Introduction to Autodesk's Motionbuilder for Games and Film
Introduction to Autodesk's Motionbuilder for Games and Film, available at $44.99, has an average rating of 4.4, with 10 lectures, based on 76 reviews, and has 538 subscribers.
You will learn about Learn the basic introduction to Autodesk's Motion Builder Utilize motion-capture data to create convincing animations Learn the methods to cleanup mo-cap data for characters This course is ideal for individuals who are Beginners to Autdoesk's Motionbuilder software or Those interested in utilizing mo-cap data for animation It is particularly useful for Beginners to Autdoesk's Motionbuilder software or Those interested in utilizing mo-cap data for animation.
Enroll now: Introduction to Autodesk's Motionbuilder for Games and Film
Summary
Title: Introduction to Autodesk's Motionbuilder for Games and Film
Price: $44.99
Average Rating: 4.4
Number of Lectures: 10
Number of Published Lectures: 10
Number of Curriculum Items: 10
Number of Published Curriculum Objects: 10
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn the basic introduction to Autodesk's Motion Builder
- Utilize motion-capture data to create convincing animations
- Learn the methods to cleanup mo-cap data for characters
Who Should Attend
- Beginners to Autdoesk's Motionbuilder software
- Those interested in utilizing mo-cap data for animation
Target Audiences
- Beginners to Autdoesk's Motionbuilder software
- Those interested in utilizing mo-cap data for animation
In this course, Justin Harrison gives us a thorough introduction to Autodesk’s Motion Builder! We’ll take a look at why you should integrate motion capture to your animation pipeline for your characters, character requirements for retargeting MoCap data, specific types of data formats, and the post-animation cleanup process on a character after the motion capture data has been implemented!
About the Instructor:
Justin Harrison is a Character and Technical Animator with more than 7 years experience in the game development industry. Currently, he is working for Molten Games in Del Mar, CA on an unannounced title. Previously he has worked for for both Activision and Sony on titles such as The Bourne Conspiracy, Ghostbusters: The Game, as well as Transformers: War for Cybertron to name a few. Justin holds a BFA in Digital Art and Animation from the College for Creative Studies, and has a generalist skill set that ranges from artistic modeling and asset creation, to motion capture and keyframe animation, to technical rigging and character setup..
Course Curriculum
Chapter 1: Introduction to Autodesk's Motionbuilder
Lecture 1: Introduction
Lecture 2: Intro to Motion Capture
Lecture 3: Rig and MoBu Intro
Lecture 4: Characterization
Lecture 5: MoCap Data Setup
Lecture 6: MoCap Data Setup 02
Lecture 7: Control Rig
Lecture 8: Control Rig 02
Lecture 9: StoryMode
Lecture 10: Bonus Lecture: Further Learning with 3dmotive
Instructors
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3dmotive LLC
High Quality 3d and Game Art Training by Industry Pros!
Rating Distribution
- 1 stars: 2 votes
- 2 stars: 3 votes
- 3 stars: 11 votes
- 4 stars: 33 votes
- 5 stars: 27 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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