Learn the ART of Substance Painter
Learn the ART of Substance Painter, available at $89.99, has an average rating of 4.5, with 124 lectures, based on 737 reviews, and has 6079 subscribers.
You will learn about Once you complete the course, you will be able to use Substance Painter confidently, and tetxure your models to a standard that is fit for game production. This course is ideal for individuals who are If you're interested in becoming a texturing Ninja in the video games industry while using all the latest industry standard tools and techniques, then this course is for you. It is particularly useful for If you're interested in becoming a texturing Ninja in the video games industry while using all the latest industry standard tools and techniques, then this course is for you.
Enroll now: Learn the ART of Substance Painter
Summary
Title: Learn the ART of Substance Painter
Price: $89.99
Average Rating: 4.5
Number of Lectures: 124
Number of Published Lectures: 119
Number of Curriculum Items: 124
Number of Published Curriculum Objects: 119
Original Price: $39.99
Quality Status: approved
Status: Live
What You Will Learn
- Once you complete the course, you will be able to use Substance Painter confidently, and tetxure your models to a standard that is fit for game production.
Who Should Attend
- If you're interested in becoming a texturing Ninja in the video games industry while using all the latest industry standard tools and techniques, then this course is for you.
Target Audiences
- If you're interested in becoming a texturing Ninja in the video games industry while using all the latest industry standard tools and techniques, then this course is for you.
Course updated April 2021.
*** NOW FEATURING SUBSTANCE DESIGNER ***
A whole new section, consisting of 12 new Substance Designer tutorials, has been added to the Substance Painter course. This section will teach you how to use Designer. It will also show you how to take your materials from Substance Designer into Substance Painter, and consequently exported into Unity where we will replace our floor textures with the texture material we create in Substance Designer.
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*** NOW FEATURING SUBSTANCE ALCHEMIST ***
A whole new section, consisting of 5 new Substance Alchemist tutorials, has been added to the Substance Painter course. This section will teach you how to use Alchemist. It will also show you how to take your materials from Alchemist into Substance Painter, and consequently exported into Unity.
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WHAT YOU ARE GOING TO DO IN SUBSTANCE PAINTER:
Creating textures for video games is an art form in its own right. Simply pulling assets from an online store, and dropping them into an off the shelf game engine isn’t enough in today’s competitive industry. You need fundamental art skills, and if you want to stand out from the crowd, you need to create your own art, and present your skills to potential clients / employers.
With 30 years of game development experience in art and design, I will show you how to create your own game ready textures from scratch. You will begin with the basics within Substance Painter, and move onto texturing a stunning 3D game environment presented in Unity. I WILL SUPPLY ALL THE MODELS for the course to remove any anxiety of modelling the assets first so you can focus solely on texture creation. You WILL NOT be using library assets.
DESIGN / STORY / EMOTION:
Creating video game art is at the heart of this course, but creating visuals is not just about the art, it’s also about the ideas and the design that spawn the art. The story you can tell through visual interpretation and the emotion your scene can invoke through textures and lighting, is also key to creating a successful scene. I will show you techniques on how you can convey this in your texture work, lighting and your scene layout.
THE TECHNICAL STUFF:
We’ll create PBR (Physically Based Rendering) textures in Substance Painter, and drop them into Unity where we’ll build the scene using the textures you have created. I will then take you through lighting in Unity and give you thorough understanding of how it works and how to set it up, and show you how to create stunning portfolio shots from within Unity and Substance Painter.
This course is perfect for anybody seriously wishing to pursue a career as a texture / environment artist in the games industry and would like to follow the process of texturing an entire scene with varying materials and techniques.
It’s suitable for beginners to Intermediate levels. The more advanced artists may find that you’re going over old ground in some areas, but it can still be a worthy refresher course. Over time, the course will get regular updates and keep on trend with industry techniques and standards. New content will also be added in the future.
This IS NOT a modelling or character animation course. These are very specific disciplines within the games industry, and here we are primarily focusing on highly detailed, texture creation for environments.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Chapter 2: About the Course
Lecture 1: Course Requirements
Lecture 2: Course Structure
Lecture 3: Project Directory Structure
Lecture 4: Download and Install Substance Painter | Nov 2020
Lecture 5: Download and Install Unity | Nov 2020
Lecture 6: Join our Facebook Group
Chapter 3: Your First Basic Project
Lecture 1: First Basic Project Introduction
Lecture 2: General UI Layout (11th Oct 2019)
Lecture 3: Import Your First Model (supplied)
Lecture 4: Display and Viewer Settings
Lecture 5: Baking Down Your Texture Set
Lecture 6: A Look at Brushes
Lecture 7: CHALLENGE: Paint this box!
