Learn 3d with Blender – Fundamentals to Advanced
Learn 3d with Blender – Fundamentals to Advanced, available at $19.99, has an average rating of 4.7, with 160 lectures, based on 37 reviews, and has 371 subscribers.
You will learn about Professional level understanding of 3d to begin or advance further along a career in 3d, or as a fun hobby. A clear and logically ordered learning path that teaches not only the how's, but also the why's A deep understanding of Blender Hard surface modelling 3d sculpting UV unwrapping Shaders Texture painting 3d character creation and animation Rigging In-depth knowledge of 3d animation for both characters and general Motion tracking Integrating 3d with live footage 3d Lighting 3d rendering Compositing Audio editing and lip syncing This course is ideal for individuals who are The course is suitable for both complete beginners and professionals wishing to refresh or improve their skills. or People transitioning from Blender 4 from earlier versions. The changes are covered as we progress through the course. or Professionals moving to Blender from other 3d software. It is particularly useful for The course is suitable for both complete beginners and professionals wishing to refresh or improve their skills. or People transitioning from Blender 4 from earlier versions. The changes are covered as we progress through the course. or Professionals moving to Blender from other 3d software.
Enroll now: Learn 3d with Blender – Fundamentals to Advanced
Summary
Title: Learn 3d with Blender – Fundamentals to Advanced
Price: $19.99
Average Rating: 4.7
Number of Lectures: 160
Number of Published Lectures: 160
Number of Curriculum Items: 161
Number of Published Curriculum Objects: 161
Original Price: £89.99
Quality Status: approved
Status: Live
What You Will Learn
- Professional level understanding of 3d to begin or advance further along a career in 3d, or as a fun hobby.
- A clear and logically ordered learning path that teaches not only the how's, but also the why's
- A deep understanding of Blender
- Hard surface modelling
- 3d sculpting
- UV unwrapping
- Shaders
- Texture painting
- 3d character creation and animation
- Rigging
- In-depth knowledge of 3d animation for both characters and general
- Motion tracking
- Integrating 3d with live footage
- 3d Lighting
- 3d rendering
- Compositing
- Audio editing and lip syncing
Who Should Attend
- The course is suitable for both complete beginners and professionals wishing to refresh or improve their skills.
- People transitioning from Blender 4 from earlier versions. The changes are covered as we progress through the course.
- Professionals moving to Blender from other 3d software.
Target Audiences
- The course is suitable for both complete beginners and professionals wishing to refresh or improve their skills.
- People transitioning from Blender 4 from earlier versions. The changes are covered as we progress through the course.
- Professionals moving to Blender from other 3d software.
This course comprises of over 30 years experience producing 3d content for leading brands across many industries, condensed into more than 18 hours of fun project based video content, carefully structured in an order that ensures you can become an advanced 3d artists in the shortest possible time.
In the course you’ll gain a solid understanding of:
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3d fundamentals, allowing you learn complex aspects of 3d with ease, and transfer your skills to other 3d software
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Blender 3d (versions 3 or 4, differences explained along the way)
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Hard surface modelling (bevel modelling and subdivision modelling)
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Sculpting – A thorough understanding of the sculpting tools available.
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Materials and textures
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Painting textures directly onto 3d geometry
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Procedural texture projection
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UV unwrapping
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Procedural UV’s
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Drivers
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Baking
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Modifiers
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Constraints
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Lighting
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A deep understanding of animation and the animation tools Blender provides
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Character modelling
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Rigging (building driver based custom rigs to control your models with bones using FK & IK switching)
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Character animation and interaction with other objects
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Motion tracking video footage, modelling from motion tracking data, masking from motion data
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Integrating animated 3d geometry with live footage
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Working with audio (editing, timing & lip syncing)
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Cycles Rendering
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Compositing in Blender (post production)
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+ MUCH more!
The course is suitable for complete beginners, advanced users wishing to refresh or get a deeper understanding of less familiar topics, and people moving to Blender from other 3d applications. Advanced users should be able to speed through the earlier videos, but I’d still recommend to watch through those sections, to ensure you’re prepared for the later sections.
The course is provided with approximately 7GB of supporting files, which includes assets used during the course, and the completed scene file for each section for those wishing to skip to specific topics.
Enjoy!
Michael
3d-illusions
Course Curriculum
Chapter 1: fundamentals
Lecture 1: 3d is easy!
