Large Game Environment Creation – UE5 Tutorial Course
Large Game Environment Creation – UE5 Tutorial Course, available at $19.99, has an average rating of 4.54, with 101 lectures, based on 27 reviews, and has 235 subscribers.
You will learn about Learn how to build large environments in Unreal Engine 5 Learn how to model in Maya 2022 Learn how to create procedural materials in Substance Designer Learn everything you need to know to create environments for games Bonus – Lighting your environment with Tilmann Milde (EA Lighting Art Director) This course is ideal for individuals who are This course is perfect for intermediate to advanced artists wanting to push their skills to the next level It is particularly useful for This course is perfect for intermediate to advanced artists wanting to push their skills to the next level.
Enroll now: Large Game Environment Creation – UE5 Tutorial Course
Summary
Title: Large Game Environment Creation – UE5 Tutorial Course
Price: $19.99
Average Rating: 4.54
Number of Lectures: 101
Number of Published Lectures: 100
Number of Curriculum Items: 101
Number of Published Curriculum Objects: 100
Original Price: $69.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn how to build large environments in Unreal Engine 5
- Learn how to model in Maya 2022
- Learn how to create procedural materials in Substance Designer
- Learn everything you need to know to create environments for games
- Bonus – Lighting your environment with Tilmann Milde (EA Lighting Art Director)
Who Should Attend
- This course is perfect for intermediate to advanced artists wanting to push their skills to the next level
Target Audiences
- This course is perfect for intermediate to advanced artists wanting to push their skills to the next level
Large Game Environment Creation – In-Depth Tutorial Course
Learn how a professional environment artist works when creating large environments for games. You’ll learn techniques like Modular Modeling, Procedural Texturing, High to low poly modeling, Sculpting, Composition, Level Art, Lighting – and much more!
*Environment based on the concept art from Luis Medina*
MAYA, SUBSTANCE, AND UNREAL ENGINE 5
All the modeling will be done in Maya, However, the techniques used are universal and can be replicated in any other 3d modeling package. Sculpting will be done using Zbrush and the materials will be created using Substance Designer and previewed in marmoset toolbag 4. The environment will be built in the brand-new Unreal Engine 5 and the lighting will use the new Lumen system. Next to this, we will also use Substance Painter to generate masks.
In this course, you will learn everything you need to know to create the final results that you see in the images and trailers. Next to this, the same techniques can be applied to almost any type of environment.
32.5 HOURS!
This course contains over 32.5 hours of content – You can follow along with every single step – The course does enclose a few small-time lapses, this is just to speed up very repetitive tasks, the rest is done in real-time.
We will start by going over our reference and planning and then continue to create a blockout version of our environment. We will be using modular modeling techniques to create all the pieces and later on take them to final.
We will also be using Zbrush to sculpt more detailed pieces like the pillars. We will set up all these pieces in UE5 and already build our environment. Then we will move on to create our procedural materials.
Once those are done, we will do the UV-Unwrapping of our models and apply our materials.
We will then export everything to UE5, set up our materials and shaders, and get started with the composition, lighting, and general improvement of our environment.
We will leave the course off with general polishing and also adding some megascans statues to push the quality even more.
SKILL LEVEL
This game art tutorial is perfect for students who have some familiarity with a 3d Modeling tool like Maya, Substance Designer/Painter, Zbrush, and Unreal Engine – Everything in this tutorial will be explained in detail. However, if you have never touched any modeling or texturing tools before we recommend that you first watch an introduction tutorial of those programs (you can find many of these for free on YouTube or paid on this very website)
TOOLS USED
-
Maya 2022
-
Substance 3D Designer and Substance 3D Painter
-
Zbrush 2021
-
Unreal Engine 5
-
Marmoset Toolbag 4
YOUR INSTRUCTOR
Emiel Sleegers is a senior environment artist currently working in the AAA Game Industry. He’s worked on games like The Division 2 + DLC at Ubisoft, Forza Horizon 3 at Playground Games, and as a Freelancer on multiple projects as an Environment Artist and Material Artist.