Lecture 8: Conclusion
Chapter 4: Layer System
Lecture 1: Introduction
Lecture 2: Table Setup
Lecture 3: What Are Layers?
Lecture 4: Types of Layers
Lecture 5: Layer Stack and Blend Modes
Lecture 6: Adding Folders
Lecture 7: Conclusion
Chapter 5: Let's Start Painting
Lecture 1: Introduction
Lecture 2: Importing the Room into Unity
Lecture 3: A Look at the Room
Lecture 4: Creating Table Base Layers
Lecture 5: Tri Planar Gizmo
Lecture 6: Table Top Dirt Layer Using a Generator
Lecture 7: Table Legs Dirt Layer using an Edge Generator
Lecture 8: Finalising Table Detail
Lecture 9: Extracting Embedded Materials in Unity
Lecture 10: Exporting Table Maps To Unity
Lecture 11: Conclusion
Chapter 6: Using LIVE LINK
Lecture 1: Live Link | WARNING
Lecture 2: Introduction
Lecture 3: Installing the LiveLink Plugin
Lecture 4: Chair Base Material With Live Link
Lecture 5: Chair Detail With Live Link
Lecture 6: Create a Second Albedo Quickly
Lecture 7: Conclusion
Chapter 7: Importing External Maps and Tiling
Lecture 1: Introduction
Lecture 2: Sourcing Maps
Lecture 3: CHALLENGE: Choose Your Own Textures
Lecture 4: Preparing Maps for Substance Painter
Lecture 5: Using Bitmap2Material
Lecture 6: Setting Up Maps Inside Substance
Lecture 7: Adding Detail To Tiled Maps: Part 1
Lecture 8: Adding Detail To Tiled Maps: Part 2
Lecture 9: Adding Detail To Tiled Maps: Part 3
Lecture 10: Applying Tiled Maps in Unity
Lecture 11: Final Detail To Tiled Maps | Filters
Chapter 8: Substance Alchemist
Lecture 1: Introduction
Lecture 2: Downloading Alchemist and Sourcing your Texture
Lecture 3: Alchemist UI and Import Texture
Lecture 4: Creating your Texture Set
Lecture 5: Exporting / Saving your Texture Set
Chapter 9: Painting Transparency
Lecture 1: Introduction
Lecture 2: Setting Up Opacity in Substance Painter
Lecture 3: Painting with Opacity in Substance Painter
Lecture 4: Applying Opacity Textures in Unity (plastic bag)
Lecture 5: Conclusion
Chapter 10: Alpha Patches
Lecture 1: Introduction
Lecture 2: Creating a Dirt Floor Patch
Lecture 3: Creating a Blood Stain
Lecture 4: Conclusion
Chapter 11: Room Design and Layout
Lecture 1: Introduction
Lecture 2: Room Layout Fundamentals
Lecture 3: Grouping and Moving Room Elements
Lecture 4: Conclusion
Chapter 12: More Objects and Features
Lecture 1: Introduction
Lecture 2: Emissive Window Texture | Part 1 | Substance Painter
Lecture 3: Emissive Window Texture | Part 2 |Unity
Lecture 4: Office Chair | 3 Materials | One Texture Set: Part 1
Lecture 5: Office Chair | 3 Materials | One Texture Set: Part 2
Lecture 6: Office Chair Into Unity
Lecture 7: Knife Texture | Normal Stamps | Part 1
Lecture 8: Knife Texture | Normal Stamps | Part 2
Lecture 9: CHALLENGE: Knife Texture | Final
Lecture 10: Texturing Cups: Part 1
Lecture 11: Texturing Cups: Part 2: Create Smart Material
Lecture 12: Cups Into Unity
Lecture 13: Texturing Paper Documents
Lecture 14: Texturing Radiator: Procedural | Part 1
Lecture 15: Texturing Radiator: Procedural | Part 2
Lecture 16: CHALLENGE: The Carboard Box
Lecture 17: Adding Detail and Clutter
Lecture 18: Conclusion
Chapter 13: Lighting Your Scene
Instructors
-
Kevin Oxland
Game Developer, Creative Director and Writer
Rating Distribution
- 1 stars: 8 votes
- 2 stars: 7 votes
- 3 stars: 54 votes
- 4 stars: 215 votes
- 5 stars: 453 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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