Master Blender 4 With AI Tools, Blender Addons & Unity.
Master Blender 4 With AI Tools, Blender Addons & Unity., available at $19.99, has an average rating of 4.9, with 175 lectures, based on 19 reviews, and has 1060 subscribers.
You will learn about How to use Blender and its elements How to use Blender and its elements How to render in Blender The interface and different tools of Blender 3.0 This course is ideal for individuals who are Anyone who wants to learn computer graphics and 3D artwork – no experience needed! or Artists and game developers who want to learn Blender or Anyone who has started working with Blender, but want to advance their character creation and 3d environments modeling skills It is particularly useful for Anyone who wants to learn computer graphics and 3D artwork – no experience needed! or Artists and game developers who want to learn Blender or Anyone who has started working with Blender, but want to advance their character creation and 3d environments modeling skills.
Enroll now: Master Blender 4 With AI Tools, Blender Addons & Unity.
Summary
Title: Master Blender 4 With AI Tools, Blender Addons & Unity.
Price: $19.99
Average Rating: 4.9
Number of Lectures: 175
Number of Published Lectures: 172
Number of Curriculum Items: 175
Number of Published Curriculum Objects: 172
Original Price: ₹4,499
Quality Status: approved
Status: Live
What You Will Learn
- How to use Blender and its elements
- How to use Blender and its elements
- How to render in Blender
- The interface and different tools of Blender 3.0
Who Should Attend
- Anyone who wants to learn computer graphics and 3D artwork – no experience needed!
- Artists and game developers who want to learn Blender
- Anyone who has started working with Blender, but want to advance their character creation and 3d environments modeling skills
Target Audiences
- Anyone who wants to learn computer graphics and 3D artwork – no experience needed!
- Artists and game developers who want to learn Blender
- Anyone who has started working with Blender, but want to advance their character creation and 3d environments modeling skills
Thin this course We will Learn how to deal with blender addons. We see hot to make realistic 3D moss and make photorealistic nature scene Render. Mossify lets users add procedural moss to 3D models inside Blender, controlling the results with a simple set of parameters for the underlying noise pattern, and the size and density of the moss strands and ‘leaves’.
Setting Moss Density to 0 results in a simple moss texture that can be used in long shots.
Next we see how to came make realistic waterfall using dispersant shader. This is a shader that makes realistic waterfalls in the Eevee render engine.
The 3D version uses a special form of shader displacement that is specialized for Eevee. Since it does not use deforming geometry, so you can create waterfalls dynamically in real-time.
After that we have water simulation based addon. Add water effects to your scene super quickly with aquatiq. Instead of spending hours creating complex simulations, you add simple planes with animation sequences that can be previewed in the viewport.
The library contains 2D and 3D water assets that can be used as legos to build new effects and assets like fountains, birdbaths, and water materials. We explore this addon in detail.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Chapter 2: Basics of blender.
Lecture 1: Add & Delete Objects (Changing View).
Lecture 2: How to Set Up an Asset Browser.
Lecture 3: How To Use a Camera.
Lecture 4: How To Use X Ray View.
Chapter 3: Blender Addons & Generators.
Lecture 1: Add Moss to Anything in Blender
Lecture 2: Create Amazing River In Blender.
Lecture 3: Alt Tab Easy Fog Generator Addon.
Lecture 4: Aqua Flow Pro Guid Generator Addon.
Lecture 5: Cell Fluids 2.5D Water Simulation Addon.
Chapter 4: Augmented Reality.
Lecture 1: What Is Unity3D.
Lecture 2: Installation of Unity 3D.
Lecture 3: What is Vuforia & How To Create Developer Account.
Lecture 4: How To Import Vuforia SDK in Unity.
Lecture 5: Basics of Unity.
Lecture 6: Download 3D Models For Free & Learn How To Import In Unity.
Lecture 7: Create Godzilla AR Project & Import 3D Model.
Lecture 8: Configure Vuforia SDK and Setup Image Target.