CHAPTER SORTING
There’s a total of 89 videos split into easy-to-digest chapters.
All the videos will have logical naming and are numbered to make it easy to find exactly the ones you want to follow.
SOURCE FILES
Please note that this project does not come with any source files or extra content due to platform limitations. If you want all source files & extra content like un-timelapsed footage please look us up on ArtStation, Gumroad or FlippedNormals
Course Curriculum
Chapter 1: Full Course
Lecture 1: Going Over Our Reference And Planning Part1
Lecture 2: Going Over Our Reference And Planning Part2
Lecture 3: Creating Our Blockout Pieces Part1
Lecture 4: Creating Our Blockout Pieces Part2
Lecture 5: Creating Our Blockout Pieces Part3
Lecture 6: Creating Our Blockout Pieces Part4
Lecture 7: Setting Up Unreal Engine 5 And Importing Our Blockout Pieces
Lecture 8: Testing Out Our Blockout Pieces
Lecture 9: Doing Our Structural Level Art Part1
Lecture 10: Doing Our Structural Level Art Part2
Lecture 11: Doing Our Structural Level Art Part3 – Timelapse
Lecture 12: Doing Our Structural Level Art Part4 – Timelapse
Lecture 13: Doing Our Structural Level Art Part5 – Timelapse
Lecture 14: Doing Our Structural Level Art Part6 – Timelapse
Lecture 15: Doing Our Structural Level Art Part7 – Timelapse
Lecture 16: Creating Our Unique Blockout Pieces Part1
Lecture 17: Creating Our Unique Blockout Pieces Part2
Lecture 18: Turning Our Plinth To Final Part1
Lecture 19: Turning Our Plinth To Final Part2
Lecture 20: Turning Our Plinth To Final Part3
Lecture 21: Turning Our Plinth To Final Part4
Lecture 22: Creating Our Pillar Part1
Lecture 23: Creating Our Pillar Part2
Lecture 24: Creating Our Pillar Part3
Lecture 25: Creating Our Pillar Part4
Lecture 26: Creating Our Pillar Part5
Lecture 27: Creating Our Pillar Part6
Lecture 28: Creating Our Pillar Part7
Lecture 29: Creating Our Pillar Part8 – Timelapse
Lecture 30: Creating Our Pillar Part9
Lecture 31: Creating Our Pillar Part10
Lecture 32: Creating Our Pillar Part11
Lecture 33: Turning Our Trim Blockout Into Final
Lecture 34: Creating Our Stair Railings Part1
Lecture 35: Creating Our Stair Railings Part2
Lecture 36: Creating Our Stair Railings Part3
Lecture 37: Creating Our Corner Arch Part1
Lecture 38: Creating Our Corner Arch Part2
Lecture 39: Creating Our Other Arches
Lecture 40: Creating Our Small Windows
Lecture 41: Creating Our Door And Flat Pillar Part1
Lecture 42: Creating Our Flat Pillar Part2
Lecture 43: Creating Our Round Roof Part1
Lecture 44: Creating Our Round Roof Part2
Lecture 45: Creating Our Round Roof Part3
Lecture 46: Creating Our Triangle Roof
Lecture 47: Creating Our Addon Pieces – Narrated Timelapse
Lecture 48: Polishing Our Asset Placement
Lecture 49: Polishing Our Final Assets Part1
Lecture 50: Polishing Our Final Assets Part2
Lecture 51: Going Over Our Texture Reference And Planning
Lecture 52: Creating Our Sand Material Part1
Lecture 53: Creating Our Sand Material Part2
Lecture 54: Creating Our Wall Material Part1
Lecture 55: Creating Our Wall Material Part2
Lecture 56: Creating Our Wall Material Part3
Lecture 57: Creating Our Wall Material Part4
Lecture 58: Creating Our Wall Material Part5
Lecture 59: Creating Our Wall Material Part6
Lecture 60: Creating Our Wall Material Part7
