Learn Stylized Game Environment Creation : Blender and UE5
Learn Stylized Game Environment Creation : Blender and UE5, available at $49.99, has an average rating of 4.66, with 81 lectures, based on 87 reviews, and has 1121 subscribers.
You will learn about The complete game environment workflow using blender and unreal engine 5 Stylized Sculpting and Material Creation Creating Stylized Foliage such as Grass, Flowers, Trees and Rocks! Creating Optimized Trimsheets for modular texturing! An Introduction to Unreal engine Materials and Shader Script Learning the high to low poly baking workflow for optimized textures Learning to create Seamless Textures and Trimsheets for large scale texturing Modeling Props and UV Mapping for Environments! A Complete Environment! This course is ideal for individuals who are Artists or Game Developers looking to learn to make game ready environments inspired by games like Zelda or Geshin Impact! It is particularly useful for Artists or Game Developers looking to learn to make game ready environments inspired by games like Zelda or Geshin Impact!.
Enroll now: Learn Stylized Game Environment Creation : Blender and UE5
Summary
Title: Learn Stylized Game Environment Creation : Blender and UE5
Price: $49.99
Average Rating: 4.66
Number of Lectures: 81
Number of Published Lectures: 81
Number of Curriculum Items: 81
Number of Published Curriculum Objects: 81
Original Price: $59.99
Quality Status: approved
Status: Live
What You Will Learn
- The complete game environment workflow using blender and unreal engine 5
- Stylized Sculpting and Material Creation
- Creating Stylized Foliage such as Grass, Flowers, Trees and Rocks!
- Creating Optimized Trimsheets for modular texturing!
- An Introduction to Unreal engine Materials and Shader Script
- Learning the high to low poly baking workflow for optimized textures
- Learning to create Seamless Textures and Trimsheets for large scale texturing
- Modeling Props and UV Mapping for Environments!
- A Complete Environment!
Who Should Attend
- Artists or Game Developers looking to learn to make game ready environments inspired by games like Zelda or Geshin Impact!
Target Audiences
- Artists or Game Developers looking to learn to make game ready environments inspired by games like Zelda or Geshin Impact!
Introduction
Want to make beautiful Game Ready Stylized Environments? Blender is slowly being adopted by big companies such as Ubisoft and EA as well as many up and coming indie studios as their main software of choice to make game art! While the software is impressive with many features and affordability, the documentation for a game Game Environment workflow in blender is still scarce, I hope to bring the necessary information and techniques you help you transition or start making game assets with blender
Learn all the necessary tools and tips to create game ready Environments while completing a whole stylized environment from scratch. The goal of this course is to bridge the gap to create game environments with more affordable software but still keeping industry standard workflows. For the best experience, the entire project takes a hands on approach to learning and you build all the assets from scratch.
What you will learn
-
The complete game environment workflow using blender and unreal engine 5
-
Stylized Sculpting in Blender and Material Creation
-
Creating Stylized Foliage such as Grass, Flowers, Trees and Rocks!
-
Creating Optimized Trimsheets for modular texturing!
-
An Introduction to Unreal engine Materials and Shader Script
-
Learning the high to low poly baking workflow for optimized textures
-
Learning to create Seamless Textures and Trimsheets for large scale texturing
-
Modeling Props and UV Mapping for Environments!
-
A Complete Environment!
Course Curriculum
Chapter 1: Introduction
Lecture 1: Adding Reference and Basic Tools Overview ( Project Files here )
Lecture 2: Introduction to Mirror modifier and Modeling Chair Legs
Lecture 3: Auto Mirroring, Shear Tool, Origin Tool Overview while Modeling Chair
Lecture 4: Introduction to Solidfy Modifier and Modeling Barrel
Lecture 5: Modeling Barrel while using Arrays and Mirror Modifiers
Lecture 6: Your First Sculpting Video and Scrape Brush Setup
Lecture 7: Sculpting the Trimsheet Part 2 +& Sculpting Wood
Lecture 8: Baking Normal Maps, Ambient Occlusion, Edgewear, Unreal Project Setup
Lecture 9: Explaining Math Nodes in Unreal Engine Materials
Lecture 10: Basic Trim Sheet Material Setup + Material Functions
Lecture 11: Creating Material Grunge Color Variation
Lecture 12: Summary and Organizing and Catagorizing Nodes!
Lecture 13: Blender Material setup and adding UV Squares
Lecture 14: UV Mapping Crate
Lecture 15: UV Mapping Chair
Lecture 16: UV Mapping Barrel
Lecture 17: Color Adjustments, Conclusions
Chapter 2: Creating Nature and Foliage Assets!