Lecture 9: Place 3D Model On Image Target & Testing With Webcam.
Lecture 10: Setup Animator Controller for 3D Model.
Lecture 11: Import Unity VFX In Godzilla AR Project.
Lecture 12: Add VFX Prefab On 3D Model.
Lecture 13: How To Animate VFX Prefab With Animation Clip.
Lecture 14: Add Audio To Character Animation.
Lecture 15: Setup UI And Trigger Button.
Lecture 16: Android App Build Setting For Godzilla AR.
Chapter 5: Adobe Firefly Gen AI Tool.
Lecture 1: Adobe Firefly Text to Image Generation.
Lecture 2: Adobe Firefly Text Effects.
Lecture 3: Adobe Firefly Generative Fill.
Chapter 6: Photoshop Generative Fill AI Tool.
Lecture 1: Replacing Backgrounds Using an AI Tool.
Lecture 2: Remove Unwanted People & Objects Using Generative Fill Tool.
Lecture 3: Expanding Canvas with Generative Fill Tool.
Lecture 4: Adding New Elements In Photos with Adobe AI Tool.
Lecture 5: Replacing Clothes and Hair Using Generative Fill AI Tool.
Chapter 7: Build Game Using Unity.
Lecture 1: Installing Unity.
Lecture 2: Setup Unity UI.
Lecture 3: Physics and Programming.
Lecture 4: Spawning Objects In Unity3D.
Lecture 5: Logic and UI.
Lecture 6: Setup Game Over.
Chapter 8: Build Game Using Unity Part 2.
Lecture 1: Downloading Unity And Unity Hub.
Lecture 2: About Unity Versions And Creating A New Project.
Lecture 3: Introduction To Unity's Interface.
Lecture 4: Starting With Unity's Basics.
Lecture 5: Rigid Bodies And Colliders.
Lecture 6: Audio Source And UI Elements.
Lecture 7: Moving Our Character With Code.
Lecture 8: Introduction To Variables.
Lecture 9: Operations With Variables.
Lecture 10: Functions.
Lecture 11: Conditional Statements.
Lecture 12: Loops.
Lecture 13: Coroutines.
Lecture 14: Classes.
Lecture 15: Accessibility Modifiers(Data Encapsulation)
Lecture 16: Inheritance.
Lecture 17: Getting Components.
Lecture 18: Importing Assets.
Lecture 19: Creating Player Animations.
Lecture 20: Sorting Layers And Order In Layer.
Lecture 21: Creating The Game Background.
Lecture 22: Player Movement.
Lecture 23: Animating The Player Via Code.
Lecture 24: Player Jumping.
Lecture 25: Camera Follow Player.
Lecture 26: Enemy Animations.
Lecture 27: Enemy Script.
Lecture 28: Enemy Spawner.
Lecture 29: Enemy Collision.
Lecture 30: The Collector Script.
Lecture 31: Unity's UI System.
Lecture 32: Creating Main Menu.
Lecture 33: Navigating Between Scenes.
Lecture 34: Selecting A Character.
Lecture 35: Static Variables.
Lecture 36: Singleton Pattern.
Lecture 37: Instantiating The Selected Character.
Lecture 38: Finishing Our Game.
Chapter 9: learn C# In Depth.
Lecture 1: The Significants of the Release of .NET 5
Lecture 2: Delegates – Introduction.
Lecture 3: Delegates – Create a Code Example.
Lecture 4: Understanding Covariance and Contravariance.
Lecture 5: Events – Introduction.
Lecture 6: Events – User Actions & UWP.
Lecture 7: Events – The Observer Design Pattern.
Lecture 8: Generics – Introduction.
Lecture 9: Generics – Understanding Constraints.
Lecture 10: Generics – Understanding Constraints.
Lecture 11: Generics – Generic Delegates and Events.
Lecture 12: Generics – The Factory Design Pattern.
Lecture 13: Async – Await Task – Introduction.
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