Learning Substance Painter 2 (2016) for All Levels!
Learning Substance Painter 2 (2016) for All Levels!, available at $39.99, has an average rating of 4.6, with 29 lectures, based on 177 reviews, and has 2018 subscribers.
You will learn about Have a sound understanding to high quality texturing utilizing multiple maps such as Albedo, roughness, Normal, AO, Height, and Metallic maps My biggest hope though is that all enrollment students take this course and have strong foundation to which you can practice and build on, through these demonstrations which is why attached these models for you to practice off of. This course is ideal for individuals who are Anyone who's interested in learning 3D texturing of models and Rendering or Any person who wishes to gain a better understanding to PBR workflow It is particularly useful for Anyone who's interested in learning 3D texturing of models and Rendering or Any person who wishes to gain a better understanding to PBR workflow.
Enroll now: Learning Substance Painter 2 (2016) for All Levels!
Summary
Title: Learning Substance Painter 2 (2016) for All Levels!
Price: $39.99
Average Rating: 4.6
Number of Lectures: 29
Number of Published Lectures: 29
Number of Curriculum Items: 29
Number of Published Curriculum Objects: 29
Original Price: $39.99
Quality Status: approved
Status: Live
What You Will Learn
- Have a sound understanding to high quality texturing utilizing multiple maps such as Albedo, roughness, Normal, AO, Height, and Metallic maps
- My biggest hope though is that all enrollment students take this course and have strong foundation to which you can practice and build on, through these demonstrations which is why attached these models for you to practice off of.
Who Should Attend
- Anyone who's interested in learning 3D texturing of models and Rendering
- Any person who wishes to gain a better understanding to PBR workflow
Target Audiences
- Anyone who's interested in learning 3D texturing of models and Rendering
- Any person who wishes to gain a better understanding to PBR workflow
– In this course you will develop a strong foundation to texturing in Substance Painter 2 through provided models such as a low rez and high rez sci-fi helmet
– We will start off with learning the basic of Substance Painter 2 through a simple low Rez flying saucer model, and show you the basics of baking out maps.
– Demonstrate how to apply base color through fill layers and utilize a wide variety of methods in manipulating masks to control how those colors are displayed.
– From there we will be building off of what we learned in how to manipulate color and apply the same concept to more advance subjects, such as materials and smart materials utilizing smart masks and generators.
– Cover how to build your own unique Smart Materials from scratch and demonstrate how to combine them in with existing smart materials.
– Demonstrate Opacity and Emissive texture maps and how they plug into Unity and Iray
– In this course we will also be covering the export texturing process and bringing our model into Unity 5 and do a demonstration of how to plug in all the materials we generated from Substance Painter.
– We will also have a crash course into Substance Painters built in renderer Iray and demonstrate how we can generate a high quality render in a short amount of time.
Course Curriculum
Chapter 1: Introduction to Substance Painter and Basics
Lecture 1: What To Expect
Lecture 2: Importing Mesh
Lecture 3: Baking Maps
Lecture 4: Lesson_3_Basics_Fill_Layers_Masks
Lecture 5: Lesson_4_Mask_and_Generators
Lecture 6: Lesson_5_Basics_Editing_Masks_And Generators_with_Polygon_Fill
Lecture 7: Lesson_6_Basics_Applying_Colors
Lecture 8: Lesson_7_Basics_Modifying_Colors
Lecture 9: Lesson_8_Basics_Export_Textures_Unity
Chapter 2: Sci Fi Helmet
Lecture 1: Lesson_9_SciFi_Helm_Import_Baking_Textures
Lecture 2: Lesson_10_SciFi_Helm_Frame
Lecture 3: Lesson_11_SciFi_Helm_Frame_Part_2
Lecture 4: Lesson_12_SciFi_Helm_Frame_Part3
Lecture 5: Lesson_13_SciFi_Helm_Helm_Mandable_Part1
Lecture 6: Lesson_14_SciFi_Helm_Mandable_Part2
Lecture 7: Lesson_15_SciFi_Helm_temple_Region
Lecture 8: Lesson_16_SciFi_Helm_top
Lecture 9: Lesson_17_SciFi_Hex
Lecture 10: Lesson_18_SciFi_Helm_Hex_Material_and_smart_material
Lecture 11: Lesson_19_SciFi_Helm_Finishing_Faceplate
Lecture 12: Lesson_20_SciFi_Helm_Finishing_Camera
Chapter 3: Creating Cybernetic Eye
Lecture 1: Lesson_21_Eye_Lens
Lecture 2: Lesson_22_Connector
Lecture 3: Lesson_23_Finishing_Eye
Lecture 4: Lesson_24_Exporting_To_Unity
Chapter 4: Iray
Lecture 1: Lesson_25_IRAY
Lecture 2: Lesson_26_IRAY_Part2
Lecture 3: Lesson_27_IRAY_Part3
Lecture 4: Lesson_28_IRAY_Part4
Instructors
-
Sean Fowler
3D Instructor
Rating Distribution
- 1 stars: 2 votes
- 2 stars: 7 votes
- 3 stars: 22 votes
- 4 stars: 76 votes
- 5 stars: 70 votes
Frequently Asked Questions
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You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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