)
Lecture 6: Control Rig (Human IK)
Lecture 7: Constraints (Eye Aim)
Lecture 8: Painting Skin Weights
Lecture 9: Painting Skin Weights (Jaw)
Lecture 10: Creating Face GUI
Lecture 11: Setting Limits
Instructors
-
David Bittorf
Maya / ZBrush Award Winning Tutor
Rating Distribution
- 1 stars: 2 votes
- 2 stars: 1 votes
- 3 stars: 5 votes
- 4 stars: 25 votes
- 5 stars: 61 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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