Learn Maya 2017 for Game Development
Learn Maya 2017 for Game Development, available at $19.99, has an average rating of 3.9, with 36 lectures, based on 57 reviews, and has 525 subscribers.
You will learn about Navigate through the Maya UI and core interface features Use polygonal modeling and UV mapping for games with Maya Use and understand Maya character rigging and animation tools This course is ideal for individuals who are Anyone new to Maya or Those familiar with Maya but wish to review the new features of Maya 2017 It is particularly useful for Anyone new to Maya or Those familiar with Maya but wish to review the new features of Maya 2017.
Enroll now: Learn Maya 2017 for Game Development
Summary
Title: Learn Maya 2017 for Game Development
Price: $19.99
Average Rating: 3.9
Number of Lectures: 36
Number of Published Lectures: 36
Number of Curriculum Items: 36
Number of Published Curriculum Objects: 36
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Navigate through the Maya UI and core interface features
- Use polygonal modeling and UV mapping for games with Maya
- Use and understand Maya character rigging and animation tools
Who Should Attend
- Anyone new to Maya
- Those familiar with Maya but wish to review the new features of Maya 2017
Target Audiences
- Anyone new to Maya
- Those familiar with Maya but wish to review the new features of Maya 2017
In this course, you will be receiving a comprehensive introduction to Maya 2017! Here, we will cover how Maya works, starting with navigating its UI, and then building a project that will take us through the different aspects of Maya’s organizational tools. For the modelling pipeline, we will be covering polygonal modeling, texturing, and UV mapping as we get our feet wet with some of these introductory-level tools. Next, we will dive right into some of the tech art and animation tools as we discuss various topics related to both character rigging and animation. And to put a final touch on the basics, we will then give an overview on the rendering within Maya. From there, we will move on to some of the more advanced and newer features of Maya 2017. This section will include the Arnold rendered, the new blendshape editing tools, the PSD system, and the Time Editor. whether you are just starting in computer animation or a veteran that wants to review the latest tools available, this course has something for you!
More about the Instructor:
Chad Robert Morgan used his veteran’s benefits he earned from his tour in the US Navy to go to Sonoma State University where he earned his bachelors degree in Computer Science. He got his first job in the industry right after graduation with LucasArts where he learned how to rig characters in SoftImage and Maya, as well as how to apply his programming knowledge with MEL. Chad has worked in both film and games for nearly 20 years. Currently he runs his own company, Spectral Ink Productions, which published its first mobile game The Last Rite – Endless Nightmare, as well as working with University of California Irvine on an educational game. Chad also works for Whitemoon Dreams, the makers of WarMachine:Tactics.
Course Curriculum
Chapter 1: Introduction to Maya and the User Interface
Lecture 1: Download Source files here!
Lecture 2: Introduction to the course
Lecture 3: Requirements
Lecture 4: How Maya Works
Lecture 5: User Interface
Lecture 6: Navigating
Lecture 7: Projects and Files
Lecture 8: Help Menu
Chapter 2: Learning the Basics of Modeling
Lecture 1: Introduction
Lecture 2: Starting Box Modeling
Lecture 3: Edge Tools
Lecture 4: Normals
Lecture 5: Advanced Modeling Toolkit
Lecture 6: Mirroring Merging and Smoothing
Lecture 7: Mesh Cleanup
Lecture 8: Sculpting
Chapter 3: UV Mapping and Texturing
Lecture 1: Introduction
Lecture 2: UV Mapping
Lecture 3: Baking Ambient Occlusion Texture
Lecture 4: Creating Color Texture
Lecture 5: Normal and Spec Maps
Lecture 6: Normal and Spec Maps 02
Chapter 4: Character Rigging and Animation Tools
Lecture 1: Introduction
Lecture 2: Character Rigging Concepts
Lecture 3: IK and FK
Lecture 4: Auto Human IK Rig
Lecture 5: Skinning
Lecture 6: Additional Skinning Tools
Lecture 7: Pose Space Deformations
Chapter 5: Animating, Setting up Cameras, and Rendering Settings
Lecture 1: Introduction
Lecture 2: Referencing
Lecture 3: Animation Concepts
Lecture 4: Time Editor
Lecture 5: Camera Sequencer
Lecture 6: Rendering with Arnold
Lecture 7: Bonus Lecture: Further Learning with 3dmotive
Instructors
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3dmotive LLC
High Quality 3d and Game Art Training by Industry Pros!
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 1 votes
- 3 stars: 10 votes
- 4 stars: 20 votes
- 5 stars: 26 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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