Introduction to Animation
Introduction to Animation, available at $59.99, has an average rating of 4.45, with 43 lectures, 1 quizzes, based on 46 reviews, and has 267 subscribers.
You will learn about Build animated films and cartoons by compiling a series of still images (frames). Will also be versed in using animation for video games, interactive media, event reconstruction and many other uses. Learn how to explain difficult concepts in a visual way. This course is ideal for individuals who are Anyone interested in exploring the world of computer generated animation It is particularly useful for Anyone interested in exploring the world of computer generated animation.
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Summary
Title: Introduction to Animation
Price: $59.99
Average Rating: 4.45
Number of Lectures: 43
Number of Quizzes: 1
Number of Published Lectures: 43
Number of Published Quizzes: 1
Number of Curriculum Items: 44
Number of Published Curriculum Objects: 44
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Build animated films and cartoons by compiling a series of still images (frames). Will also be versed in using animation for video games, interactive media, event reconstruction and many other uses.
- Learn how to explain difficult concepts in a visual way.
Who Should Attend
- Anyone interested in exploring the world of computer generated animation
Target Audiences
- Anyone interested in exploring the world of computer generated animation
Animation comes from the Latin words “anima,” which means “life,” and “animare” which means “to breathe life into” Animation consists of still images (called “frames”) with slight differences between them. When viewed together in a sequence, they give the illusion of motion – like a flipbook.
When thinking about Animation projects, what first comes to mind?
Movies and cartoon shows are what people tend to think of first, as they’re the most mainstream. Animation also encompasses:
- Video Games/Interactive media
- Reconstructing events (for courtroom, education or television)
- Education – Help explain difficult concepts in a visual way, such as medicine or science.
- Internet memes/Animated Gifs
- Commercials/Infomercials
- Websites/Splash Pages
This is a 2D animation/animation principles course. This program utilizes Adobe Flash/Animate. During this course, our instructor will guide you systematically through the following topics:
- 2D Traditional
- 2D Tra-Digital
- 2D Puppet/Limited
- Stop Motion
- Motion Media
- Animation Terms
- Frame
- Frame Rate: FPS (Frames per second)
- Hold
- Cycles
- Rotoscope
- The 12 Principles of Animation
- Bouncing Ball – Timing and Spacing. Keyframes, Breakdowns and In- Betweens
- Keyframes, Breakdowns and In-Betweens
- Squash and Stretch
- Pendulum
- Flag Wave/Fabrics
- Using Anticipation, Exaggeration and Balance to show Weight
- Breaking a character down into basic shapes for animation
- How to Create a Boil
- Using staggered frames to imply coughing, laughing, shaking
- Takes
- Head Turn
- Walk Cycle
- Run Cycle
- Dialogue/Changing Expressions
- Quadruped Walk
- Beginning Puppet Animation: Creating and Animating Symbols
- Creating a Simple Puppet
- Creating a Character Puppet
- Testing your Puppet with a Walk Cycle
- Nesting Graphics and Creating interchangeable Parts
- Importing Sounds and Animating to them
Course Curriculum
Chapter 1: What is Animation and the Basics
Lecture 1: 1.1 Introduction
Lecture 2: 1.2 What is Animation – Part1
Lecture 3: 1.3 What is Animation – Part2
Lecture 4: 1.4 Bouncy Ball Demo – Part1
Lecture 5: 1.5 Bouncy Ball Demo – Part2
Lecture 6: 1.6 Bouncy Ball Demo – Part3
Lecture 7: 1.7 Pendulum Demo – Part1
Lecture 8: 1.8 Pendulum Demo – Part2
Lecture 9: 1.9 Platform Pendulum Demo – Part1
Lecture 10: 1.10 Platform Pendulum Demo – Part2
Lecture 11: 1.11 Principles of Animation – Part1
Lecture 12: 1.12 Principles of Animation – Part2
Lecture 13: 1.13 Bouncy Ball in Perspective Demo – Part1
Lecture 14: 1.14 Bouncy Ball in Perspective Demo – Part2 Edit
Lecture 15: 1.15 Flag Wave Demo – Part1
Lecture 16: 1.16 Flag Wave Demo – Part2
Chapter 2: Intermediate Animation Techniques
Lecture 1: 2.1 Weight Demo – Part1
Lecture 2: 2.2 Weight Demo – Part2
Lecture 3: 2.3 Weight Demo- Part3 Edit
Lecture 4: 2.4 Breaking a Character Down Into Basic Shapes – Part1
Lecture 5: 2.5 Breaking a Character Down Into Basic Shapes – Part2
Lecture 6: 2.6 Breaking a Character Down Into Basic Shapes – Part3
Lecture 7: 2.7 Boil Demo – Part1
Lecture 8: 2.8 Boil Demo – Part2
Lecture 9: 2.9 A Take Demo – Part1
Lecture 10: 2.10 A Take Demo – Part2
Lecture 11: 2.11 Staggering Demo – Part1
Lecture 12: 2.12 Staggering Demo – Part2
Lecture 13: 2.13 Staggering Demo – Part3
Lecture 14: 2.14 Staggering Demo – Part4
Lecture 15: 2.15 Head Turn Demo – Part1
Lecture 16: 2.16 Head Turn Demo – Part2
Lecture 17: 2.17 Head Turn Demo – Part3
Lecture 18: 2.18 Head Turn Demo – Part4
Lecture 19: 2.19 Walk Cycles Demo – Part1
Lecture 20: 2.20 Walk Cycles Demo – Part2
Lecture 21: 2.21 Walk Cycles Demo – Part3
Lecture 22: 2.22 Run Cycles Demo
Lecture 23: 2.23 Dialogue Demo – Part1
Lecture 24: 2.24 Dialogue Demo – Part2
Lecture 25: 2.25 Dialogue Demo – Part3
Lecture 26: 2.26 Dialogue Demo – Part4
Lecture 27: 2.27 Conclusion
Instructors
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Academy of Film Fashion and Design
Provider of Creative, Online courses
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 2 votes
- 3 stars: 6 votes
- 4 stars: 17 votes
- 5 stars: 21 votes
Frequently Asked Questions
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You can view and review the lecture materials indefinitely, like an on-demand channel.
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