Learn low poly modeling in blender for video games!
Learn low poly modeling in blender for video games!, available at $34.99, has an average rating of 3.9, with 169 lectures, based on 182 reviews, and has 2590 subscribers.
You will learn about Learn to make low poly models in Blender Learn about the power of 3D modeling This course is ideal for individuals who are Complete beginners It is particularly useful for Complete beginners.
Enroll now: Learn low poly modeling in blender for video games!
Summary
Title: Learn low poly modeling in blender for video games!
Price: $34.99
Average Rating: 3.9
Number of Lectures: 169
Number of Published Lectures: 169
Number of Curriculum Items: 169
Number of Published Curriculum Objects: 169
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn to make low poly models in Blender
- Learn about the power of 3D modeling
Who Should Attend
- Complete beginners
Target Audiences
- Complete beginners
This course was funded through a massively successful Kickstarter campaign. Over 6000% funded!
Learn how to build 3D models from scratch in Blender today!
One of the best features is that you can watch the courses at any speed you want. This means you can speed up the or slow down the video if you a want to.
This course is project based so you will not be learning a bunch of useless coding practices. At the end of this course you will have real world apps to use in your portfolio. We feel that project based training content is the best way to get from A to B. Taking this course means that you learn practical, employable skills immediately.
You can use the projects you build in this course to add to your LinkedIn profile. Give your portfolio fuel to take your career to the next level.
Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math and learning how to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future.
You will get full lifetime access to this course for a single one off fee. John Bura has created many games, apps and training courses so he is extremely qualified to teach you how to master technology. This is an instructor that does not only teach, he produces apps. This means you get the most relevant information on how to code. Most courses do not show you practical skills and real world examples.
What makes you a good teacher?
- I have released over 40 games and apps that have done very well in the app store.
- I run a company called Mammoth Interactive so I am actively in the field building apps and making money
- I have been teaching since 2002
- I personally love learning online and my life is much better because I have learned online rather than a classroom
- I am one of the top 10 highest grossing Udemy teachers
- I have been a Udemy instructor since 2011.
- I make sure people learn how to make money from their creations.
- I have over 150k students worldwide
Who is this class for?
- People who want to improve their technical skills
- Complete beginners
- People who want to make money. I show people the tools on how to make money through various methods of passive income
- People who want to get ahead of the pack by learning online.
How you will make money by learning new skills
- Learn practical skills
- Learn about how leverage your new skills to greater wealth
- Learn through practical examples
Why should you learn online?
There is an online education revolution taking place. You may have heard about it in the news or heard it from a friend. Either-way, education is going to be changed forever. In this short course I talk about how Online Education has
- Motivated me
- Helped my career
- Helped me as a teacher
- Impacted several lives around the planet
I promise that this course will be better and more effective than reading books. I show how to master technology through the use of video. This course will give you everything you need to thrive in our technological society.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: 02. Course requirements
Chapter 2: Let's learn to model in Blender
Lecture 1: 03. Blender fundamentals
Lecture 2: 04. Making an abstract object
Lecture 3: 05. Making background objects
Lecture 4: 06. Making a low poly abstract tree
Lecture 5: 07. Making a robot
Lecture 6: 08. Making a simple paintball gun
Lecture 7: 09. Making a simple sword
Chapter 3: Learn to model something everyday in Blender
Lecture 1: 01. Modeling a handgun for a game
Lecture 2: 02. Modeling a Modern Lamp
Lecture 3: 03. Modeling a simple desklamp
Lecture 4: 04. Modeling a sniper rifle part 1
Lecture 5: 05. Modeling a sniper rifle part 2
Lecture 6: 06. Modeling a sniper rifle part 3
Lecture 7: 07. Modeling a sniper rifle part 4
Lecture 8: 08. Modeling a sniper rifle part 5
Lecture 9: 09. Modeling a ancient greek warrior helmet
Lecture 10: 10. Modeling a ancient greek warrior helmet part 2
Lecture 11: 11. Modeling a ancient greek warrior helmet part 3
Lecture 12: 12. Modeling a ancient greek warrior helmet part 4
Lecture 13: 13. Making an ancient greek sword
Lecture 14: 14. Making an ancient greek sword part 2
Lecture 15: 15. Making an ancient greek sword part 3
Lecture 16: 16. Making an ancient greek sword part 4
Lecture 17: 17. Modeling a hoplite sheild.
