Learn Maya 2018: Modeling a Cartoon Ship.
Learn Maya 2018: Modeling a Cartoon Ship., available at $19.99, has an average rating of 4.05, with 27 lectures, based on 43 reviews, and has 363 subscribers.
You will learn about Polygon Modeling. NURBS Modeling. Maya´s Modeling tools Lighting Design. Arnold Render Configuration. High-Quality Images Exporting. This course is ideal for individuals who are The course is aimed at Game Designers, 3D Generalists, 3D Modelers, Designers, Game Developers, Animators, CAD users, Product Designers, Jewelry Designers and people in general with a keen interest in 3D and Game Art. It is particularly useful for The course is aimed at Game Designers, 3D Generalists, 3D Modelers, Designers, Game Developers, Animators, CAD users, Product Designers, Jewelry Designers and people in general with a keen interest in 3D and Game Art.
Enroll now: Learn Maya 2018: Modeling a Cartoon Ship.
Summary
Title: Learn Maya 2018: Modeling a Cartoon Ship.
Price: $19.99
Average Rating: 4.05
Number of Lectures: 27
Number of Published Lectures: 27
Number of Curriculum Items: 27
Number of Published Curriculum Objects: 27
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- Polygon Modeling.
- NURBS Modeling.
- Maya´s Modeling tools
- Lighting Design.
- Arnold Render Configuration.
- High-Quality Images Exporting.
Who Should Attend
- The course is aimed at Game Designers, 3D Generalists, 3D Modelers, Designers, Game Developers, Animators, CAD users, Product Designers, Jewelry Designers and people in general with a keen interest in 3D and Game Art.
Target Audiences
- The course is aimed at Game Designers, 3D Generalists, 3D Modelers, Designers, Game Developers, Animators, CAD users, Product Designers, Jewelry Designers and people in general with a keen interest in 3D and Game Art.
Hello, welcome. And welcome to the Maya Course 2018: Modeling a Cartoon Ship. We are a studio with more than 10 years dedicated to the creation of courses in the area of programming, 3d, animation and creation of games, both for online courses and for school classrooms.
In this course I will show you the entire production process of a cartoon style ship, from modeling to rendering and exporting a final image, using the Maya 2018 and Arnold Render features.
First we will start modeling the ship’s cabin through simple objects. I’ll model the glass part of the cabin, and set a turbine on the back of the ship. Next you will learn how to add details into models by creating details in the central region of the ship’s cabin.
With the cabin models created and smoothed, I’m going to start modeling a second turbine for the ship. From this point, we will work with curves and the application of the NURBS tool and conversion of NURBS mesh to polygon.
With the base structure of the turbine created I will add details in the mesh of it and create new elements to complement the model. With the template ready, I’ll move on to the part of creating and setting up the scene lighting.
Let’s create a background for the scene and a camera for the final render. Next we’ll create and configure all the project lighting using Arnold Render features. With everything ready, let’s set up the final render parameters, render and save a high resolution image of our project.
To do this course you will need a computer, previous knowledge in Maya, which you can find in our basic Maya course here at Udemy, or on our website. This course is intended for illustrators, animators, designers, or any artist who wants to enhance their techniques in creating and rendering models in Maya 2018.
I invite you to take this course, and improve the quality of your productions in Autodesk Maya 2018.
Course Curriculum
Chapter 1: Introdução
Lecture 1: Creating a project in Maya 2018.
Lecture 2: Starting the modeling of the ship's cabin.
Lecture 3: Refining the modeling of the cabin glass.
Lecture 4: Smoothing the edges of the cabin glass.
Lecture 5: Modeling the ship's turbine.
Lecture 6: Refining the turbine modeling.
Lecture 7: Detailing the central part of the ship.
Lecture 8: Adjusting the smoothing of the central part of the ship.
Lecture 9: Creating openings at the top of the ship.
Lecture 10: Starting the modeling of the ship's external turbines.
Lecture 11: Creating the mesh of the ship's outer turbine.
Lecture 12: Adjusting the ship's external turbine mesh.
Lecture 13: Adjusting the smoothing of the ship's external turbine mesh.
Lecture 14: Adding detail to the ship's external turbine.
Lecture 15: Modeling turbine propellers.
Lecture 16: Creating pipes in the turbine.
Lecture 17: Adjusting the turbine piping region.
Lecture 18: Beginning the modeling of the connection between the turbine and the ship's cabi
Lecture 19: Refining the modeling of the turbine connector and the ship's cabin.
Lecture 20: Creating the turbine and ship link piping.
Lecture 21: Arranging the external turbine in a group.
Lecture 22: Creating the background and the camera for the final render.
Lecture 23: Starting the creation of scene lighting.
Lecture 24: Creating lighting for the background of the scene.
Lecture 25: Create a correction light on the front of the scene.
Lecture 26: Rendering the final scene.
Lecture 27: Saving final render image.
Instructors
-
Luiz Henrique "CG Cursos"
Analista de sistemas e Instrutor de Computação Gráfica -
John Biester
Professor Norte Americano
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 1 votes
- 3 stars: 7 votes
- 4 stars: 14 votes
- 5 stars: 20 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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