Learn Cinema 4D – Create Abstract 3D Design Elements
Learn Cinema 4D – Create Abstract 3D Design Elements, available at $69.99, has an average rating of 4.8, with 52 lectures, based on 380 reviews, and has 2632 subscribers.
You will learn about Learn how to make 3d elements in Cinema 4D that are great for adding color and flow to any design, such as screen wallpapers and more Learn the fundamentals of Cinema 4D with a hands-on, project-based approach Learn a flexible procedural workflow that allows you to create a variety of shapes and designs with ease This course is ideal for individuals who are This course is for Cinema 4D beginners or It's perfect for After Effects users who want to add 3D skills to their toolset or It's also a good fit for graphic designers who want to include 3D elements in their work It is particularly useful for This course is for Cinema 4D beginners or It's perfect for After Effects users who want to add 3D skills to their toolset or It's also a good fit for graphic designers who want to include 3D elements in their work.
Enroll now: Learn Cinema 4D – Create Abstract 3D Design Elements
Summary
Title: Learn Cinema 4D – Create Abstract 3D Design Elements
Price: $69.99
Average Rating: 4.8
Number of Lectures: 52
Number of Published Lectures: 52
Number of Curriculum Items: 52
Number of Published Curriculum Objects: 52
Original Price: $59.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn how to make 3d elements in Cinema 4D that are great for adding color and flow to any design, such as screen wallpapers and more
- Learn the fundamentals of Cinema 4D with a hands-on, project-based approach
- Learn a flexible procedural workflow that allows you to create a variety of shapes and designs with ease
Who Should Attend
- This course is for Cinema 4D beginners
- It's perfect for After Effects users who want to add 3D skills to their toolset
- It's also a good fit for graphic designers who want to include 3D elements in their work
Target Audiences
- This course is for Cinema 4D beginners
- It's perfect for After Effects users who want to add 3D skills to their toolset
- It's also a good fit for graphic designers who want to include 3D elements in their work
In this course, you’ll learn how to create abstract 3D design elements. And by doing that you’ll also learn the fundamentals of working with Cinema 4D, and with 3D in general.
We learn best by doing, so this is a hands-on, project-based course.
We’re going to work through 4 fun projects from start to finish. We will create everything within Cinema 4D and won’t use and pre-made elements.
We will use a procedural workflow that doesn’t require modeling. That means that all settings remain editable and we can change the entire look by just adjusting a few sliders. It makes the whole process of creating and experimenting fun, flexible and powerful.
The design elements we’ll create are well-suited for either a 3D or a 2D workflow.
We’ll cover the fundamental concepts in the first project. And then we’ll build upon what we learned in the 2nd, 3rd and 4th projects.
We’ll reiterate the most important aspects for a deeper understanding and add new skills and techniques as we progress.
Here’s a glimpse of what we’ll cover
• Working with parametric objects
• Exploring how geometry and complexity affect the appearance of objects
• Working with deformers
• Looking at how displacement works and how to optimize for best result
• Working with the noise shader
• Making complex shaders by using the layer shader
• Lighting a scene with 3-point lighting
• Working with cameras
• Creating materials
• Rendering with the Physical and the Standard Renderer
• Making a seamless loop animation
• Color grading and post-effects in Adobe After Effects
Udemy offers a 30-day 100% money-back guarantee. So if you for any reason at all find that the course wasn’t for you, you can get a full refund.
However, I think, and hope, you’ll find this to be an efficient and fun training to get started with Cinema 4D.
Go ahead and enroll, and I’ll see you in the course.
Jesper
Course Curriculum
Chapter 1: Introduction
Lecture 1: Course Overview
Chapter 2: Getting to Know Cinema 4D
Lecture 1: Cinema 4D Interface Overview
Chapter 3: Project 1
Lecture 1: Project 1 Overview
Lecture 2: 1. Adding the Torus
Lecture 3: 2. Deforming the Torus
Lecture 4: 3. Overview of the Displacer
Lecture 5: 4. Creating the Ridges with the Displacer
Lecture 6: 5. The Phong Tag
Lecture 7: 6. Subdivision Surface
Lecture 8: 7. Adding Finer Details
Lecture 9: 8. Using Layer Shaders
Lecture 10: 9. Control the Level of Detail
Lecture 11: 10. Working with Cameras
Lecture 12: 11. 3-Point Lighting
Lecture 13: 12. Lighting the Scene
Lecture 14: 13. Creating an Environment for Reflections
Lecture 15: 14. Adding a Material
Lecture 16: 15. Adding the Color Streaks
Lecture 17: 16. Rendering with the Physical Renderer
Lecture 18: 17. Rendering with the Standard Renderer
Lecture 19: 18. Color Grading in After Effects
Lecture 20: 18b. Outputting the Final Result from After Effects
Chapter 4: Project 2
Lecture 1: Project 2 overview
Lecture 2: 19. Wrapping a Capsule Object Along a Spline
Lecture 3: 20. Creating Wrinkles with the Displacer
Lecture 4: 21. Adding a Second Object
Lecture 5: 22. Adding a Camera and Framing the Shot
Lecture 6: 23. Lighting the Scene and Creating an Infinite Floor
Lecture 7: 24. Adding a Material that Matches the Displacement
Lecture 8: 25. Render Settings and Outputting the Final Result
Chapter 5: Project 3
Lecture 1: Project 3 Overview
Lecture 2: 26. Deforming Splines and Adding a Landscape Object
Lecture 3: 27. Creating the Paint Stroke
Lecture 4: 28. Understanding Intermediate Spline Points
Lecture 5: 29. Spline Smoothness and Cinema 4D's Order of Operations
Lecture 6: 30. Framing the Shot with the Camera
Lecture 7: 31. Lighting the Scene
Lecture 8: 32. Creating the Colors and Rendering the Scene
Lecture 9: 33. Color Grading in After Effects
Chapter 6: Project 4
Lecture 1: Project 4 Overview
Lecture 2: 34. Using the Sweep Object
Lecture 3: 35. Creating the Geometry with Splines and the Sweep Object
Lecture 4: 36. Animating and Creating a Seamless Loop
Lecture 5: 37. Adding Details with the Displacer
Lecture 6: 38. Framing the Shot
Lecture 7: 39. Lighting the Scene
Lecture 8: 40. Texturing the Shape
Lecture 9: 41. Previewing the Animation with Hardware OpenGL
Lecture 10: 42. Rendering the Animation
Lecture 11: 43. Color Grading in After Effects
Lecture 12: 44. Exporting the Animation from After Effects and Adobe Media Encoder
Chapter 7: Conclusion and What's Next
Lecture 1: Conclusion and What's Next
Instructors
-
Jesper Sandell
3D Design / Graphic Design / Training
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 2 votes
- 3 stars: 22 votes
- 4 stars: 109 votes
- 5 stars: 247 votes
Frequently Asked Questions
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