Learn to Sculpt an Underground Catacomb with ZBrush
Learn to Sculpt an Underground Catacomb with ZBrush, available at $19.99, has an average rating of 4.5, with 17 lectures, based on 6 reviews, and has 103 subscribers.
You will learn about Learn to sculpt a complex scene in ZBrush Understand the basics of building the low poly and baking normal maps of this scene Learn to present and setup the scene inside of Marmoset This course is ideal for individuals who are Intermediate to Advanced users who already have an understanding of ZBrush or Students who already have an understanding of Maya It is particularly useful for Intermediate to Advanced users who already have an understanding of ZBrush or Students who already have an understanding of Maya.
Enroll now: Learn to Sculpt an Underground Catacomb with ZBrush
Summary
Title: Learn to Sculpt an Underground Catacomb with ZBrush
Price: $19.99
Average Rating: 4.5
Number of Lectures: 17
Number of Published Lectures: 17
Number of Curriculum Items: 17
Number of Published Curriculum Objects: 17
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn to sculpt a complex scene in ZBrush
- Understand the basics of building the low poly and baking normal maps of this scene
- Learn to present and setup the scene inside of Marmoset
Who Should Attend
- Intermediate to Advanced users who already have an understanding of ZBrush
- Students who already have an understanding of Maya
Target Audiences
- Intermediate to Advanced users who already have an understanding of ZBrush
- Students who already have an understanding of Maya
In this series, Emiel Sleegers is going to be covering how to sculpt and build a catacomb environment using Maya and ZBrush. For starters he will be creating and unwrapping some base meshes within Maya, and from there he will be taking said meshes into ZBrush where he will covering topics such dynamesh, additional damage sculpting, insert mesh, and more. From there, he will then export the meshes back to Maya for an optimization pass and then take everything into Marmoset Toolbag for rendering.
(Students – please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)
More about the Instructor:
Emiel Sleegers is a self-taught 3d artist currently residing in the Netherlands. He’s been teaching himself 3D art for the past 3-4 years, and has worked as a freelance artist on numerous unannounced projects. He’s a lover of all things 3d and enjoys sharing the knowledge he has obtained with others eager to learn.
Course Curriculum
Chapter 1: Sculpting Introduction and the Basics
Lecture 1: Download Course Files Here!
Lecture 2: Course Introduction
Lecture 3: Modeling in Maya
Lecture 4: Modeling in Maya Continued
Lecture 5: Sculpting Bricks in ZBrush
Lecture 6: Brick Sculpting Timelapse
Chapter 2: Refining the Scene and Sculpting Details
Lecture 1: Introduction
Lecture 2: Sculpting the Floor and Cross
Lecture 3: Sculpting the Main Wall
Lecture 4: Refining the Main Wall
Lecture 5: Sculpting the Bones And Skulls
Chapter 3: Polishing and Presenting our Scene
Lecture 1: Introduction
Lecture 2: Optimizing the Models
Lecture 3: Baking All Textures
Lecture 4: Polishing the Scene
Lecture 5: Refining and Object Placement
Lecture 6: Importing into Marmoset and Final Presentation
Instructors
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3dmotive LLC
High Quality 3d and Game Art Training by Industry Pros!
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 0 votes
- 4 stars: 3 votes
- 5 stars: 3 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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