Low Poly Scifi : Cyberpunk Shops (Project Based)
Low Poly Scifi : Cyberpunk Shops (Project Based), available at $49.99, with 45 lectures, and has 26 subscribers.
You will learn about Design and model low poly cyberpunk-style shops using greyboxing techniques Utilize real-world references to enhance 3D modeling accuracy and detail Create and implement basic shapes and assets for efficient kitbashing Apply textures and materials to models, including emission shaders and image textures This course is ideal for individuals who are Aspiring 3D artists interested in low poly modeling and cyberpunk aesthetics or Game developers looking to enhance their skills in creating low poly environments or Hobbyists and enthusiasts of 3D modeling who want to explore the sci-fi genre or Anyone interested in learning the fundamentals of 3D modeling with a focus on practical, project-based learning It is particularly useful for Aspiring 3D artists interested in low poly modeling and cyberpunk aesthetics or Game developers looking to enhance their skills in creating low poly environments or Hobbyists and enthusiasts of 3D modeling who want to explore the sci-fi genre or Anyone interested in learning the fundamentals of 3D modeling with a focus on practical, project-based learning.
Enroll now: Low Poly Scifi : Cyberpunk Shops (Project Based)
Summary
Title: Low Poly Scifi : Cyberpunk Shops (Project Based)
Price: $49.99
Number of Lectures: 45
Number of Published Lectures: 45
Number of Curriculum Items: 45
Number of Published Curriculum Objects: 45
Original Price: $99.99
Quality Status: approved
Status: Live
What You Will Learn
- Design and model low poly cyberpunk-style shops using greyboxing techniques
- Utilize real-world references to enhance 3D modeling accuracy and detail
- Create and implement basic shapes and assets for efficient kitbashing
- Apply textures and materials to models, including emission shaders and image textures
Who Should Attend
- Aspiring 3D artists interested in low poly modeling and cyberpunk aesthetics
- Game developers looking to enhance their skills in creating low poly environments
- Hobbyists and enthusiasts of 3D modeling who want to explore the sci-fi genre
- Anyone interested in learning the fundamentals of 3D modeling with a focus on practical, project-based learning
Target Audiences
- Aspiring 3D artists interested in low poly modeling and cyberpunk aesthetics
- Game developers looking to enhance their skills in creating low poly environments
- Hobbyists and enthusiasts of 3D modeling who want to explore the sci-fi genre
- Anyone interested in learning the fundamentals of 3D modeling with a focus on practical, project-based learning
Unlock your creativity and master the art of low poly sci-fi modeling with our comprehensive course, “Low Poly Sci-Fi: Create Cyberpunk Shops.” This beginner-friendly course takes you on a step-by-step journey to design and model captivating cyberpunk-style shops, perfect for game development, animation, or personal projects.
Our project-based approach ensures you gain hands-on experience with practical techniques, from greyboxing and reference gathering to detailed modeling and texturing. You’ll start by learning the basics of blocking out your building designs using greyboxing techniques, which will serve as the foundation for your cyberpunk shops.
Next, you’ll delve into the world of reference material, learning how to gather and organize real-world references to enhance the accuracy and detail of your models. This crucial skill will set you apart as a meticulous and professional 3D artist.
Throughout the course, you’ll create and implement basic shapes and assets, making kitbashing a breeze. You’ll model essential elements like doors, windows, signs, and other sci-fi components, and learn to apply textures and materials, including emission shaders and image textures, to bring your creations to life.
By the end of the course, you’ll have a portfolio of stunning cyberpunk shops and a solid understanding of low poly modeling techniques that you can apply to any future projects. Whether you’re an aspiring 3D artist, game developer, or hobbyist, this course is designed to elevate your skills and ignite your passion for 3D modeling.
Course Curriculum
Chapter 1: Let's get started !
Lecture 1: Watch me first ,here are all of the blendfiles
Lecture 2: Introduction
Lecture 3: How I blocked out the building using Greyboxing
Lecture 4: Now lets do a rough Block out
Lecture 5: Blocking out the details
Lecture 6: Organizing our Block in
Chapter 2: Let's take a look at reference and how to use it.
Lecture 1: Making a list of reference
Lecture 2: This is how I use reference and you can too
Lecture 3: We are going to look at some real world sources
Lecture 4: Organizing your reference saves a lot of time, here's how
Lecture 5: A quick look at what we will be modeling
Lecture 6: Lets start with shop number 1
Lecture 7: Keeping it basic with shop number 2
Lecture 8: Quick Virtual field trip !
Lecture 9: And now shop number 3
Chapter 3: Modeling some basic shapes that will make our life easier
Lecture 1: The Big Picture
Lecture 2: Setting up our files
Lecture 3: Making our first set (More greyboxing)
Lecture 4: Practice a few basic tools with me
Lecture 5: Here is what you will be able to make in the next few lessons (Don't give up)
Lecture 6: Inset and extrude are your very best friends (and mine too)
Lecture 7: Using those skills to make cool scifi Panels
Lecture 8: Creating some basic buildings to use later
Lecture 9: Milestone ! Here is what you have accomplished so far
Chapter 4: Modeling assets for kitbashing
Lecture 1: I like to call these "Medium shapes" ( I made that up)
Lecture 2: Modeling some scifi style doors
Lecture 3: Showing you how the doors fit in the models
Lecture 4: A few different ways to model windows
Lecture 5: Making our 3D signs with the text tool (don't be afraid)
Lecture 6: Creating some interesting pavement
Lecture 7: Creating these turbine, energy source things that just look cool
Lecture 8: Okay, lets make some pipes
Chapter 5: Making it all look good
Lecture 1: Basic props and image textures
Lecture 2: More on materials and emission textures
Lecture 3: Creating easy railings and industrial fans
Lecture 4: Making billboards and Electronic signs
Lecture 5: Project : The bus stop
Chapter 6: Now lets have fun and kitbash
Lecture 1: Everything we have so far
Lecture 2: Texturing the building
Lecture 3: Creating shop 1
Lecture 4: Creating shop 2
Lecture 5: Creating shop 3
Lecture 6: Improving the textures
Lecture 7: Using what we have to make background buildings
Lecture 8: Finalizing the details
Instructors
-
Rich Graysonn
Illustrator Designer
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