Lecture 61: Uv Unwrapping Our Models Part1
Lecture 62: Uv Unwrapping Our Models Part2 – Timelapse
Lecture 63: Setting Up Our First Final Object Part1
Lecture 64: Setting Up Our First Final Object Part2
Lecture 65: Setting Up Our First Final Object Part3
Lecture 66: Setting Up Our First Final Object Part4
Lecture 67: Creating Masks For Our Objects Part1 -Timelapse
Lecture 68: Creating Masks For Our Objects Part2 – Timelapse
Lecture 69: Creating Our Tri-Planar Material
Lecture 70: Setting Up Parralax On Our Master Material
Lecture 71: Setting Up Our Vertex Painting
Lecture 72: Adding Vertex Colors To Our Objects
Lecture 73: Creating Our Metal Texture And Adding It To Our Roof
Lecture 74: Doing Our First Lighting Pass Part1
Lecture 75: Doing Our First Lighting Pass Part2
Lecture 76: Adding Large Scale Variations Part1
Lecture 77: Adding Large Scale Variations Part2
Lecture 78: Adding Large Scale Variations Part3
Lecture 79: Doing Our Second Lighting Pass
Lecture 80: Creating Our Corner Damage
Lecture 81: Adding Normal Map Details
Lecture 82: Adding Megascan Statues
Lecture 83: Setting Up Our Terrain Material And Sculpting
Lecture 84: Terrain Sculpting -Timelapse
Lecture 85: Polishing Our Terrain Part1
Lecture 86: Polishing Our Terrain Part2
Lecture 87: Polishing Our Scene Part1
Lecture 88: Polishing Our Scene Part2 -Timelapse
Lecture 89: Outro
Chapter 2: Un-Time lapsed Footage
Lecture 1: 11-Doing Our Structural Level Art Part3
Lecture 2: 12-Doing Our Structural Level Art Part4
Lecture 3: 13-Doing Our Structural Level Art Part5
Lecture 4: 14-Doing Our Structural Level Art Part6
Lecture 5: 15-Doing Our Structural Level Art Part7
Lecture 6: 29-Creating Our Pillar Part8
Lecture 7: 62-Uv Unwrapping Our Models Part2
Lecture 8: 67-Creating Masks For Our Objects Part1
Lecture 9: 68-Creating Masks For Our Objects Part2
Instructors
-
FastTrack Tutorials
Game Art Courses by Industry Professionals
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 2 votes
- 3 stars: 1 votes
- 4 stars: 6 votes
- 5 stars: 18 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
You may also like
- Top 10 Language Learning Courses to Learn in November 2024
- Top 10 Video Editing Courses to Learn in November 2024
- Top 10 Music Production Courses to Learn in November 2024
- Top 10 Animation Courses to Learn in November 2024
- Top 10 Digital Illustration Courses to Learn in November 2024
- Top 10 Renewable Energy Courses to Learn in November 2024
- Top 10 Sustainable Living Courses to Learn in November 2024
- Top 10 Ethical AI Courses to Learn in November 2024
- Top 10 Cybersecurity Fundamentals Courses to Learn in November 2024
- Top 10 Smart Home Technology Courses to Learn in November 2024
- Top 10 Holistic Health Courses to Learn in November 2024
- Top 10 Nutrition And Diet Planning Courses to Learn in November 2024
- Top 10 Yoga Instruction Courses to Learn in November 2024
- Top 10 Stress Management Courses to Learn in November 2024
- Top 10 Mindfulness Meditation Courses to Learn in November 2024
- Top 10 Life Coaching Courses to Learn in November 2024
- Top 10 Career Development Courses to Learn in November 2024
- Top 10 Relationship Building Courses to Learn in November 2024
- Top 10 Parenting Skills Courses to Learn in November 2024
- Top 10 Home Improvement Courses to Learn in November 2024