Learn to animate. Part 2. "Human Walk Cycle".
Learn to animate. Part 2. "Human Walk Cycle"., available at $19.99, has an average rating of 4.5, with 18 lectures, based on 8 reviews, and has 130 subscribers.
You will learn about By the end of this course, you will learn typical Animation workflow: "Layout-Blocking-Rough Animation-Polish", use Graph Editor as your main Animation tool, know how to create apearance of body balance, create overlap by shifting the splines and using In-betweens, use foot controls, deal with knee snapping of CG characters. This course is ideal for individuals who are This course is intended for anybody interested in Animation. To take this course, a student must be at ease with navigating in Maya or any other 3D Animation software. Complete beginners are advised to take my "learn to be animator, part 1" course, where they will learn key elements of Animation workflow and be introduced to important tools. Animators and Aniamtion students, building their Demo Reels, will benefit the most from this course as Locomotion is one of the most overlooked topics in Animation education. It is particularly useful for This course is intended for anybody interested in Animation. To take this course, a student must be at ease with navigating in Maya or any other 3D Animation software. Complete beginners are advised to take my "learn to be animator, part 1" course, where they will learn key elements of Animation workflow and be introduced to important tools. Animators and Aniamtion students, building their Demo Reels, will benefit the most from this course as Locomotion is one of the most overlooked topics in Animation education.
Enroll now: Learn to animate. Part 2. "Human Walk Cycle".
Summary
Title: Learn to animate. Part 2. "Human Walk Cycle".
Price: $19.99
Average Rating: 4.5
Number of Lectures: 18
Number of Published Lectures: 18
Number of Curriculum Items: 18
Number of Published Curriculum Objects: 18
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- By the end of this course, you will learn typical Animation workflow: "Layout-Blocking-Rough Animation-Polish", use Graph Editor as your main Animation tool, know how to create apearance of body balance, create overlap by shifting the splines and using In-betweens, use foot controls, deal with knee snapping of CG characters.
Who Should Attend
- This course is intended for anybody interested in Animation. To take this course, a student must be at ease with navigating in Maya or any other 3D Animation software. Complete beginners are advised to take my "learn to be animator, part 1" course, where they will learn key elements of Animation workflow and be introduced to important tools. Animators and Aniamtion students, building their Demo Reels, will benefit the most from this course as Locomotion is one of the most overlooked topics in Animation education.
Target Audiences
- This course is intended for anybody interested in Animation. To take this course, a student must be at ease with navigating in Maya or any other 3D Animation software. Complete beginners are advised to take my "learn to be animator, part 1" course, where they will learn key elements of Animation workflow and be introduced to important tools. Animators and Aniamtion students, building their Demo Reels, will benefit the most from this course as Locomotion is one of the most overlooked topics in Animation education.
During this course You will learn to build professional looking Human Walk Cycle and be ready for next type of locomotion: run, sneak, quadruped motion.
You will need to download free modified Norman rig by following the provided link.
To achieve best result I expect the student get over the course in a week or two. But to get at ease animating walk cycle may take longer. Repetition is Mother of Learning!
This is 100% Video course and I suggest that a Student will watch the Lecture by little segments and try to repeat explained procedure. When the process is clear, You may advance to the next segment until the whole Lecture is over. Then I recommend repeating the lecture without watching it. When the topic of the lecture is learned, You should advance to the next. Don’t rush.This course is taught in deliberately slow pace, so the student will have time to listen, watch and work on his/her shot, following directions.
My method of presenting material is proven during many years of teaching Animation at Academy of Art University of San Francisco, where I teach students of different skills and backgrounds. This course is a must for any aspiring Animator without $15-17K tuition at his/her disposal (or even with). Learning to animate a walk is an essential part of Animation skill.
Course Curriculum
Chapter 1: Walk Cycle. Creating strides. Legs Animation.
Lecture 1: Course Preview
Lecture 2: Character Set up
Lecture 3: Character Set-up continued
Lecture 4: IK-FK
Lecture 5: Blocking. Strides and feet controls
Lecture 6: Breakdowns and In-betweens
Chapter 2: Upper Body
Lecture 1: Weight Shift
Lecture 2: Head Animation
Lecture 3: Arm Swing
Lecture 4: More head swing variations
Lecture 5: More Arm swing variations
Lecture 6: Body spring action and head bounce
Chapter 3: Putting it all together
Lecture 1: Layout
Lecture 2: Blocking
Lecture 3: Rough Animation
Lecture 4: Polish
Lecture 5: Polish continued
Lecture 6: Course review
Instructors
-
Michael Berenstein
Animator, Animation Instructor
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 1 votes
- 4 stars: 2 votes
- 5 stars: 5 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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