Lecture 2: Supporting Files
Lecture 3: Downloading Blender
Lecture 4: UI overview
Lecture 5: Preferences
Lecture 6: 3d Viewport Controls
Lecture 7: Manipulating 3d Objects
Lecture 8: Manipulating Geometry in Edit Mode
Lecture 9: Adding Objects
Lecture 10: Individual Origins
Lecture 11: Creating a Basic Scene
Lecture 12: Edit Mode Selection – Create Test Objects
Lecture 13: Shortest Path
Lecture 14: Loop Selection
Lecture 15: Ring Selection
Lecture 16: Fill Selection
Lecture 17: Modify Selection
Lecture 18: Expand and Contract Selections
Lecture 19: Pattern Selection
Lecture 20: Linked Selection
Lecture 21: Modelling the Picture Frame.
Lecture 22: Understanding the Effect of Topology on Deformations and Curvature.
Lecture 23: Improving the Picture Frame
Lecture 24: Viewport Rendering, Lighting and Materials
Lecture 25: Better Materials Using Procedural Textures
Lecture 26: Automatically Create Full Materials from Texture Libraries Without Manual Setup
Lecture 27: Mapping and Texture Co-ordinates
Lecture 28: Unwrap Test Answer + Picture Frame Challenge.
Lecture 29: Unwrapping the Picture Frame Solution
Lecture 30: Prepare an Object for Sculpting
Lecture 31: Sculpting Brush Options
Lecture 32: Overview of the Various Sculpting Tools
Lecture 33: Sculpting with Textures
Lecture 34: Assigning Multiple Materials to an Object
Lecture 35: Combining Elements from Different Blend Files.
Lecture 36: Camera and Environment Placement
Lecture 37: Positioning Textures without UV unwrapping
Lecture 38: Shadow Catchers
Lecture 39: Rendering, Compositing and Passes
Chapter 2: Sculpting the Robot's Torso
Lecture 1: Modelling the Robot Introduction
Lecture 2: Sculpt the Torso
Lecture 3: Using Mesh Filter and Face Sets to Create Different Parts
Lecture 4: Set Up Materials and a Neck Hole
Lecture 5: Automatic Retopology
Lecture 6: Bevel, Solidify and Subsurface Modifiers
Chapter 3: Model the Pelvis, Leg and Arm
Lecture 1: Improve Edit Mode Performance When Using Modifiers
Lecture 2: Model the Pelvis
Lecture 3: Model the Leg
Lecture 4: Model the Arm
Chapter 4: Model the Hand
Lecture 1: Starting the Hand
Lecture 2: Make the Hand More Robotic and Ladylike
Chapter 5: Modelling the Head and Lips
Lecture 1: Create the Lips and Add Details
Lecture 2: Remesh the Lips
Lecture 3: Using a Multires Modifier to Transfer Details
Lecture 4: Adding Fine Wrinkles with Alpha Brushes
Lecture 5: Baking Normals
Lecture 6: Model the Robotic Eyeball
Chapter 6: Model the Shoe
Lecture 1: Subdiv Modelling the Shoe
Chapter 7: Modelling Animateable Mechanical Joints
Lecture 1: A Look at the Joints we'll be Modelling
Lecture 2: Hinge Joint
Lecture 3: Ball and Socket Joint
Lecture 4: Swivel Joint
Chapter 8: Model a Skeleton, Place the Joints, and Finish the Robot Geometry.
Lecture 1: Section Introduction
Lecture 2: Placing the Hinge Joints and Using Further Modelling tools to Tidy the Geometry
Lecture 3: Ball and Socket Placement
Lecture 4: Swivel Joint Placement
Lecture 5: Subdiv Modelling the Spine and Ribs
Lecture 6: Add a Rubber Seal to the Pelvis
Lecture 7: Using Knife Project, Data Transfer and Mirror to Finish the Pelvis
Chapter 9: Rigging the Character with an Animatable Skeleton
Lecture 1: Section Overview
Lecture 2: Armature (skeleton) Basics
Lecture 3: FK & IK Constraints
Lecture 4: Create and Align the Armature's Bones to the Character
Lecture 5: Symmetrize the Bones
Lecture 6: Mirror the Robot Geometry
Lecture 7: Parent the Robot Parts to the Bones
Lecture 8: Prepare for IK
Lecture 9: Organising Bones for Easier Animating
Lecture 10: Bone Selection Sets and the Differences Between Blender 3 and Blender 4
Lecture 11: Set Up Arm and Leg IK
Lecture 12: Set Up IK for the Neck
Lecture 13: Set UP Hand, Toe and Heel Controls
Lecture 14: Custom Bone Shapes
Lecture 15: Important Bone Naming Conventions
Chapter 10: Introduction to Animation
Lecture 1: The Timeline
Lecture 2: Keyframes
Lecture 3: Interpolation
Lecture 4: Graph Editor
Lecture 5: Actions
Lecture 6: Mixing Animations with the NLA Editor
Instructors
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3d illusions
Tutor specialising in 3d graphics and animation
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 3 votes
- 4 stars: 8 votes
- 5 stars: 26 votes
Frequently Asked Questions
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You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
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