Learn the Animation Pipeline for Game Characters in Unreal 4
Learn the Animation Pipeline for Game Characters in Unreal 4, available at $49.99, has an average rating of 3.8, with 32 lectures, based on 144 reviews, and has 1143 subscribers.
You will learn about Import characters into Unreal Engine 4 Set up character Blueprints to accept input Understand basic animation systems in the Unreal Engine Share animation scripting between characters Set up advanced features like IK and head look-at This course is ideal for individuals who are Anyone interested in learning how to make characters animate in the Unreal Engine or Character riggers and animators It is particularly useful for Anyone interested in learning how to make characters animate in the Unreal Engine or Character riggers and animators.
Enroll now: Learn the Animation Pipeline for Game Characters in Unreal 4
Summary
Title: Learn the Animation Pipeline for Game Characters in Unreal 4
Price: $49.99
Average Rating: 3.8
Number of Lectures: 32
Number of Published Lectures: 32
Number of Curriculum Items: 32
Number of Published Curriculum Objects: 32
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Import characters into Unreal Engine 4
- Set up character Blueprints to accept input
- Understand basic animation systems in the Unreal Engine
- Share animation scripting between characters
- Set up advanced features like IK and head look-at
Who Should Attend
- Anyone interested in learning how to make characters animate in the Unreal Engine
- Character riggers and animators
Target Audiences
- Anyone interested in learning how to make characters animate in the Unreal Engine
- Character riggers and animators
In Animation Pipeline in UE4, Chad Morgan will giving a comprehensive overview of all things animation in Epic’s Unreal 4 Engine. Starting with exporting our character from Maya using the FBX format, we’ll import it into UE4 in such a way that will allow us to share animation blueprints across different characters. Then we’ll go over how to import animations and setting up things like additive aim poses and navigational blend spaces. We will cover the basic concepts of the blueprint scripting system in the Unreal Engine so we can set up our character and then our animation blueprint. We’ll cover how to hook up our character with input from the keyboard and gamepad, connect it to our anim blueprint, and have our character running around the level in the engine. In discussing anim blueprints, we’ll discuss concepts such as applying additive animations and setting up state machines. We’ll add extra features like ik systems, head look-at systems, other procedural animation systems.
More about the Instructor:
Chad Robert Morgan used his veteran’s benefits he earned from his tour in the US Navy to go to Sonoma State University where he earned his bachelors degree in Computer Science. He got his first job in the industry right after graduation with LucasArts where he learned how to rig characters in SoftImage and Maya, as well as how to apply his programming knowledge with MEL. Chad has worked in both film and games for nearly 20 years. Currently he runs his own company which published its first mobile game, The Last Rite – Endless Nightmare, as well as working at Whitemoon Dreams, the makers of WarMachine:Tactics and Starblood Arena.
Course Curriculum
Chapter 1: Setting up our Character for Import
Lecture 1: Download Source Files here!
Lecture 2: Introduction
Lecture 3: Preparing Character for Export
Lecture 4: Importing Character into Unreal
Lecture 5: Persona and Migrating Characters
Lecture 6: Level Of Detail Meshes
Lecture 7: Sharing Skeletons
Lecture 8: Sockets
Lecture 9: Exporting and Importing Animations
Chapter 2: Blending Animations and setting up Functions in Unreal
Lecture 1: Introduction
Lecture 2: Retargeting
Lecture 3: Blendspaces
Lecture 4: Additive Animations
Lecture 5: Blueprint Concepts
Lecture 6: Variables and Functions
Lecture 7: Casting Comments and Collapsing
Chapter 3: Section 3
Lecture 1: Introduction
Lecture 2: Setting up our Character Pawn
Lecture 3: Setting up Navigation
Lecture 4: Setting up Aiming
Lecture 5: Intro to State Machines
Lecture 6: Advance State Machines
Lecture 7: Randomizing Animations
Lecture 8: Hooking up the Pawn
Chapter 4: Section 4
Lecture 1: Introduction
Lecture 2: Child Anim Blueprints
Lecture 3: Using Structs in Anim Blueprints
Lecture 4: Sub Anim Graph and Post Processing
Lecture 5: Arm IK
Lecture 6: Skeletal Controls
Lecture 7: Conclusion
Lecture 8: Bonus Lecture: Further Learning with 3dmotive
Instructors
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3dmotive LLC
High Quality 3d and Game Art Training by Industry Pros!
Rating Distribution
- 1 stars: 14 votes
- 2 stars: 16 votes
- 3 stars: 40 votes
- 4 stars: 37 votes
- 5 stars: 37 votes
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