Master 3D content creation tools in Blender. With 6 projects
Master 3D content creation tools in Blender. With 6 projects, available at $19.99, has an average rating of 4.4, with 228 lectures, based on 119 reviews, and has 1018 subscribers.
You will learn about Blender fundamentals. The User Interface. Navigating in the scene. Using shortcuts and more Create any 3D model using the tools in Edit Mode Speed up your modeling with Blender's powerful Modifiers Create materials using image textures or Procedural textures. Create real art using Texture Painting tools. Learn Texture Painting fully Learn how to light and render your scenes. Learn light objects and rendering steps Learn how to use Eevee and Cycles effectively Work with the camera like a pro. Understand camera properties, camera rigging and more Use addons to speed things up even more. Learn to use Quixel assets in Blender Make characters or any organic shapes using Sculpting tools. Learn Sculpting fully Get to know other powerful features of Blender like Geometry Nodes or VFX tools Be confident with 3D Animation in Blender Create 6 projects from scratch and challenge yourself This course is ideal for individuals who are Virtually anyone who wants to learn Blender or who wants to improve their knowledge of this amazing piece of software It is particularly useful for Virtually anyone who wants to learn Blender or who wants to improve their knowledge of this amazing piece of software.
Enroll now: Master 3D content creation tools in Blender. With 6 projects
Summary
Title: Master 3D content creation tools in Blender. With 6 projects
Price: $19.99
Average Rating: 4.4
Number of Lectures: 228
Number of Published Lectures: 228
Number of Curriculum Items: 228
Number of Published Curriculum Objects: 228
Original Price: $189.99
Quality Status: approved
Status: Live
What You Will Learn
- Blender fundamentals. The User Interface. Navigating in the scene. Using shortcuts and more
- Create any 3D model using the tools in Edit Mode
- Speed up your modeling with Blender's powerful Modifiers
- Create materials using image textures or Procedural textures.
- Create real art using Texture Painting tools. Learn Texture Painting fully
- Learn how to light and render your scenes. Learn light objects and rendering steps
- Learn how to use Eevee and Cycles effectively
- Work with the camera like a pro. Understand camera properties, camera rigging and more
- Use addons to speed things up even more. Learn to use Quixel assets in Blender
- Make characters or any organic shapes using Sculpting tools. Learn Sculpting fully
- Get to know other powerful features of Blender like Geometry Nodes or VFX tools
- Be confident with 3D Animation in Blender
- Create 6 projects from scratch and challenge yourself
Who Should Attend
- Virtually anyone who wants to learn Blender or who wants to improve their knowledge of this amazing piece of software
Target Audiences
- Virtually anyone who wants to learn Blender or who wants to improve their knowledge of this amazing piece of software
Welcome to one of the biggest and most comprehensive courses on Blender.
*** NEW !!! Blender 4 UPDATE !!! ***
4 new lessons added about the most important changes and some new features in Blender 4!
First of all, if you are reading this, thank you for checking this out!
This course is divided into two areas
– Reference videos (that is more informative) and
– Project videos (that is more practical).
It is recommended to watch all the necessary reference videos before doing any projects. If you want, you can use this course as a reference material because there are so many detailed reference videos on Blender’s interface and navigation, working with objects, all the edit mode modeling tools, all the important nodes in the shader editor, lighting tools and rendering options and so much more.
If you are already an intermediate learner, you can challenge yourself and try to practice with the projects in the course, I tried to show you every step in each project. But REMEMBER, many videos in the projects are TIMELAPSES. Because everything you need to know to create any project is shown in the reference videos, so you are expected to watch and learn those first before doing any project exercises. So please watch reference videos before project videos!
Why buy this course?
I am so confident to say that this course is easily one of the best courses available for learning Blender.
It is completely new (Most parts are in Blender 3 . 5 – 3 . 6) and will be updated with major releases of Blender.
Why am I so confident? Let me give you a few reasons why this course must be on your shelf if you are learning Blender.
– This course is big but free from unnecessary details and boring long videos. In this course, I tried to save your precious time by showing the most important things, options or operations in short videos (You really feel it when you are watching the videos). I did my best to put in as much information in a single short video as possible.
– This course contains some information that you can never find in other courses such as “How to optimize your scenes in Blender so that it never crashes” or “Copying Assigning Duplicating materials. Selecting by materials” all in one short video.
– This course is much better suited for a “learner” because it addresses so many problems that you come accross on any project. For example, we learn “Proper collection instancing”, “How to detect and fix flipped normals easily”, “How to quickly remove dublicates”, “How to clean up the blend file”, “object mode scaling issues” and many more. I know what problems you might face because I have been teaching Blender to students in person for years and they always have these same problems.
– This course contains demo projects. We are going to create 6 projects from scratch. I will show you everything from modeling to texturing to lighting and rendering. But remember, YOU MUST WATCH REFERENCE VIDEOS FIRST BEFORE PROJECT VIDEOS especially if you are a complete beginner!
– There is a crash course at the beginning if you want to quickly see the general steps of creating projects from start to finish in Blender. However, the crash course part does not ask you to do anything, it is just for demonstration purposes!
– Although the course is mainly focused on 3D content creation, there is a whole section containing all the general information about every other feature in Blender, such as Animation tools, Geometry Nodes, Grease Pencil and more.
