Introduction to The Animation Workflow in Maya for Games
Introduction to The Animation Workflow in Maya for Games, available at $49.99, has an average rating of 4.35, with 21 lectures, based on 64 reviews, and has 1101 subscribers.
You will learn about Learn the best practices for creating key frame animations Learn the basic workflow of animation inside of Maya Learn how to add basic animations to a character This course is ideal for individuals who are Beginners to the world of 3d Animation or Anyone looking to streamline their animation workflow in Maya It is particularly useful for Beginners to the world of 3d Animation or Anyone looking to streamline their animation workflow in Maya.
Enroll now: Introduction to The Animation Workflow in Maya for Games
Summary
Title: Introduction to The Animation Workflow in Maya for Games
Price: $49.99
Average Rating: 4.35
Number of Lectures: 21
Number of Published Lectures: 21
Number of Curriculum Items: 21
Number of Published Curriculum Objects: 21
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn the best practices for creating key frame animations
- Learn the basic workflow of animation inside of Maya
- Learn how to add basic animations to a character
Who Should Attend
- Beginners to the world of 3d Animation
- Anyone looking to streamline their animation workflow in Maya
Target Audiences
- Beginners to the world of 3d Animation
- Anyone looking to streamline their animation workflow in Maya
Inside of Maya, learn the best practices for creating key frame animations, animating on a path, and editing your animations and utilizing layers. You’ll learn by example as we create our animations on a fully rigged character, and the process is presented from initial concept to key poses and final animation polish.
More about the Instructor:
Justin Harrison is a Character and Technical Animator with more than 7 years experience in the game development industry. Currently, he is working for Molten Games in Del Mar, CA on an unannounced title. Previously he has worked for for both Activision and Sony on titles such as The Bourne Conspiracy, Ghostbusters: The Game, as well as Transformers: War for Cybertron to name a few. Justin holds a BFA in Digital Art and Animation from the College for Creative Studies, and has a generalist skill set that ranges from artistic modeling and asset creation, to motion capture and keyframe animation, to technical rigging and character setup.
Course Curriculum
Chapter 1: Introduction to the Basics
Lecture 1: Introduction
Lecture 2: User Interface
Lecture 3: Animating a Ball Bounce
Lecture 4: Timeslider Animation Editing
Lecture 5: Dopesheet Editor
Lecture 6: Graph Editor
Lecture 7: Editable Motion Trails
Lecture 8: Attaching to Motion Path
Lecture 9: Deforming along Motion Path
Lecture 10: Animation Layers
Chapter 2: Working with Character animation
Lecture 1: Animation Layers for Characters
Lecture 2: Baking Animation
Lecture 3: Planning an Animation
Lecture 4: Using Reference for Posing
Lecture 5: Character Controls
Lecture 6: Key and Breakdown Posing
Lecture 7: Splining Part 1
Lecture 8: Splining Part 2
Lecture 9: Animating Cloth
Lecture 10: Professional Advice and Closing
Lecture 11: Bonus Lecture: Further Learning with 3dmotive
Instructors
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3dmotive LLC
High Quality 3d and Game Art Training by Industry Pros!
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 3 votes
- 3 stars: 9 votes
- 4 stars: 9 votes
- 5 stars: 43 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
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