Learn Stylized Game Art Creation : Blender and Painter
Learn Stylized Game Art Creation : Blender and Painter, available at $84.99, has an average rating of 4.65, with 63 lectures, based on 308 reviews, and has 2048 subscribers.
You will learn about Modeling and Sculpting your Stylized model in Blender Proper UV Mapping work flow in Blender Texturing in Substance Painter Lighting and Presenting your assets for your portfolio Exporting to Game Engines for Game Developers This course is ideal for individuals who are For Aspiring stylized 3D artists and Game Devs It is particularly useful for For Aspiring stylized 3D artists and Game Devs.
Enroll now: Learn Stylized Game Art Creation : Blender and Painter
Summary
Title: Learn Stylized Game Art Creation : Blender and Painter
Price: $84.99
Average Rating: 4.65
Number of Lectures: 63
Number of Published Lectures: 63
Number of Curriculum Items: 63
Number of Published Curriculum Objects: 63
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Modeling and Sculpting your Stylized model in Blender
- Proper UV Mapping work flow in Blender
- Texturing in Substance Painter
- Lighting and Presenting your assets for your portfolio
- Exporting to Game Engines for Game Developers
Who Should Attend
- For Aspiring stylized 3D artists and Game Devs
Target Audiences
- For Aspiring stylized 3D artists and Game Devs
Introduction
Want to make beautiful game ready stylized props? Blender is slowly being adopted by big companies such as Ubisoft and EA as well as many up and coming indie studios as their main software of choice to make game art! While the software is impressive with many features and affordability, the documentation for a game art workflow in blender is still scarce, I hope to bring the necessary information and techniques you help you transition or start making game assets with blender
Learn all the necessary tools and tips to create game ready assets while creating 2 stylized projects from scratch. The goal of this course is to bridge the gap to create game art with more affordable software but still keeping industry standard workflows. For the best experience, the entire project takes a hands on approach to learning and you build all the assets from scratch. The source files are also provided for reference and study.
What you will Learn
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3D Modeling in Blender
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Stylized Sculpting in Blender
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Game asset optimizations and UV Unwrapping
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Baking proper texture maps like Normal, Curvature and Occlusion
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Stylized Texturing in Painter
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Lighting and rendering in Blender
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Compositing
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Exporting to Unity and Unreal Engine
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Finishing 2 projects from scratch!
Who is Course for?
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Beginner users who want to create unique game props
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More intermediate users who are struggling with the game art workflow
Course Curriculum
Chapter 1: Stylized Hammer
Lecture 1: Trailer
Lecture 2: Navigation and Interface
Lecture 3: Adding References and Transforms
Lecture 4: Hammer Modeling 1
Lecture 5: Common Modeling Tools
Lecture 6: Hammer Modeling 2
Lecture 7: Common Modeling Problems
Lecture 8: Preparing Meshes
Lecture 9: Sculpting Brush Setup
Lecture 10: Hammer Sculpting 1
Lecture 11: Hamer Sculpting 2
Lecture 12: Rock Sculpting Demo
Lecture 13: Hammer Rock Sculpting
Lecture 14: Wood Sculpt Demo
Lecture 15: Sculpting Wood handle
Lecture 16: Mesh Prep & UV Basics for Games
Lecture 17: Low Poly Prep
Lecture 18: UV Unwrapping Hammer
Lecture 19: Exporting Meshes and Baking
Lecture 20: Substance Basics and Techniques
Lecture 21: Creating the Rock Material
Lecture 22: Creating the Metal Material
Lecture 23: Creating the Emission material
Lecture 24: Creating the Wood Material
Lecture 25: Post Process Filters
Lecture 26: Exporting to Blender
Lecture 27: Lighting and Rendering
Lecture 28: Compositing
Lecture 29: Exporting to Unreal
Lecture 30: Exporting to Unity
Chapter 2: Stylized Sword
Lecture 1: Modeling the Hilt
Lecture 2: Modeling the Base
Lecture 3: Modeling the Base Sides
Lecture 4: Modeling the Blade 1
Lecture 5: Modeling the Blade 2
Lecture 6: Modeling the Highpoly 1
Lecture 7: Modeling the Highpoly 2
Lecture 8: Modeling the Highpoly 3
Lecture 9: Modeling the Highpoly 4
Lecture 10: Sculpting the Hilt 1
Lecture 11: Sculpting the Hilt 2
Lecture 12: Sculpting the Handle
Lecture 13: Sculpting the Sword Base 1
Lecture 14: Sculpting the Sword Base 2
Lecture 15: Sculpting the Sword Base 3
Lecture 16: Sculpting the Sword Base 4
Lecture 17: Sculpting Sword Blade 1
Lecture 18: Sculpting the Sword Blade 2
Lecture 19: Sculpting the Sword Blade 3
Lecture 20: Organizing Meshes
Lecture 21: Optimizing and Preparing Low poly
Lecture 22: UV and Packing Sword
Lecture 23: Material ID
Lecture 24: Baking Mesh Maps
Lecture 25: Creating Gold Material
Lecture 26: Creating Crystal Material
Lecture 27: Creating Light Metal Material
Lecture 28: Creating Dark Metal Material
Lecture 29: Painting Material ID
Lecture 30: Cloth Material
Lecture 31: Adjusting Colors
Lecture 32: Lighting and Rendering
Lecture 33: Compositing
Instructors
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Victor Deno
Indie Game Dev
Rating Distribution
- 1 stars: 2 votes
- 2 stars: 1 votes
- 3 stars: 10 votes
- 4 stars: 79 votes
- 5 stars: 216 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
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