Introduction to ZBrush for Games and Film
Introduction to ZBrush for Games and Film, available at $54.99, has an average rating of 4.25, with 36 lectures, based on 27 reviews, and has 167 subscribers.
You will learn about Navigate through the UI to those palettes/tools they need for production. Understand some best practices for production. Use many of the tools within ZBrush efficiently. Understand and appreciate using a combination of toolsets and shortcuts to achieve final results. This course is ideal for individuals who are Beginning students who want to have their horizons expanded. or Anyone ready to dive into digital sculpting for games and film It is particularly useful for Beginning students who want to have their horizons expanded. or Anyone ready to dive into digital sculpting for games and film.
Enroll now: Introduction to ZBrush for Games and Film
Summary
Title: Introduction to ZBrush for Games and Film
Price: $54.99
Average Rating: 4.25
Number of Lectures: 36
Number of Published Lectures: 36
Number of Curriculum Items: 36
Number of Published Curriculum Objects: 36
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Navigate through the UI to those palettes/tools they need for production.
- Understand some best practices for production.
- Use many of the tools within ZBrush efficiently.
- Understand and appreciate using a combination of toolsets and shortcuts to achieve final results.
Who Should Attend
- Beginning students who want to have their horizons expanded.
- Anyone ready to dive into digital sculpting for games and film
Target Audiences
- Beginning students who want to have their horizons expanded.
- Anyone ready to dive into digital sculpting for games and film
In this Intro to ZBrush course, students will learn better practices for workflows to move a project from A to Z as well as learn how to use a combination of tools within ZBrush to easier create the work needed. We’ll investigate how quickly Qmesher can interactively, and on the fly, create proxy/stand-in meshes that will later lead to creating more complex meshes. With GoZ, students can use their particular 3D program to directly export/import their meshes to model with in conjunction with ZBrush to achieve better results. We’ll explore using the layers palette when adding in details as well as the deformation palette for easy scaling and mirroring. Other key functionalities within ZBrush are the modify topology palette and, especially useful, the transpose action tools. Both have a great number of features to facilitate our workflow and help speed up the process of production. We’ll look to create separate elements in separate Ztools and then merge each mesh into one single scene for a final completed piece.
More about the Instructor:
Having 25 years of experience in the videogame development/entertainment arenas, Stephen is well versed in a variety of programs and production pipelines and strives to work as cleanly and efficiently as possible. He’s done pretty much everything, and enjoys getting to share his knowledge and experience in the hopes that he can help students gain a better understanding and appreciation of what 3D computer art (in all its varying forms) has to offer.
Course Curriculum
Chapter 1: Learning the Interface
Lecture 1: Download Course Files Here!
Lecture 2: Introduction
Lecture 3: Importing and Matcaps
Lecture 4: Side Menus
Lecture 5: Polygroups and Brushes
Lecture 6: Brushes and Masking
Lecture 7: Polypainting and Transpose Lines
Lecture 8: Top Menu and Saving Files
Lecture 9: Spotlight
Chapter 2: Sculpting Topology
Lecture 1: Introduction
Lecture 2: Dynamesh
Lecture 3: Clip Curve with Transpose
Lecture 4: Zremesher
Lecture 5: Slice Curves and Edgeloops
Lecture 6: Zremesher
Lecture 7: Modifying Topology
Lecture 8: Qmesher
Lecture 9: Proxy Model with Qmesher
Chapter 3: Stone and Block sculpting
Lecture 1: Introduction
Lecture 2: Adding Noise to Plaque
Lecture 3: Using Alphas on Plaque
Lecture 4: Plaque Details
Lecture 5: Stone Block Chiseling
Lecture 6: Stone Block Edge Work
Lecture 7: Adding Gouges to Stone
Lecture 8: Using Surface for Final Details
Chapter 4: Sculpt Refinement and Final Pass
Lecture 1: Introduction
Lecture 2: Detailing the Tentacle
Lecture 3: Posing the Tentacle
Lecture 4: Creating a Stone Wall
Lecture 5: Creating the Mausoleum Walls
Lecture 6: Adjusting Blocks Into Stairs
Lecture 7: Modifying the Columns
Lecture 8: Tweaking the Roof and Tentacles
Lecture 9: Final Touches
Lecture 10: Bonus Lecture: Further Learning with 3dmotive
Instructors
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3dmotive LLC
High Quality 3d and Game Art Training by Industry Pros!
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 1 votes
- 3 stars: 3 votes
- 4 stars: 9 votes
- 5 stars: 14 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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