As a final note, DO NOT RUSH, TAKE YOUR TIME and check out everything. Because big courses take time to complete and you might get discouraged if you want to learn something very quickly.
So, if you are looking for the one course that covers everything in Blender, this course is all you need.
Thank you, see you inside the course!
Course Curriculum
Chapter 1: Introduction. Getting ready
Lecture 1: Introduction
Lecture 2: How to study this course. A quick look at the projects
Lecture 3: Installing Blender
Chapter 2: Blender Crash Course with a Country House [SKIPPABLE / DEMO]
Lecture 1: Watch this first!
Lecture 2: Blender interface. Moving around. Transforming objects
Lecture 3: 3D Mesh Elements. Building blocks of a 3D model
Lecture 4: Country house. Modeling 1
Lecture 5: Country house. Modeling 2
Lecture 6: Country house. Modeling 3
Lecture 7: Material basics
Lecture 8: Texture basics
Lecture 9: Country house. Applying Materials
Lecture 10: Country house. Growing Grass
Lecture 11: Getting free assets from BlenderKit
Lecture 12: Country house. Lighting and Rendering
Chapter 3: Blender fundamentals
Lecture 1: Blender interface basics
Lecture 2: Overview of editors
Lecture 3: Properties editor
Lecture 4: Blender Preferences
Lecture 5: Viewport Shading options
Lecture 6: Customizing and saving startup file
Lecture 7: Navigation in the 3D viewport
Lecture 8: Walk and Fly navigation. Recording the Camera while walking or flying
Lecture 9: Tools. Transform Tools and Shortcuts
Lecture 10: Work modes – Workshops
Lecture 11: Asset Browser
Lecture 12: Scene optimization. Do these and Blender will never crash again
Chapter 4: Working in Object Mode. Objects and their Properties
Lecture 1: Object types general overview
Lecture 2: Object origin
Lecture 3: Important options in Object Menu. Cleaning up the blend file
Lecture 4: Objects and Object data. Object and Object data Properties
Lecture 5: Correct Collection Instancing. Make Instances Real
Lecture 6: Transform orientations
Lecture 7: Transform Pivot point
Lecture 8: Snapping options
Lecture 9: Proportional editing
Chapter 5: 3D modeling in Edit mode
Lecture 1: Edit mode tools 1. Extrude. Bevel. Inset faces. Loopcut
Lecture 2: Edit mode tools 2
Lecture 3: Selecting mesh elements
Lecture 4: Deleting mesh elements
Lecture 5: Overview of Add and Mesh menus
Lecture 6: Normals
Lecture 7: Mesh clean up
Lecture 8: Vertex tools
Lecture 9: Edge tools
Lecture 10: Face tools
Lecture 11: Top 5 modeling problems beginners face
Lecture 12: Curves and text objects. SVG
Lecture 13: Vertex Groups. Weight Painting
Lecture 14: Shape Keys
Lecture 15: Color Attributes. Vertex Painting
Lecture 16: Working with Reference Images
Chapter 6: PROJECT 1. [EASY] Simple scene with wood furniture and dishes
Lecture 1: Modeling the chair
Lecture 2: Modeling the table
Lecture 3: Modeling the dishes
Lecture 4: UV Unwrapping. Applying Materials and textures
Lecture 5: Texturing the models. Better background lighting
Chapter 7: PROJECT 2. [EASY] Ancient weapons set
Lecture 1: Modeling a simple Axe
Lecture 2: Modeling a more Complex Axe
Lecture 3: Modeling a sharp something (weapon)
Lecture 4: Modeling the Sword 1
Lecture 5: Modeling the Sword 2
Lecture 6: Texturing the Simple Axe. Texture Painting
Lecture 7: Baking Simple Axe Textures to Image files.
Lecture 8: Texturing Painting the Sword
Chapter 8: PROJECT 3. [MODERATE] A sailboat
Lecture 1: Modeling 1
Lecture 2: Modeling 2
Lecture 3: Modeling 3
Lecture 4: Modeling 4
Lecture 5: Modeling 5. Finished
Lecture 6: Shading 1. UV Unwrapping 1
Lecture 7: Shading 2. UV Unwrapping 2
Lecture 8: Shading 2. UV Unwrapping 3. Finished
Lecture 9: Shading 4. Texture Painting 1
Lecture 10: Shading 4. Texture Painting 2. Finished
Lecture 11: Shader Setup. World and Lighting Setup. Final Notes
Chapter 9: Shading. Materials and Textures
Lecture 1: Intro to Shading, Lighting and Rendering in Blender
Lecture 2: Intro to shading and materials
Lecture 3: Material Properties
Lecture 4: Node based Shader editor
Lecture 5: What nodes we have
Lecture 6: Most common Shader nodes
Lecture 7: Node Wrangler Shortcuts
Lecture 8: Principled BSDF
Lecture 9: Principled Volume
Lecture 10: Glass shader in Cycles
Lecture 11: Glass shader in Eevee
Lecture 12: Power of black and white
Lecture 13: Textures in Blender
Lecture 14: Common Procedural textures
Lecture 15: Using image textures. Texture maps
Instructors
-
Barzu Ibrohimov
Blender and Unreal Engine trainer
Rating Distribution
- 1 stars: 4 votes
- 2 stars: 0 votes
- 3 stars: 13 votes
- 4 stars: 22 votes
- 5 stars: 80 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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