Making a Cartoon Character in Zbrush course
Making a Cartoon Character in Zbrush course, available at $69.99, has an average rating of 4.95, with 49 lectures, based on 129 reviews, and has 941 subscribers.
You will learn about Making cartoon character from scratch in Zbrush Tips and tricks of making a clean shape in Zbrush Modelling a horse in Zbrush Basics of rendering in Keyshot This course is ideal for individuals who are Intermediate Zbrush users It is particularly useful for Intermediate Zbrush users.
Enroll now: Making a Cartoon Character in Zbrush course
Summary
Title: Making a Cartoon Character in Zbrush course
Price: $69.99
Average Rating: 4.95
Number of Lectures: 49
Number of Published Lectures: 49
Number of Curriculum Items: 49
Number of Published Curriculum Objects: 49
Original Price: $89.99
Quality Status: approved
Status: Live
What You Will Learn
- Making cartoon character from scratch in Zbrush
- Tips and tricks of making a clean shape in Zbrush
- Modelling a horse in Zbrush
- Basics of rendering in Keyshot
Who Should Attend
- Intermediate Zbrush users
Target Audiences
- Intermediate Zbrush users
In this course we will do scary dragons!
And brave knights!
And also a … horse.
So basically we will do this guy.
The concept is from Taran Fiddler
This is Making a Cartoon Character in Zbrush course – Dragon knight edition.
My name is Niko, and i will be your host for around 50 exciting videos, full with trilling cartoon character sculpting in Zbrush, along with some tips and tricks. Expect also some peptalks and wise life advises and stories, here and there.
My experience and facination with cartoon characters goes long way since i was a little boy, drawing from comic books, and reaches up to this day. So now, my 15 years of experience in the game industry help me help you make the best characters you possible can :).
This course is mainly for intermediate Zbrush users, and if you are a complete beginner, you should look for my Absolute beginner Zbrush course or my other Zbrush, Blender, Substance painter course for beginners, and then get back to this one.
In this course we will start by loading my interface and hotkeys, i will explain why you will work 2 or 3 times faster with it, and at the end of the course if you don’t like to work that fast, i will tell you how to revert back to default Zbrush UI.
Then i will talk about my process of thinking when i start working from concept a bit. After that we will do a dragon’s head, which is not even in the concept, but it will definitely be fun.
Then we will went on to model the body and the arms, talking a bit about how real anatomy affects even the cartoon characters. We will make the legs and then we will concentrate a bit on the horse, by talking a bit about horse anatomy and the importance of references when we sculpt.
When we are ready with the overall shapes of the horse, we will do the horse and dragon tails, the spiked ball and the mighty dragon wings! We will do some of the horse clothes and straps too. Then it will be time to start the helmet of our dragon knight. It will be a process full of pain and difficult obstacles, but also with joy and new knowledge. When we are ready with the basics of the helmet we will do the pike and start detailing various things like the horse hair and doing some polypaint. We will also work few videos on the helmet to polish and finish it, because it is a pretty important part of our model after all.
We will then continue detailing the dragon rider by adding some fine details here and there to prepare it for posing.
After that we will pose the character using the latest Zbrush technologies of posing, that i use for about a decade now. When we are done with the posing and we are happy with how our character look, it will be time for the bonus section of our course – Keyshot. I will get you familiar with everything you need to know in this pretty easy program, capable of handling all the millions polygons and the polypaint, from Zbrush. We will make some materials, lights and finally i will show you how to make a render and a turntable video for your characters.
This course is for intermediate Zbrush users, but if you are a beginner, don’t worry, go to thе “Absolute beginner Zbrush course” or my other “Zbrush, Blender, Substance painter course for beginners”, and then get back to this one and you will be fine.
Since the dawn of time people were afraid of dragons and they were facinated by them. So after thousands of years all the stories and fables of dragons and knigts, are finally combined in to one character. It is up to you to explore how this character is modelled and rendered in Zbrush and Keyshot, and even do your own version! So lets dive in to it!
Course Curriculum
Chapter 1: Introduction
Lecture 1: Intro and preparation
Lecture 2: Sculpting from concept – how to do it
Lecture 3: Sculpting a dragon head
Lecture 4: Making the horns and the teeth
Lecture 5: Starting the body and the arms
Lecture 6: Working on the arms
Lecture 7: Making the fingers
Lecture 8: Making the legs
Lecture 9: Making the horse head
Lecture 10: Starting the horse body
Lecture 11: Making the horse legs and some adjustments
Lecture 12: Starting the tails
Lecture 13: Making the spiked ball and peptalk
Lecture 14: Starting the wings
Lecture 15: Wings and starting the helmet
Lecture 16: Combining the body and some refinement
Lecture 17: Doing some stuff and spikes on the back
Lecture 18: Beautyfying the horse
Lecture 19: Making the horse cover
Lecture 20: Making some straps
Lecture 21: Starting the belt ant leg armors
Lecture 22: Extracting the helmet parts
Lecture 23: More extracting of helmet parts
Lecture 24: Finishing the helmet base
Lecture 25: Making the pike
Lecture 26: Detailing the horse hair
Lecture 27: Making the gloves and a bit of polypaint
Lecture 28: Helmet thicknes and fixes
Lecture 29: Helmet parts detailing
Lecture 30: Finishing the helm and some horn work
Lecture 31: Working on the wings and the horse
Lecture 32: Finishing the horse straps
Lecture 33: Horse cloth is not that simple
Lecture 34: Tight armor finishing
Lecture 35: Finishing touches on the horse
Lecture 36: Working on the tail, belt and other things
Lecture 37: Detailing the gloves and lots of peptalk
Lecture 38: Finishing the pike and adding rivets
Lecture 39: More polypainting and adjusting
Lecture 40: Fixing the wings, horse and something we forgot
Lecture 41: Detailing the head and eyes
Lecture 42: Some final preparations before posing
Lecture 43: Posing the horse and the dragon tail
Lecture 44: Posing the arms
Lecture 45: Fixing and preparing the model for rendering
Lecture 46: Starting with Keyshot
Lecture 47: Adjusting materials and lights in Keyshot
Lecture 48: Final adjustments and render settings in Keyshot
Lecture 49: Goodbye
Instructors
-
NIkolay Naydenov
3d character artist and tutor
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 1 votes
- 3 stars: 1 votes
- 4 stars: 14 votes
- 5 stars: 113 votes
Frequently Asked Questions
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