Learn UV Mapping with Blender for Game Development
Learn UV Mapping with Blender for Game Development, available at $39.99, has an average rating of 4.2, with 26 lectures, based on 79 reviews, and has 507 subscribers.
You will learn about How to Unwrap objects using multiple methods Understand core unwrapping and texturing principles See tips and tricks for optimizing and streamlining unwraps This course is ideal for individuals who are Students, Hobbyists, Professionals, and general Blender users seeking to create game assets for Unity. or This course is not intended for Blender beginners or those completely new to 3D modelling It is particularly useful for Students, Hobbyists, Professionals, and general Blender users seeking to create game assets for Unity. or This course is not intended for Blender beginners or those completely new to 3D modelling.
Enroll now: Learn UV Mapping with Blender for Game Development
Summary
Title: Learn UV Mapping with Blender for Game Development
Price: $39.99
Average Rating: 4.2
Number of Lectures: 26
Number of Published Lectures: 26
Number of Curriculum Items: 26
Number of Published Curriculum Objects: 26
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- How to Unwrap objects using multiple methods
- Understand core unwrapping and texturing principles
- See tips and tricks for optimizing and streamlining unwraps
Who Should Attend
- Students, Hobbyists, Professionals, and general Blender users seeking to create game assets for Unity.
- This course is not intended for Blender beginners or those completely new to 3D modelling
Target Audiences
- Students, Hobbyists, Professionals, and general Blender users seeking to create game assets for Unity.
- This course is not intended for Blender beginners or those completely new to 3D modelling
In this course intended for intermediate viewers, instructor Alan Thorn explores UV Mapping and Optimal Unwrapping Techniques. UV Mapping defines how textures wrap around the surfaces of 3D Models. Use Blender to unwrap and optimize texture layouts for meshes, exploring many techniques for creating seamless and professional grade UV layouts.
In these modules you’ll examine 1).How to unwrap objects using manual and automatic methods; 2). Concepts such as Seams, Islands, Pins, Projection Mapping and more 3). Texture Atlasing and optimal layouts for games; 4). How to map a character head; 5). Unwrapping Tips and Techniques for quick and effective results. By the end of this course, you’ll have a solid foundation for easily unwrapping objects for seamless, polished and realistic results.
More about the Instructor:
Alan Thorn is a game developer, author and educator with 15 years industry experience. He makes games for PC desktop, Mobile and VR. He founded ‘Wax Lyrical Games’ and created the award-winning game ‘Baron Wittard: Nemesis of Ragnarok’, working as designer, programmer and artist. He has written sixteen technical books on game development and presented ten video training courses, covering game-play programming, Unity development, and 3D modelling. He has worked in game development education as a visiting lecturer for the ‘National Film and Television School’, as a Lead Teacher for ‘Uppingham School’, and is currently a Senior Lecturer at ‘Teesside University’ where he helps students develop the skills needed for their ideal role in the games industry.
Course Curriculum
Chapter 1: Understanding the Basics of UV Unwrapping
Lecture 1: Download Course Materials Here!
Lecture 2: Introduction to the Course
Lecture 3: Understanding UV Mapping
Lecture 4: Automatic Unwrapping
Lecture 5: Texturing Previewing
Lecture 6: Texture and Blender Internals
Lecture 7: Texture and Blender Cycles
Lecture 8: Smart Projection
Lecture 9: Island Packing
Lecture 10: UV Diagnostics
Lecture 11: Islands and Stitching
Lecture 12: Texel Density
Lecture 13: Manual Unwrapping
Lecture 14: Live Unwrapping
Chapter 2: Unwrapping Samples and Examples
Lecture 1: Introduction
Lecture 2: Unwrapping a Character Head
Lecture 3: Refining Head Mapping
Lecture 4: Copying UVs
Lecture 5: Texture Baking
Lecture 6: Changing UVs
Lecture 7: Texture Atlasing
Lecture 8: Camera Mapping
Lecture 9: Moving Forward with Camera Mapping
Lecture 10: Texture Projection
Lecture 11: Texture Painting and Course Conclusion
Lecture 12: Bonus Lecture: Further Learning with 3dmotive
Instructors
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3dmotive LLC
High Quality 3d and Game Art Training by Industry Pros!
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 2 votes
- 3 stars: 9 votes
- 4 stars: 20 votes
- 5 stars: 47 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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