Low poly game assets using Blender 2.8 & Substance Painter
Low poly game assets using Blender 2.8 & Substance Painter, available at $34.99, has an average rating of 4.2, with 37 lectures, based on 50 reviews, and has 1340 subscribers.
You will learn about Get comfortable working in Blender 2.8 Low poly game assets modeling in Blender 2.8 Unwrapping low poly game assets in Blender 2.8 Transferring UV map between similar models/meshes or objects Exporting low poly game assets from Blender 2.8 for texturing in Substance Painter Get comfortable in using Substance Painter Detailed texturing of low poly game assets in Substance Painter Creating layers of textures in Substance Painter to give a look of high poly assets This course is ideal for individuals who are The course is intended for you if you are interested in becoming a game artist with a focus on modeling and texturing low poly game assets or If you use/intend to use Blender 2.8 & Substance Painter as main tools for modeling & texturing of low poly game assets It is particularly useful for The course is intended for you if you are interested in becoming a game artist with a focus on modeling and texturing low poly game assets or If you use/intend to use Blender 2.8 & Substance Painter as main tools for modeling & texturing of low poly game assets.
Enroll now: Low poly game assets using Blender 2.8 & Substance Painter
Summary
Title: Low poly game assets using Blender 2.8 & Substance Painter
Price: $34.99
Average Rating: 4.2
Number of Lectures: 37
Number of Published Lectures: 37
Number of Curriculum Items: 37
Number of Published Curriculum Objects: 37
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Get comfortable working in Blender 2.8
- Low poly game assets modeling in Blender 2.8
- Unwrapping low poly game assets in Blender 2.8
- Transferring UV map between similar models/meshes or objects
- Exporting low poly game assets from Blender 2.8 for texturing in Substance Painter
- Get comfortable in using Substance Painter
- Detailed texturing of low poly game assets in Substance Painter
- Creating layers of textures in Substance Painter to give a look of high poly assets
Who Should Attend
- The course is intended for you if you are interested in becoming a game artist with a focus on modeling and texturing low poly game assets
- If you use/intend to use Blender 2.8 & Substance Painter as main tools for modeling & texturing of low poly game assets
Target Audiences
- The course is intended for you if you are interested in becoming a game artist with a focus on modeling and texturing low poly game assets
- If you use/intend to use Blender 2.8 & Substance Painter as main tools for modeling & texturing of low poly game assets
For games polygon count is important and the lesser it is, the better. But we need to have game assets that look detailed in terms of textures without having high polygon count.
In this course, together we’ll learn how to achieve the look of high poly game assets using Substance Painter while we’ll build low poly game assets in Blender 2.8.
In Blender 2.8, we’ll:
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Learn to use Blender 2.8 and common keyboard shortcuts
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Model low poly game assets using different modeling techniques i.e. inset, extrude, bevel
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Make use of Blender modifiers to make modeling process easy
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Uv-unwrap low poly game assets
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Transfer uv-map between similar 3d models
We’ll spend a lot of time in Substance Painter to create:
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Base texture details
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Roughness, normal and height information
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Scratches, edge wear, dirt and rust
Together, we’ll model & texture three game assets:
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Wooden Skid
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Barrel
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Traffic cone
By the end of this, you’ll be able to use Blender 2.8 and Substance Painter to create your own low poly game assets.
While in terms of modeling, course is targeted at beginners, training on substance painter is useful for artists of all levels.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Chapter 2: About Blender 2.8
Lecture 1: 1 UI Changes in Blender 2.8
Lecture 2: 2 General setup tips for Blender 2.8
Chapter 3: Modeling and Uvunwrapping traffic cone
Lecture 1: 1 Modeling the traffic cone
Lecture 2: 2 Finishing the modeling of traffic cone
Lecture 3: 3 Uvunwrapping the traffic cone
Lecture 4: 4 Exporting the traffic cone
Chapter 4: Modeling and Uvunwrapping wooden skid
Lecture 1: 1 Wooden skid reference image
Lecture 2: 2 A word about collections in Blender 2.8
Lecture 3: 3 Creating side planks
Lecture 4: 4 Creating top planks
Lecture 5: 5 Creating the bridging structures of wooden skid
Lecture 6: 6 Completing the wooden skid modeling
Lecture 7: 7 Preparing our mesh for UVunwrapping
Lecture 8: 8 Starting the UVunwrapping of the wooden skid
Lecture 9: 9 Transferring uv maps between similar objects
Lecture 10: 10 Completing the uvunwrapping of wooden skid
Lecture 11: 11 Combining mesh to create single uv map
Lecture 12: 12 Exporting the wooden skid mesh out of Blender
Chapter 5: Modeling and Uvunwrapping barrel
Lecture 1: 1 Modeling the barrel
Lecture 2: 2 Uvunwrapping the barrel
Lecture 3: 3 Exporting the barrel
Chapter 6: About Substance Painter
Lecture 1: 1 Introudction to substance painter
Chapter 7: Texturing wooden skid
Lecture 1: 1 Creating color for wooden skid
Lecture 2: 2 Creating height map detail for wooden skid
Lecture 3: 3 Adding roughness & more height information to wooden skid
Lecture 4: 4 Adding edge wear and surface scratches to wooden skid
Lecture 5: 5 Adding dirt to wooden skid
Chapter 8: Texturing traffic cone
Lecture 1: 1 Creating color for traffic cone
Lecture 2: 2 Creating white stripes on the traffic cone
Lecture 3: 3 Adding details to white stripes
Lecture 4: 4 Adding roughness & dirt to traffic cone
Chapter 9: Texturing barrel
Lecture 1: 1 Creating color map for barrel
Lecture 2: 2 Creating height and roughness for Barrel
Lecture 3: 3 Creating dirt and scratches on barrel
Lecture 4: 4 Placing a logo on barrel
Lecture 5: 5 Creating rust on the barrel
Instructors
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Imran Naeem
Artist & Educator
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 1 votes
- 3 stars: 5 votes
- 4 stars: 25 votes
- 5 stars: 19 votes
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