Learning Autodesk Maya 2014 – A Practical Hands On Course
Learning Autodesk Maya 2014 – A Practical Hands On Course, available at $19.99, has an average rating of 4.15, with 82 lectures, based on 20 reviews, and has 299 subscribers.
You will learn about Learn How To Be Creative With Maya Learn Tips And Techniques For Creating Realistic Models And Animation This course is ideal for individuals who are Beginners and Intermediate Users It is particularly useful for Beginners and Intermediate Users.
Enroll now: Learning Autodesk Maya 2014 – A Practical Hands On Course
Summary
Title: Learning Autodesk Maya 2014 – A Practical Hands On Course
Price: $19.99
Average Rating: 4.15
Number of Lectures: 82
Number of Published Lectures: 82
Number of Curriculum Items: 82
Number of Published Curriculum Objects: 82
Original Price: $39.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn How To Be Creative With Maya
- Learn Tips And Techniques For Creating Realistic Models And Animation
Who Should Attend
- Beginners and Intermediate Users
Target Audiences
- Beginners and Intermediate Users
This Autodesk Maya 2014 training course from Infinite Skills introduces you to the core features of Maya. This course is designed for the absolute beginner, and even if you have never worked in Maya before you will quickly understand and become familiar with the basics of creating 3D models in Maya.
In this video tutorial, you will learn the basic concepts of modeling, animation and rendering in Maya 2014. This course not only shows you how to access the tools in the Maya interface, but also how to apply them. You will create projects throughout this Maya 2014 tutorial that will reinforce how to apply the modeling tools. You will learn how to create models using different tools and techniques, how to texture or shade your models, how to rig them and how to animate your models. Finally, the training course shows you how to render your finished product using Mental Ray.
Once you have completed this Autodesk Maya 2014 video tutorial, you will be familiar with the core Maya 2014 concepts including modeling, shading, animating and rendering your projects. You will be capable of creating your own models in Maya, applying the knowledge that Todd has taught you in this training course. Working files are included, allowing you to follow along with the author throughout the lessons.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Important – Working Files – Download These First
Lecture 2: 0101 Introduction To Maya
Lecture 3: 0102 What To Expect
Lecture 4: 0103 What Is New In Maya 2014
Lecture 5: 0104 Maya Help
Chapter 2: The Maya Interface
Lecture 1: 0201 Interface Overview
Lecture 2: 0202 Camera Controls
Lecture 3: 0203 Viewport Display
Lecture 4: 0204 Hotbox And Marking Menus
Lecture 5: 0205 Customizing
Lecture 6: 0206 Projects
Lecture 7: 0207 File Path Editor
Chapter 3: Nodes And Transformations
Lecture 1: 0301 Primitive Objects
Lecture 2: 0302 Transforming Objects
Lecture 3: 0303 Parenting And Grouping
Lecture 4: 0304 Freeze And Reset Transformations
Lecture 5: 0305 Hypergraph
Lecture 6: 0306 Outliner
Lecture 7: 0307 Image Planes
Chapter 4: Curves
Lecture 1: 0401 Introduction To Curves
Lecture 2: 0402 Modifying Curve Components
Lecture 3: 0403 Building Curves
Chapter 5: Polygon Modelling
Lecture 1: 0501 Understanding Polygons
Lecture 2: 0502 Selecting Polygon Components
Lecture 3: 0503 Basic Structures
Lecture 4: 0504 Introduction to The Modelling Toolkit
Lecture 5: 0505 Extrude Faces
Lecture 6: 0506 Edge Loops
Lecture 7: 0507 Mirror Geometry
Lecture 8: 0508 Normals
Lecture 9: 0509 Sculpt Geometry
Lecture 10: 0510 Smooth Mesh Preview
Lecture 11: 0511 Bridge – Part 1
Lecture 12: 0512 Bridge – Part 2
Lecture 13: 0513 Extrude Along A Curve
Lecture 14: 0514 Mirror Cut
Lecture 15: 0515 Bevel
Lecture 16: 0516 Project And Split With Curves
Lecture 17: 0517 Polygon Reduction
Lecture 18: 0518 Symmetry Modelling
Lecture 19: 0519 Quad Draw
Chapter 6: NURBS Modelling
Lecture 1: 0601 NURBS Overview
Lecture 2: 0602 Revolve
Lecture 3: 0603 Project And Extrude Curves
Lecture 4: 0604 Trim Surfaces
Lecture 5: 0605 Bevel Plus
Lecture 6: 0606 Converting NURBS To Polygons
Lecture 7: 0607 Loft
Chapter 7: Texturing
Lecture 1: 0701 Materials
Lecture 2: 0702 UV Mapping – Part 1
Lecture 3: 0703 UV Mapping – Part 2
Lecture 4: 0704 UV Mapping – Part 3
Lecture 5: 0705 Mirror And Layout UVs
Lecture 6: 0706 Applying Custom Textures
Lecture 7: 0707 Rendering
Lecture 8: 0708 Hypershade
Lecture 9: 0709 Substance Textures
Lecture 10: 0710 Ubershader
Chapter 8: Rigging And Weighting
Lecture 1: 0801 Understanding Joints
Lecture 2: 0802 Creating A Skeleton – Part 1
Lecture 3: 0803 Creating A Skeleton – Part 2
Lecture 4: 0804 Creating A Skeleton – Part 3
Lecture 5: 0805 Binding Geometry
Lecture 6: 0806 Weight Normalization
Lecture 7: 0807 Painting Weights
Lecture 8: 0808 Refining Weights And Joints
Lecture 9: 0809 Mirrored Weights
Lecture 10: 0810 Creating IK Handles
Lecture 11: 0811 Control Handles And Constraints
Lecture 12: 0812 Basic Rigging
Lecture 13: 0813 Node Editor
Chapter 9: Animation
Lecture 1: 0901 Setting Key Frames
Lecture 2: 0902 Animating
Lecture 3: 0903 Dope Sheet
Lecture 4: 0904 Graph Editor – Part 1
Lecture 5: 0905 Graph Editor – Part 2
Lecture 6: 0906 Graph Editor – Part 3
Lecture 7: 0907 Grease Pencil
Chapter 10: Rendering With Mental Ray
Lecture 1: 1001 Batch Rendering
Lecture 2: 1002 Final Gather
Lecture 3: 1003 Physical Sun And Sky
Lecture 4: 1004 Rendering Quality
Instructors
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Infinite Skills
High Quality Training
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 1 votes
- 3 stars: 4 votes
- 4 stars: 4 votes
- 5 stars: 11 votes
Frequently Asked Questions
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