Learners Guide to 3D Character Creation Volume 1
Learners Guide to 3D Character Creation Volume 1, available at $59.99, has an average rating of 4.8, with 137 lectures, based on 74 reviews, and has 886 subscribers.
You will learn about Learning to sculpt 3D Characters in Zbrush 2021 with 2D or 3D reference aids in split screen workflow This course is ideal for individuals who are Anyone who wants to learn how to create 3D Characters It is particularly useful for Anyone who wants to learn how to create 3D Characters.
Enroll now: Learners Guide to 3D Character Creation Volume 1
Summary
Title: Learners Guide to 3D Character Creation Volume 1
Price: $59.99
Average Rating: 4.8
Number of Lectures: 137
Number of Published Lectures: 137
Number of Curriculum Items: 137
Number of Published Curriculum Objects: 137
Original Price: $39.99
Quality Status: approved
Status: Live
What You Will Learn
- Learning to sculpt 3D Characters in Zbrush 2021 with 2D or 3D reference aids in split screen workflow
Who Should Attend
- Anyone who wants to learn how to create 3D Characters
Target Audiences
- Anyone who wants to learn how to create 3D Characters
Hello and Welcome to Learners Guide to 3D Character Creation Vol 1: Zbrush & RetopologyA new course dedicated to teaching how to sculpt, retopologize, 3D Charactersall within Zbrush!
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Here not only are we focused on teaching you how to make 3D characters but also give emphasis through the course in “practicing” your skills as a sculptor OR beginner sculptor when creating 3D characters, therefore we chose a fun character theme challenge : The Cyberpunk Hacker!
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To that end, we crafted a course that will deliver 2 new unique approaches in teaching character creation by affording you the opportunity to sculpt through Split Screen Mode OR Multiple 2D Orthographic References
–Split Screen Mode was introduced back in Zbrush version 2019.1 which has become more of a updated method of practicing your sculpting techniques geared toward the beginner but also intermediate users who are interested. This is where we the instructors break up our character into sections of decimated meshes and demonstrate how they would be imported into your zbrush file. Next we go over the basics of how to turn on split screen mode in your Zbrush viewport to have 2 screens, our mesh on the left and your mesh on the right! From there you interactively work with us when we sculpt this character out! ( checkout our the promotional video above right corner for demonstration in what to expect).
– Multiple 2D Orthographic References – Of course for more intermediate to advance users don’t need to take Split Screen Mode approach, alternatively we will be providing you multiple 2D orthographic references of the character in many of the areas to help aid in your sculpting process as we guide you in the sculpting of this character course.
Feel free to learn through either approach OR a combinations of both!
What we will teach
ZBRUSH CHARACTER SCULPTING:
– A quick section breakdown to the basics of Zbrush for the beginner so no one gets left behind before we start.
– How to create your own base mesh from scratch. (In additionwe will be supplying you our own course learning base mesh for you to use as a bonus option)
– How to pull clothing off of a blank base mesh to sculpt full body clothing of a Cyberpunk Character as is done commonly in the industry pipeline.
– Illustrate how to create seams utilizing fun combinations such as group loops with masking
– Learn to craft hair within Zbrush through it’s built in hair system Fibermesh,anddemonstrate several methods to apply the hair upon the mesh
RETOPOLOGIZING:
– Learn several methods of retopologizing (process of creating Low Rez 3D models from High Rez sculpted meshes) Those methods below are:
1. The first is: Is an auto retopologizing approach withZremesher 3.0 utilizing the Zremesher Guides Lines Brush as a method of directing clean edge flow.
2. The second method is a manual retopologizing approach where we use Zmodelers 3D modeling toolEdge Extrusion to provide more flexible option in 3D Character Modeling, over a finished High Rez sculpt.
