Learn to Create Blendshapes in Maya for Animation in Games
Learn to Create Blendshapes in Maya for Animation in Games, available at $19.99, has an average rating of 3.25, with 11 lectures, based on 14 reviews, and has 137 subscribers.
You will learn about Understand how Blendshapes in Maya work Learn the different ways of creating and editing Blendshapes Learn how to export Blendshapes from Maya into the Unreal Game Engine This course is ideal for individuals who are Anyone wanting to learn how to set up characters and animations in Maya. or Character Artists It is particularly useful for Anyone wanting to learn how to set up characters and animations in Maya. or Character Artists.
Enroll now: Learn to Create Blendshapes in Maya for Animation in Games
Summary
Title: Learn to Create Blendshapes in Maya for Animation in Games
Price: $19.99
Average Rating: 3.25
Number of Lectures: 11
Number of Published Lectures: 11
Number of Curriculum Items: 11
Number of Published Curriculum Objects: 11
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Understand how Blendshapes in Maya work
- Learn the different ways of creating and editing Blendshapes
- Learn how to export Blendshapes from Maya into the Unreal Game Engine
Who Should Attend
- Anyone wanting to learn how to set up characters and animations in Maya.
- Character Artists
Target Audiences
- Anyone wanting to learn how to set up characters and animations in Maya.
- Character Artists
With Blendshape Creation in Maya, instructor Chad Robert Morgan gives us a detailed look on how to use blendshapes, including how to create blendshapes nodes, adding new targets, and how to create targets. We highlight common pitfalls to avoid that can break your blendshapes, and tips for making your blendshape workflow more efficient and easy to edit. We will see how we can combine blendshapes with skinclusters to combine joint animation with blendshapes, as well as how to ensure the correct order of your inputs so they will work correctly.
We also look at an optional method using Mudbox to create blendshapes as sculpt layers and link it with Maya using OneClick. We use the Paint Blendshape Weights tool to paint out the influence of a blendshape and use it to split one target into multiple blendshapes. Learn pro tips like using wrap deformers to create mirror shapes and extra Maya tools found in Bonus Tools from Autodesk to create corrective blendshapes. See the updates from the new tools found in Maya 2016, which will allow us to create blendshapes without target meshes. Lastly, we learn how to export our blendshapes from Maya via FBX and import the blendshapes and the animation into Unreal 4.
(Students – please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)
More about the Instructor:
Chad Robert Morgan started his career at LucasArts where, as a newbie to the industry, was fortunate enough to work with some very talented mentors who taught him how to use Maya. Since then, Chad has been trying to pay it forward by sharing what he has learned, first by giving lectures at Autodesk Master Classes, then publishing an article in 3D World magazine, posting tutorials on YouTube, and finally teaming up with 3dmotive. Working at LucasArts, Chad worked on the games Obi-wan, Starfighter,and Gladius. Chad has also worked for ReelFX on the direct-to-dvd movie G.I. Joe – Valor vs. Venom, and then moved on to Double Helix where he worked for ten years on such titles like Strider, Killer Instinct, Front Mission : Evolved,and Silent Hill : Homecoming. Chad is currently a freelance technical artist, working with clients such as Whitemoon Dreams, as well as developing his own independent game and video titles under his own company, Spectral Ink Productions.
Course Curriculum
Chapter 1: Learn to Create Blendshapes in Maya for Animation
Lecture 1: Download Course Files Here!
Lecture 2: Introduction to the Course
Lecture 3: How Blendshapes Work
Lecture 4: Combining Blendshapes with Skin Clusters
Lecture 5: Using Mudbox for Blendshape Editing
Lecture 6: Paint Blendshape Weights
Lecture 7: Manually Mirroring Blendshapes
Lecture 8: Pose Blend Shape Editor Bonus Tool
Lecture 9: Maya 2016 Improvements
Lecture 10: Exporting to Unreal and Course Wrapup
Lecture 11: Bonus Lecture: Further Learning with 3dmotive
Instructors
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3dmotive LLC
High Quality 3d and Game Art Training by Industry Pros!
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 2 votes
- 3 stars: 2 votes
- 4 stars: 6 votes
- 5 stars: 3 votes
Frequently Asked Questions
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