Lecture 1: Runtime Virtual Textures and Landscape INTRO
Lecture 2: Stylized Grass : Creating the Grass Mesh
Lecture 3: Stylized Grass : Creating the Grass Wind
Lecture 4: Stylized Grass : Creating the Grass Color and Variations
Lecture 5: Rocks : Blocking out 1
Lecture 6: Rocks : Blocking out 2
Lecture 7: Rocks : Sculpting 1
Lecture 8: Rocks : Sculpting 2
Lecture 9: Rocks : UV Mapping
Lecture 10: Rocks : Baking Normal Maps
Lecture 11: Rocks : Baking Curvature
Lecture 12: Rocks : Exporting Meshes and Material Setup
Lecture 13: Ground : Sculpting
Lecture 14: Ground : Baking Maps
Lecture 15: Ground : Material Setup
Lecture 16: Creating Light Functions for the Sun Light
Lecture 17: Creating Translucent Fog Cards
Lecture 18: Flowers : Creating Atlas and Texture Packing
Lecture 19: Flowers : Building Flower Cards and mesh
Lecture 20: Flowers : Creating the Flower Material
Lecture 21: Flowers : Creating Color Variations with Instanced Materials
Lecture 22: Trees : Sculpting the Tree Bark
Lecture 23: Trees: Creating the Tree Bark Material + Expanding Master Material
Lecture 24: Trees : Creating the Tree Bark Mesh
Lecture 25: Trees : Creating the Leaf Cards
Lecture 26: Trees : Distributing the Leaf Cards!
Lecture 27: Stylized Water : Water Normals and Tiling
Lecture 28: Stylized Water : Scattering and Refraction
Lecture 29: Stylized Water_Water Ripples
Chapter 3: Windmill Creation
Lecture 1: Windmill Modeling : Front Frames
Lecture 2: Windmill Modeling : Blocking out Big Frames
Lecture 3: Windmill Modeling : Big Frames Array
Lecture 4: Windmill Modeling : Gem
Lecture 5: Windmill Modeling : Home Pillars and Window
Lecture 6: Windmill Modeling : Arches
Lecture 7: Windmill Modeling : UpperArch
Lecture 8: Windmill Modeling : Middle Window
Lecture 9: Windmill Modeling : LeftRoof
Lecture 10: Windmill Modeling : RightRoof & Middle Window
Lecture 11: Windmill Modeling : Windows
Lecture 12: Windmill Modeling : Window Finish
Lecture 13: Windmill Modeling : Patio
Lecture 14: Windmill Modeling : Completing & Closing Open Gaps
Chapter 4: Creating More Materials!
Lecture 1: Brick : Material Model Blockout
Lecture 2: Brick : Sculpting!
Lecture 3: Brick : Material Setup in Unreal Engine!
Lecture 4: Stone Tiles : Complete Material Creation!
Lecture 5: Roof Tiles : From start to finish!
Lecture 6: Wooden TrimSheet : Sculpting the remainder
Lecture 7: Wooden TrimSheet : Baking and Finishing Material
Lecture 8: Fabric : From start to finish
Chapter 5: UV Mapping & Finishing the Environment!
Lecture 1: Blender Material Setup For Unwrapping
Lecture 2: UV Mapping : Wall Linings and Pillar
Lecture 3: UV Mapping : Duplicating Pillars and Arches
Lecture 4: UV Mapping : Finish Windmill Floor
Lecture 5: UV Mapping : Front Frames
Lecture 6: UV Mapping : Big Frames
Lecture 7: UV Mapping : Unwrapping Roofs
Lecture 8: UV Mapping : Unwrapping Windows
Lecture 9: UV Mapping : Frames 1
Lecture 10: UV Mapping : Frames 2
Lecture 11: Exporting Windmill
Lecture 12: Setting up the Environment and Landscape!
Lecture 13: Finishing the Scene
Instructors
-
Victor Deno
Indie Game Dev
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 9 votes
- 4 stars: 10 votes
- 5 stars: 68 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
You may also like
- Top 10 Video Editing Courses to Learn in November 2024
- Top 10 Music Production Courses to Learn in November 2024
- Top 10 Animation Courses to Learn in November 2024
- Top 10 Digital Illustration Courses to Learn in November 2024
- Top 10 Renewable Energy Courses to Learn in November 2024
- Top 10 Sustainable Living Courses to Learn in November 2024
- Top 10 Ethical AI Courses to Learn in November 2024
- Top 10 Cybersecurity Fundamentals Courses to Learn in November 2024
- Top 10 Smart Home Technology Courses to Learn in November 2024
- Top 10 Holistic Health Courses to Learn in November 2024
- Top 10 Nutrition And Diet Planning Courses to Learn in November 2024
- Top 10 Yoga Instruction Courses to Learn in November 2024
- Top 10 Stress Management Courses to Learn in November 2024
- Top 10 Mindfulness Meditation Courses to Learn in November 2024
- Top 10 Life Coaching Courses to Learn in November 2024
- Top 10 Career Development Courses to Learn in November 2024
- Top 10 Relationship Building Courses to Learn in November 2024
- Top 10 Parenting Skills Courses to Learn in November 2024
- Top 10 Home Improvement Courses to Learn in November 2024
- Top 10 Gardening Courses to Learn in November 2024