Learn to Unwrap and Texture a Stylized Character for Games
Learn to Unwrap and Texture a Stylized Character for Games, available at $22.99, has an average rating of 4.75, with 24 lectures, based on 19 reviews, and has 660 subscribers.
You will learn about Model and texture the low poly mesh for a video game character Regenerate clean topology from the high poly source model and UV unwrap it to prepare for textures Learn to texture a character using the popular hand-painted game texturing style This course is ideal for individuals who are Intermediate to advanced game art students interested in learning a new art style for video games It is particularly useful for Intermediate to advanced game art students interested in learning a new art style for video games.
Enroll now: Learn to Unwrap and Texture a Stylized Character for Games
Summary
Title: Learn to Unwrap and Texture a Stylized Character for Games
Price: $22.99
Average Rating: 4.75
Number of Lectures: 24
Number of Published Lectures: 24
Number of Curriculum Items: 24
Number of Published Curriculum Objects: 24
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Model and texture the low poly mesh for a video game character
- Regenerate clean topology from the high poly source model and UV unwrap it to prepare for textures
- Learn to texture a character using the popular hand-painted game texturing style
Who Should Attend
- Intermediate to advanced game art students interested in learning a new art style for video games
Target Audiences
- Intermediate to advanced game art students interested in learning a new art style for video games
In this course, Ryan Ribot we will be teaching the necessary skills to prepare and hand paint a 3D Character for game production. To begin, he will focus on the process of setting up topology and UVs, as this is an important process to understand as a texture artist. Following this, the real fun begins: we will dive right into skin tones and simple principles of rendering volume and color variations, and finally, we will learn about other materials such as wood, leather, and cloth to close out with. All of this will be done using a combination of 3D Coat, Photoshop and Maya, with a final output in Marmoset 2.
(Students – please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)
More about the Instructor:
An adopted son of San Francisco and the Academy of Art University, Ryan Ribot lives a small apartment with 3 cats and a Wacom. Currently working as a texture artist and character modeler with Telltale Games, Ryan spends most of his time painting and sculpting. ZBrush, Photoshop, and Maya are like breathing to him, and he is always looking to share his knowledge. Ryan has been teaching for several years, and is experienced as both an instructor and an industry professional.
Course Curriculum
Chapter 1: Building the Low Poly and UV Unwrapping
Lecture 1: Introduction
Lecture 2: Introduction to Head Retopology
Lecture 3: Continuing to Refine the Head Topology
Lecture 4: Upper Body Retopology
Lecture 5: UV Unwrapping the Head
Lecture 6: Refining and finishing up the Head UVs
Lecture 7: Baking Maps
Chapter 2: Painting the Character
Lecture 1: Introduction
Lecture 2: Setting up for Painting
Lecture 3: Blocking in Base Colors
Lecture 4: Painting the Face
Lecture 5: Linework and Edge Details
Lecture 6: Blocking Large Details Quickly
Lecture 7: Finishing Touches
Chapter 3: Painting Refinement and Presentation
Lecture 1: Introduction
Lecture 2: Setting up a Gradient Map
Lecture 3: Painting Block In
Lecture 4: Body Painting
Lecture 5: Finer Detail Painting of the Body
Lecture 6: Painting Refinement
Lecture 7: Continued Refinement of the Body And Head
Lecture 8: Refining the Smaller Details
Lecture 9: Finishing Touches and Wrapup in Marmoset
Lecture 10: Bonus Lecture: Further Learning with 3dmotive
Instructors
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3dmotive LLC
High Quality 3d and Game Art Training by Industry Pros!
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 3 votes
- 4 stars: 4 votes
- 5 stars: 12 votes
Frequently Asked Questions
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