Lecture 18: 18. Modeling a hoplite shield part 2
Lecture 19: 19. Modeling a hoplite shield part 3
Chapter 4: Model Spaceships in Blender
Lecture 1: 02. Modeling a simple spaceship
Lecture 2: 03. Modeling another ship
Lecture 3: 04. Building another spaceship
Lecture 4: 05. Building an irregular spaceship
Lecture 5: 06. Making a cylinder spaceship part 1
Lecture 6: 07. Making a cylinder spaceship part 2
Lecture 7: 08. Making a cargo ship
Lecture 8: 09. Making another big ship
Lecture 9: 10. Making another cylindrical ship
Lecture 10: 11. Making a shuttle craft
Lecture 11: 12. Conclusion
Chapter 5: Learn to Model Swords in Blender
Lecture 1: 02. Making a simple sword
Lecture 2: 03. Using the bevel modifier
Lecture 3: 04. Moding a bigger sword
Lecture 4: 05. Modeling a roman sword
Lecture 5: 06. Making a greek hoplite sword
Lecture 6: 07. Making a big sword
Chapter 6: Rapid prototyping floor plans
Lecture 1: 2. Setting up the scene
Lecture 2: 3. Setting up a few walls
Lecture 3: 4. Adding in the rest of the walls
Lecture 4: 5. Adding in more gemoetry
Lecture 5: 6. Chaning the geometry
Lecture 6: 7. Adding in a loop cut
Lecture 7: 8. Taking away some wall
Lecture 8: 9. Making a face in blender
Lecture 9: 10. Adding in more geometry
Lecture 10: 11. Considering different environments
Lecture 11: 12. Starting a new project
Lecture 12: 13. Moving the faces to create interesting geometry
Lecture 13: 14. Subtractive production and boolean modifier.
Lecture 14: 15. Making the subtraction look better
Lecture 15: 16. Adding a roof and more faces
Lecture 16: 17. Finishing the roof
Lecture 17: 18. Final thoughts on rapid prototyping and blender
Chapter 7: 02. Prototpying Curves
Lecture 1: 3. Starting off a new project
Lecture 2: 4. Centering the cursor
Lecture 3: 5. Addin in a curve
Lecture 4: 6. Common errors with spin
Lecture 5: 7. More fun with the spin command
Lecture 6: 8. Using circles for curves
Lecture 7: 9. Adding in a wall to the circle
Lecture 8: 10. Another way to make a circle
Lecture 9: 11. Adding the mesh to another mesh
Lecture 10: 12. Making a small room part 1
Lecture 11: 13. Making a room part 2
Lecture 12: 14. Making a dining room floor plan part 1
Lecture 13: 15. Making a dining room part 2
Lecture 14: 16. Making a dining room part 3
Lecture 15: 17. Conclusion
Chapter 8: Arrays
Lecture 1: 3. Adding an array
Lecture 2: 4. Learning about the array
Lecture 3: 5. Modifying the object in edit mode
Lecture 4: 6. More about edit mode and arrays
Lecture 5: 7. More about the array
Lecture 6: 8. Setting up a small scene
Lecture 7: 9. Adding in more geometry
Lecture 8: 10. Adding in more geometry
Lecture 9: 11. Adding in a building and some pillars
Lecture 10: 12. Adding the building
Lecture 11: 13. Learning how to stack arrays
Lecture 12: 14. Adding in a road
Lecture 13: 15. Setting up a gazebo
Lecture 14: 16. Setting up an empty for rotation
Chapter 9: Modeling tables
Instructors
-
John Bura
Best Selling Instructor Web/App/Game Developer 1Mil Students
Rating Distribution
- 1 stars: 11 votes
- 2 stars: 19 votes
- 3 stars: 27 votes
- 4 stars: 46 votes
- 5 stars: 79 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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