Learning Autodesk® Maya® 2013
Learning Autodesk® Maya® 2013, available at $49.99, has an average rating of 4.3, with 63 lectures, based on 27 reviews, and has 315 subscribers.
You will learn about To show beginners or professionals how to use or enhance their use of Autodesk Maya 2013 This course is ideal for individuals who are Beginners to Professionals It is particularly useful for Beginners to Professionals.
Enroll now: Learning Autodesk® Maya® 2013
Summary
Title: Learning Autodesk® Maya® 2013
Price: $49.99
Average Rating: 4.3
Number of Lectures: 63
Number of Published Lectures: 63
Number of Curriculum Items: 63
Number of Published Curriculum Objects: 63
Original Price: $39.99
Quality Status: approved
Status: Live
What You Will Learn
- To show beginners or professionals how to use or enhance their use of Autodesk Maya 2013
Who Should Attend
- Beginners to Professionals
Target Audiences
- Beginners to Professionals
The perfect resource for 3D animation professionals and students
Learning how to use Autodesk's industry-leading Maya 3D animation and effects software just got a little easier, thanks to Learning Autodesk Maya 2013: A Video Introduction DVD. Competitively priced and professionally produced, it features eight hours of expert, step-by-step instruction from award-winning visual effects supervisor and author, Dariush Derahkshani. Immerse yourself in the dozens of high-definition video lessons and examples (1280×720), with optional full-screen mode) and practice as you go with downloadable files.
This unique video training software provides custom bookmarking, an intuitive interface for easy navigation, and professional examples. You can progress at your own pace, from any place – lessons are viewable on everything from laptops and PCs to smartphones and iPad and Android tablets. And, as an added bonus you get access to a streaming version of the videos that you can view from any computer with internet access.
- Shows beginners or professionals how to use or enhance their use of Autodesk Maya 2013
- Features eight hours of video instruction viewable on tablets, smartphones, and computers
- Gets you up to speed on Maya's core features and functions and includes hands-on exercises with downloadable files, so you put your new skills to use right away
- Teaches polygonal modeling, shading and texturing, keyframe and inverse-kinematic animation, and modeling with NURBS, subdivisions, and deformers
- Also covers light, rendering, and effects
Professionals and beginners alike who seek value-priced, short-course training on Maya will want to enroll in Learning Autodesk Maya 2013: A Video Introduction
Visit www.sybex.com and www.wiiley.com
Course Curriculum
Chapter 1: Hello!
Lecture 1: What Is Maya?
Lecture 2: How to Use the Project Files
Chapter 2: Introducing Maya
Lecture 1: The Nickel Tour: User Interface Layout
Lecture 2: Getting Around in Maya
Lecture 3: Maya Objects and Hierarchy
Lecture 4: Exposing Maya Windows
Lecture 5: Customizing Maya
Chapter 3: Polygonal Modeling
Lecture 1: Vertices, Edges, and Faces
Lecture 2: Creating Polygon Primitives
Lecture 3: Tool Settings
Lecture 4: Basic Modeling Operations: Dividing Geometry
Lecture 5: Basic Modeling Operations: Extending Geometry
Lecture 6: Modeling with Multiple Objects
Chapter 4: Subdivision Surface Modeling
Lecture 1: SubD Primitives in Maya
Lecture 2: Improving on Maya's Native SubDs
Lecture 3: Creating Hard Surfaces with SubDs
Lecture 4: SubDs at Render Time
Lecture 5: SubDs in mental ray
Chapter 5: NURBS Modeling
Lecture 1: Introduction to NURBS
Lecture 2: NURBS Primitives
Lecture 3: NURBS Modeling: Revolve and Loft
Lecture 4: NURBS Modeling: Extrude and Birail
Chapter 6: Basic Maya Shading
Lecture 1: Intro and Hypershade Shakedown
Lecture 2: Basic Shaders: The Anisotropic, Ramp, and Surface Shaders
Lecture 3: Texture Nodes and Bump Maps
Lecture 4: Shading Networks
Lecture 5: Using the Substance Texture
Lecture 6: Introducing UV Mapping
Lecture 7: Working with UVs and UV Snapshots
Lecture 8: 6.8 video
Chapter 7: Basic Maya Lighting
Lecture 1: Three-Point Lighting
Lecture 2: Maya Lights Overview
Lecture 3: Manipulating and Animating Lights
Lecture 4: Rendering Shadows
Lecture 5: Light Linking
Lecture 6: Basic Lighting Effects
Chapter 8: Basic Maya Rendering
Lecture 1: Creating and Manipulating Cameras
Lecture 2: Outputting Renders
Lecture 3: Render Settings: Quality and Motion Blur
Lecture 4: IPR Rendering
Lecture 5: Raytracing: Reflections, Refractions, and Shadows
Lecture 6: Controlling Object Render Stats
Lecture 7: Batch Rendering a Sequence
Lecture 8: Rendering in Layers
Lecture 9: Compositing Render Layers and Creating a Shadow Pass
Chapter 9: Basic Animation
Lecture 1: The Basics of Animating in 3D
Lecture 2: Keyframe Basics
Lecture 3: The Graph Editor
Lecture 4: Creating Skeletons and Constraints
Lecture 5: Using Set Driven Key
Lecture 6: The Connection Editor
Lecture 7: The Expression Editor
Lecture 8: Skin Binding
Chapter 10: Mental Ray Shading and Lighting
Lecture 1: Introducing mental ray
Lecture 2: Mental Ray Area Light and Decay Rates
Lecture 3: The Mia and Car Paint Shaders
Lecture 4: Using the Physical Sun and Sky System
Chapter 11: Indirect Lighting with mental ray
Lecture 1: Important mental ray Render Settings
Lecture 2: Introducing Final Gather
Lecture 3: Controlling Final Gather
Lecture 4: HDRI Fundamentals
Lecture 5: Using an HDRI with mental ray (Part 1)
Lecture 6: Using an HDRI with mental ray (Part 2)
Instructors
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John Wiley & Sons
Video Training
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 7 votes
- 4 stars: 10 votes
- 5 stars: 10 votes
Frequently Asked Questions
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