– (Disclaimer – this course is a 2 part course series with this first course being the focus of 3D character sculpting, retopologizing a character into a low rez character model as a primary focus of curriculum. The upcoming second course focuses more to UVing, texturing and rendering)
Course Curriculum
Chapter 1: Section 1: What to Expect
Lecture 1: What To Expect
Chapter 2: Section 2: Zbrush Intro and Basics
Lecture 1: Introduction To Zbrush
Lecture 2: UI Breakdown
Lecture 3: Masking And Grouploops
Lecture 4: Secondary Sculpting Tools
Lecture 5: Spacebar Trick
Lecture 6: Creating Customized UI Pop Up Menu
Lecture 7: Practice Session 1: Base Mesh Creation
Lecture 8: Practice Session 2: Base Mesh Creation
Lecture 9: Practice Session 3: Base Mesh Creation
Lecture 10: Practice Session 4: Base Mesh Creation
Lecture 11: Practice Session 5: Base Mesh Creation
Chapter 3: Section 3 Getting Started & Blocking Out
Lecture 1: Lesson 1: Setting up with Provided References
Lecture 2: Lesson 2: Extracting out Primary Fabric Base Meshes
Chapter 4: Sculpting Shirt
Lecture 1: Lesson 3: Cleaning up Shirt Extraction for Wrinkle Sculpting
Lecture 2: Lesson 4: Sculpting Wrinkles
Chapter 5: Sculpting Pants
Lecture 1: Lesson 5: Cleaning Up Base Mesh
Lecture 2: Lesson 6: Sculpting Wrinkles with Additional Brushes
Lecture 3: Lesson 7: Seam Sculpting Through Panel Loops
Lecture 4: Lesson 8 Secondary Blockout
Lecture 5: Lesson 9 Detailing Side
Lecture 6: Lesson 10: Pant Trims
Chapter 6: Sculpting Jacket
Lecture 1: Lesson 11 Cleaning Up Base Mesh Jacket
Lecture 2: Lesson 12 Separate Apparels
Lecture 3: Lesson 13 Separate Apparels Part 2
Lecture 4: Lesson 14 Separate Apparels Part 3
Lecture 5: Lesson 15 Creating and Collar Base Mesh Through Live Booleans
Lecture 6: Lesson 16 Creating Neck Collar Base Mesh with Bend Curves
Lecture 7: Lesson 17 Creating Sash by Combining Dynamesh and ZRemesher
Lecture 8: Lesson 18 Detachable Piece Placemets Part 1
Lecture 9: Lesson 19 Detachable Piece Placemets Part 2
Lecture 10: Lesson 20 Wrinkle Sculpting
Lecture 11: Lesson 21 Cleaning up and Adjusting Part 1
Lecture 12: Lesson 22 Cleaning up and Adjusting Part 2
Lecture 13: Lesson 23 Creating Pads Strips
Lecture 14: Lesson 24 Creating Front Overlay
Lecture 15: Lesson 25 Creating Collar
Lecture 16: Lesson 26 Creating Base Mesh Shoulder
Lecture 17: Lesson 27 Creating Nodules
Lecture 18: Lesson 28 Creating Sash 1
Lecture 19: Lesson 29 Creating Sash 2
Lecture 20: Lesson 30 Creating Sash 3
Chapter 7: Sculpting Belt & Shoes / Clean Up
Lecture 1: Lesson 31 Clean Up and Belt Block Out
Lecture 2: Lesson 32 Belt Detailing 1
Lecture 3: Lesson 33 Belt Detailing 2
Lecture 4: Lesson 34 Shoe BLock Out
Lecture 5: Lesson 35 Shoe Detailing 1
Lecture 6: Lesson 36 Shoe Detailing 2
Chapter 8: Sculpting Head
Lecture 1: Faces Breakdown
Lecture 2: Lesson 37 Setting up Head Reference
Lecture 3: Lesson 38 Blocking Out Eyes
Lecture 4: Lesson 39 Eyes Refinement
Lecture 5: Lesson 40 Blocking Out Nose
Lecture 6: Lesson 41 Blocking Out Mouth
Lecture 7: Lesson 42 Detailing Mouth
Lecture 8: Lesson 43 Blocking Out Ear
Lecture 9: Lesson 44 Blocking Out Ear 2
Lecture 10: Lesson 45 Eye and Ear Refinement
Lecture 11: Lesson 46 Eyelashes and Eye Shape
Lecture 12: Lesson 47 Skin Pores and Painting Ghost Eyes
Chapter 9: Creating Detachable Face
Lecture 1: Lesson 48 Creating Face Cavity
Lecture 2: Lesson 49 Creating Detachable Face
Lecture 3: Lesson 50 Detachable Face Back Side
Lecture 4: Lesson 51 Detachable Face Detailing Thickness
Lecture 5: Lesson 52 Detachable Face Creating Wires Part 1
Lecture 6: Lesson 53 Detachable Face Creating Wires Part 2
Lecture 7: Lesson 54 Detachable Face Placement
Lecture 8: Lesson 55 Detachable Face Fine Wires
Chapter 10: Hair Creation with Fibermesh
Lecture 1: Lesson 56 Base Mesh Hair Part 1 Stroke Modification
Lecture 2: Lesson 57 Base Mesh Hair Part 2 Application of Base Mesh Tubes
Lecture 3: Lesson 58 Fibermesh Basics
Lecture 4: Lesson 59 Hair_Strand Construction
Lecture 5: Lesson 60 Hair Strand Application Break Down
Lecture 6: Lesson 61 Hair Strand Application Front
Lecture 7: Lesson 62 Hair Mid_Section
Lecture 8: Lesson 63 Hair Mid_Section Part 2
Lecture 9: Lesson 64 Hair End Section
Lecture 10: Lesson 65 Side Hair
Lecture 11: Lesson 66 Bonus Detailing
Chapter 11: Retopologizing
Lecture 1: Retopologizing What To Expect
Lecture 2: Lesson 67 Retopologizing Shirt
Lecture 3: Lesson 68 Retopologize Pant Trims
Lecture 4: Lesson 69 Retopologize Pants Part 1
Lecture 5: Lesson 70 Retopologize Pants Part 2
Lecture 6: Lesson 71 Retopologize Pants Part 3
Lecture 7: Lesson 72 Organizing Jacket For Retopology
Lecture 8: Lesson 73 Jacket Retopology
Lecture 9: Lesson 74 Jacket Retopology 2
Lecture 10: Lesson 75 Jacket Retopology 3
Instructors
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Sean Fowler
3D Instructor
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 2 votes
- 3 stars: 3 votes
- 4 stars: 13 votes
- 5 stars: 56 votes
Frequently Asked Questions
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