Master Maya – A Guide to 3D Modeling With Maya
Master Maya – A Guide to 3D Modeling With Maya, available at $49.99, has an average rating of 3.65, with 86 lectures, based on 74 reviews, and has 1400 subscribers.
You will learn about Learn the fundamentals of 3D modelling in Maya This course is ideal for individuals who are Users who want to learn how to use Maya It is particularly useful for Users who want to learn how to use Maya.
Enroll now: Master Maya – A Guide to 3D Modeling With Maya
Summary
Title: Master Maya – A Guide to 3D Modeling With Maya
Price: $49.99
Average Rating: 3.65
Number of Lectures: 86
Number of Published Lectures: 86
Number of Curriculum Items: 86
Number of Published Curriculum Objects: 86
Original Price: $39.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn the fundamentals of 3D modelling in Maya
Who Should Attend
- Users who want to learn how to use Maya
Target Audiences
- Users who want to learn how to use Maya
This Maya training video Infinite Skills introduces you to the 3D modelling and animation program, Maya. Created by AutoDesk (well known for their CAD software), and used by heavyweights such as Industrial Light and Magic, Electronic Arts and more, Maya is a complete and powerful 3D program.
Starting with the basics, this course takes you through the interface of Maya. As this tutorial on Maya 2012 continues, you will learn how to model using NURBS and Polygons. You will learn about rendering, lighting, and texturing your objects. Lee also shows you how to animate your 3D models. Bump mapping, Raytracing, using Mental Ray, and projecting 2D maps are just a few of the other subjects covered.
By the completion of this computer based training course, you will be fully versed in the basic tools and capabilities of Maya, and ready to create, animate and render your own 3D models! Working files are included to allow you to work alongside the author using the very same projects as in the training video.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Important – Download These First – Working Files
Lecture 2: 0101 Intro To Maya
Lecture 3: 0102 What To Expect
Chapter 2: The Maya Interface
Lecture 1: 0201 Interface Overview
Lecture 2: 0202 Camera Controls
Lecture 3: 0203 Channel Box
Lecture 4: 0204 Hypergraph Outliner
Lecture 5: 0205 Camera Overview
Lecture 6: 0206 Open Save Scene
Chapter 3: Transformations And Cameras
Lecture 1: 0301 Select Transform
Lecture 2: 0302 Channel Box Transform
Lecture 3: 0303 Duplicate / Delete
Lecture 4: 0304 Object Pivots
Lecture 5: 0305 Grouping Parenting
Lecture 6: 0306 Selection Modes
Chapter 4: NURBS Modeling
Lecture 1: 0401 NURBS Overview
Lecture 2: 0402 NURBS Components
Lecture 3: 0403 Creating / Editing Curves
Lecture 4: 0404 Revolve
Lecture 5: 0405 Loft
Lecture 6: 0406 Extrude
Lecture 7: 0407 Construction History
Lecture 8: 0408 NURBS Model Demo
Chapter 5: Polygon Modeling
Lecture 1: 0501 Polygon Overview
Lecture 2: 0502 Polygon Components
Lecture 3: 0503 Extrude / Smooth
Lecture 4: 0504 Delete / Add Faces
Lecture 5: 0505 Split Faces
Lecture 6: 0506 Loops
Lecture 7: 0507 Merge Vertices
Lecture 8: 0508 Combine / Separate
Lecture 9: 0509 Normals
Lecture 10: 0510 Display Options
Lecture 11: 0511 Poly Model Demo
Chapter 6: Rendering
Lecture 1: 0601 Render View Intro
Lecture 2: 0602 Alpha Channels
Lecture 3: 0603 File Formats
Chapter 7: Lighting
Lecture 1: 0701 Light Types
Lecture 2: 0702 Spotlight Manipulation
Lecture 3: 0703 Light Attributes
Lecture 4: 0704 Depth Map Shadows
Lecture 5: 0705 3-point Lighting
Lecture 6: 0706 Volume Lights
Chapter 8: Texturing
Lecture 1: 0801 Hypershade Overview
Lecture 2: 0802 Create / Assign Materials
Lecture 3: 0803 Material Attributes
Lecture 4: 0804 2D Procedural Textures
Lecture 5: 0805 Using Bitmaps
Lecture 6: 0806 UV Tiling
Lecture 7: 0807 3D Textures
Chapter 9: UV Preparation
Lecture 1: 0901 Intro To UVs
Lecture 2: 0902 UV Texture Editor
Lecture 3: 0903 Planar Mapping
Lecture 4: 0904 Cylindrical Mapping
Lecture 5: 0905 Automatic Mapping
Lecture 6: 0906 UV Shell Overview
Lecture 7: 0907 Sewing Splitting
Lecture 8: 0908 Normalize Relax
Lecture 9: 0909 UV Mapping Demo
Chapter 10: Keyframe Animation
Lecture 1: 1001 Intro To Animation
Lecture 2: 1002 Setting Keyframes
Lecture 3: 1003 Playback Channel Box
Lecture 4: 1004 Timeline Editing
Lecture 5: 1005 Graph Editor Intro
Lecture 6: 1006 Graph Editor Continued
Lecture 7: 1007 Set Key Prompt
Lecture 8: 1008 Playblast
Lecture 9: 1009 Animation Demo
Chapter 11: Batch Rendering
Lecture 1: 1101 Render Settings Intro
Lecture 2: 1102 Frame Numbering
Lecture 3: 1103 Render Resolutions
Lecture 4: 1104 Edge Anti-Aliasing
Lecture 5: 1105 Batch Rendering
Lecture 6: 1106 FCheck
Chapter 12: Raytracing
Lecture 1: 1201 Raytracing
Lecture 2: 1202 Reflection Limits
Lecture 3: 1203 Refractions
Lecture 4: 1204 Raytrace Shadows
Chapter 13: Using Mental Ray
Lecture 1: 1301 Intro To Mental Ray
Lecture 2: 1302 Mental Ray Quality Settings
Lecture 3: 1303 Mental Ray Raytracing
Chapter 14: Additional Techniques
Lecture 1: 1401 Motion Blur
Lecture 2: 1402 Bump Mapping
Lecture 3: 1403 Projecting 2D Maps
Lecture 4: 1404 Image Planes
Lecture 5: 1405 Camera Attributes
Instructors
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Infinite Skills
High Quality Training
Rating Distribution
- 1 stars: 5 votes
- 2 stars: 0 votes
- 3 stars: 12 votes
- 4 stars: 30 votes
- 5 stars: 27 votes
Frequently Asked Questions
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