Learn Blender The Right Way!
Learn Blender The Right Way!, available at $99.99, has an average rating of 4.78, with 130 lectures, based on 2289 reviews, and has 9392 subscribers.
You will learn about Learn From Zero – Understand and use Blender Interface. Model Your Objects – Use poligonal modeling tools and model 3D objects. Apply different kinds of materials to objects. UV Mapping – UV map the objects and apply textures to materials. Use lights and render scenes using EEVEE and Cycles render engines. Introduction to Animation – Animate objects and create complete projects from scratch. This course is ideal for individuals who are People who want to create 3d scenes for games, films, architecture, animations, and so on… or Designers or Advertisers or 3D Artists It is particularly useful for People who want to create 3d scenes for games, films, architecture, animations, and so on… or Designers or Advertisers or 3D Artists.
Enroll now: Learn Blender The Right Way!
Summary
Title: Learn Blender The Right Way!
Price: $99.99
Average Rating: 4.78
Number of Lectures: 130
Number of Published Lectures: 130
Number of Curriculum Items: 130
Number of Published Curriculum Objects: 130
Original Price: $89.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn From Zero – Understand and use Blender Interface.
- Model Your Objects – Use poligonal modeling tools and model 3D objects.
- Apply different kinds of materials to objects.
- UV Mapping – UV map the objects and apply textures to materials.
- Use lights and render scenes using EEVEE and Cycles render engines.
- Introduction to Animation – Animate objects and create complete projects from scratch.
Who Should Attend
- People who want to create 3d scenes for games, films, architecture, animations, and so on…
- Designers
- Advertisers
- 3D Artists
Target Audiences
- People who want to create 3d scenes for games, films, architecture, animations, and so on…
- Designers
- Advertisers
- 3D Artists
Blender is a free and open source 3D modeling and animation software. Light and powerful, it caters for every step of the production process of a 3D animation.
In this course you will learn about Blender’s interface and fundamental concepts. In addition you will learn to:
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Create and transform objects;
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Use polygonal modeling tools to create your own objects;
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Map, texture and create materials of various types, including PBR materials with PBR textures;
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Lighten and render scenes using EEVEE and Cycles;
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Illuminate scenes using HDR images;
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Configure hierarchies between objects;
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Create simple animations.
All topics are covered from both the theoretical and practical points of view.
Course Curriculum
Chapter 1: Interface and Basic Commands
Lecture 1: Introduction
Lecture 2: Basic requirements and download
Lecture 3: Quick Setup and Splash Screen
Lecture 4: Understanding the areas
Lecture 5: Editors
Lecture 6: Navigating the 3D Environment
Lecture 7: Frame objects and orbit around selection
Lecture 8: Selecting objects
Lecture 9: Moving, rotating and scaling objects
Lecture 10: Clear and apply
Lecture 11: Creating and deleting objects
Lecture 12: Duplicating objects
Lecture 13: Repeat last
Lecture 14: Viewport shading options
Lecture 15: Viewport overlays menu
Lecture 16: Exercise – Transforming with manipulators
Lecture 17: Exercise – Transforming with shortcuts
Lecture 18: Exercise – Transforming with numerical values
Lecture 19: Startup File
Lecture 20: Outliner, collections and visibility
Lecture 21: Modifiers
Lecture 22: Using Addons
Lecture 23: Undo and Undo History
Lecture 24: Quick favorites menu
Chapter 2: Polygonal Modeling
Lecture 1: Modeling – Introduction and selection
Lecture 2: Workspaces and Multi Object Editing
Lecture 3: Inserting new edges in the model
Lecture 4: Deleting parts of the geometry
Lecture 5: Joining and separating geometries
Lecture 6: Extrude and Inset
Lecture 7: Exercise – Modeling a wardrobe.
Lecture 8: Edge, bridge and fill
Lecture 9: Spin Tool
Lecture 10: Exercise – Modeling a Mug
Lecture 11: Smooth Shading, Auto Smooth and Sharp
Lecture 12: Form adjustment tools
Lecture 13: Edge and vertex extrusion and Polybuild
Lecture 14: Separating and Merging Vertices
Lecture 15: Visibility
Lecture 16: Applying the scale
Lecture 17: Proportional editing
Lecture 18: Removing overlapping vertices
Lecture 19: Removing loose edges
Lecture 20: Removing interior faces
Lecture 21: Modeling the body of a helicopter
Lecture 22: Modeling the other parts of the helicopter
Chapter 3: Subdivision
Lecture 1: Subdivision of surfaces – Introduction
Lecture 2: Crease
Lecture 3: Control Edges
Lecture 4: Avoiding imperfections on the surface
Lecture 5: Adjusting the subdivision of the helicopter
Chapter 4: Render
Lecture 1: What is render?
Lecture 2: Cameras and render
Lecture 3: Creating and activating cameras
Lecture 4: EEVEE and Cycles overview
Lecture 5: Lights
Lecture 6: Materials
Lecture 7: Textures
Lecture 8: PBR Textures
Lecture 9: Multiple materials
Lecture 10: Environment Images – HDRI
Lecture 11: Environment Image with no background
Lecture 12: EEVEE basic settings
Lecture 13: Cycles basic settings
Lecture 14: Render output
Lecture 15: Setting up the materials of the helicopter
Chapter 5: Data Blocks
Lecture 1: Introduction to Data Blocks
Lecture 2: Shared data blocks and single users
Lecture 3: Garbage collection and fake users
Lecture 4: Make links
Lecture 5: Data Blocks – External Data
Chapter 6: UV Mapping
Lecture 1: Understanding UV Mapping
Lecture 2: Introduction to Unwrap
Lecture 3: UV Editing Workspace
Lecture 4: UV Editing Tools – Part 1
Lecture 5: UV Editing Tools – Part 2
Lecture 6: Smart UV Project
Lecture 7: UV mapping the helicopter
Chapter 7: Texture Painting
Lecture 1: Creating images for painting
Lecture 2: Saving the images
Lecture 3: Brush Controls
Lecture 4: Stroke panel
Lecture 5: Falloff panel
Lecture 6: Using textures in the brush
Lecture 7: Texture mask
Lecture 8: Texture paint mode tools
Lecture 9: Mask Tool
Lecture 10: Face selection masking mode
Lecture 11: Paint Bleed
Lecture 12: Painting the base color of the helicopter
Lecture 13: Painting the roughness map of the helicopter
Chapter 8: Snap, origin and parenting
Lecture 1: Pivot center for rotating/scaling
Instructors
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Gustavo Rosa
Modelador, Animador e Generalista 3D.
Rating Distribution
- 1 stars: 13 votes
- 2 stars: 22 votes
- 3 stars: 139 votes
- 4 stars: 592 votes
- 5 stars: 1523 votes
Frequently Asked Questions
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Can I take my courses with me wherever I go?
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