Learn the ART of Level Design
Learn the ART of Level Design, available at $84.99, has an average rating of 4.3, with 75 lectures, based on 290 reviews, and has 2666 subscribers.
You will learn about You'll learn design principles and skills so you too can design game levels like a pro. Quickly iterate, and get awesome results. This course is ideal for individuals who are If you want to learn the fundamentals of level design, level building and how to iterate quickly like a pro, then this course is for you. It is particularly useful for If you want to learn the fundamentals of level design, level building and how to iterate quickly like a pro, then this course is for you.
Enroll now: Learn the ART of Level Design
Summary
Title: Learn the ART of Level Design
Price: $84.99
Average Rating: 4.3
Number of Lectures: 75
Number of Published Lectures: 75
Number of Curriculum Items: 75
Number of Published Curriculum Objects: 75
Original Price: $39.99
Quality Status: approved
Status: Live
What You Will Learn
- You'll learn design principles and skills so you too can design game levels like a pro. Quickly iterate, and get awesome results.
Who Should Attend
- If you want to learn the fundamentals of level design, level building and how to iterate quickly like a pro, then this course is for you.
Target Audiences
- If you want to learn the fundamentals of level design, level building and how to iterate quickly like a pro, then this course is for you.
WHAT YOU ARE GOING TO LEARN:
Design compelling, engaging video game levels like a professional. To do this you need game design skills, and if you want to stand out from the crowd, you need to build your own levels and present your skills to potential clients / employers.
Drawing on 30 years of game development, experience in art and game design, and a game design book published by Pearson Education (not included), I will show you how to create your own game ready levels from scratch. You will begin with learning the basics of creating bubble diagrams and sketching on paper to iterate quickly, then onto creating a 3D game environment presented in Unity. You will learn to use pro builder and pro grids to aid in your level creations.
DESIGN / STORY / EMOTION:
Creating levels for games, is at the heart of this course, but it’s also about the ideas and the game design process that spawn the levels and worlds in which we play our games. The story you can tell through level design and the emotion your scene can invoke is also key to creating a successful level, and I will show you techniques on how you can deliver that in this course.
DESIGN PRINCIPALS:
I will teach you over 30 design principles and level creation techniques that level designers use today in top selling AAA games. Principles like; Design From the Core; Foreshadowing; Exposure; Layering; Immersion; Fight or Flight; Up the Ante; Pacing; Progression; Player Feedback; Situational Awareness; Scalable Rewards; Difficulty Ramping; Enemy Placement; Loot Placement; Player Choice; Colour as a Design tool, and many, many more.
You will learn how to build a level in a 3D environment and install a character controller so you can explore and see your level from the players perspective, and come to realise what an iterative process level design actually is.
This course is perfect for anybody seriously wishing to pursue a career as a Level Designer in the video game industry and would like to follow the process of level design by building an entire white box scene using various design principles and techniques.
It’s suitable for beginners to Intermediate levels. The more advanced designers may find that you’re going over old ground in some areas, but it can still be a worthy refresher course. Over time, the course will get regular updates and keep on trend with industry techniques and standards.
PLEASE NOTE: This IS NOT AN ART COURSE. Level design is a very specific discipline within the games industry, and here we are primarily focusing on highly detailed, level creation process in white box form. I am also not a programmer so there is no prgramming in this course. However, I am going to add an additional section to cover some basic scripting at a later date, as an extra section to this course.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction to The Course
Chapter 2: Course Details
Lecture 1: Course Requirements
Lecture 2: Course Structure
Lecture 3: How to Get the Most From This Course
Lecture 4: Join our Facebook Page.
Chapter 3: What's it all About?
Lecture 1: Introduction
Lecture 2: What is a Level Designer
Lecture 3: What is a Level?
Lecture 4: Constraints
Lecture 5: Position Your Level
Lecture 6: Level Components | Breaking it down
Lecture 7: Conclusion
Chapter 4: Developing Your Concept
Lecture 1: Introduction
Lecture 2: So where do I start – Ideas.
Lecture 3: The Design Brief
Lecture 4: CHALLENGE | Create Your Own Design Brief
Lecture 5: Creating Reference / Mood Boards
Lecture 6: Get Scribbling
Lecture 7: CHALLENGE | Create your Bubble Diagram
Lecture 8: Conclusion
Chapter 5: Design Principles
Lecture 1: Introduction
Lecture 2: The Map (first look forward)
Lecture 3: CHALLENGE | Follow Along
Lecture 4: Beats
Lecture 5: Design From the Core
Lecture 6: Exposure / Priming
Lecture 7: Layering / Immersion
Lecture 8: Shaping / Fight or Flight
Lecture 9: Up the Ante
Lecture 10: Pacing and Progression
Lecture 11: Communication / Player Feedback
Lecture 12: More about Communication
Lecture 13: Situational Awareness & Resolution
Lecture 14: Scalable Rewards & Difficulty Ramping
Lecture 15: Foreshadowing
Lecture 16: Colour as a Design Tool
Lecture 17: Refine Your 2D Map
Lecture 18: Conclusion
Chapter 6: Setting Up Unity
Lecture 1: Installing Unity, ProBuilder and Grids
Lecture 2: Unity | ProBuilder Overview
Lecture 3: Unity | Setting Up The Controller
Chapter 7: White Boxing | Blocking Out The Shapes
Lecture 1: Introduction
Lecture 2: Example of a Good White Box Level
Lecture 3: Form Follows Function | Part 1
Lecture 4: Form Follows Function | Part 2
Lecture 5: Composition and Colour | Part 1
Lecture 6: Composition and Colour | Part 2
Lecture 7: What is Modular Design?
Lecture 8: Modular Design | Part 1
Lecture 9: Modular Design | Part 2
Lecture 10: Modular Design | Challenge
Lecture 11: Focal Points
Lecture 12: Keep it Clear of Clutter
Lecture 13: Into The Lion's Den
Lecture 14: Storytelling Mechanisms
Lecture 15: Progress Update | Challenge
Lecture 16: First Draft | Basic Structure
Lecture 17: Conclusion
Chapter 8: Adding The FUNctionality
Lecture 1: Introduction
Lecture 2: Your Fix List
Lecture 3: Re-focus on the Game Mechanics
Lecture 4: Placeholder Prop Preperation
Lecture 5: Core Object Placement
Lecture 6: Whitebox Level Update
Lecture 7: Enemy Placement / Pacing | Part 1
Lecture 8: Enemy Placement / Pacing | Part 2
Lecture 9: Walkthrough Update
Lecture 10: Pickup Placement | Part 1
Lecture 11: Pickup Impact | Part 1
Lecture 12: Pickups Can Change Your Level | Part 2
Lecture 13: Game Events and Traps
Chapter 9: Scripting / Functionality
Lecture 1: Introduction
Lecture 2: What is NavMesh
Lecture 3: Adding NavMesh to your scene
Chapter 10: Bonus Lecture
Lecture 1: Bonus Lecture
Instructors
-
Kevin Oxland
Game Developer, Creative Director and Writer
Rating Distribution
- 1 stars: 11 votes
- 2 stars: 8 votes
- 3 stars: 27 votes
- 4 stars: 82 votes
- 5 stars: 162 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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