Master the Complete Blender Process, Modeling to Compositing
Master the Complete Blender Process, Modeling to Compositing, available at $59.99, has an average rating of 5, with 42 lectures, based on 2 reviews, and has 70 subscribers.
You will learn about Project file and all assets Learn all the tools to create anything in 3D, and put it all into practice with step by step projects like modeling, shading, and rendering Learn UV mapping and unwrapping in a professional way after years of experience. Professional texturing using pbr textures and blender nodes. Cinematic Lighting, many tips and techniques that makes your image from flat to more 3d feeling compositing, adding more realism to your render This course is ideal for individuals who are Game Developers who wish to expand their Skill Set. or People who are curious about the world of 3D modeling, UV mapping, texturing and lighting or Artists who want to learn to bring their assets alive. It is particularly useful for Game Developers who wish to expand their Skill Set. or People who are curious about the world of 3D modeling, UV mapping, texturing and lighting or Artists who want to learn to bring their assets alive.
Enroll now: Master the Complete Blender Process, Modeling to Compositing
Summary
Title: Master the Complete Blender Process, Modeling to Compositing
Price: $59.99
Average Rating: 5
Number of Lectures: 42
Number of Published Lectures: 42
Number of Curriculum Items: 42
Number of Published Curriculum Objects: 42
Original Price: €54.99
Quality Status: approved
Status: Live
What You Will Learn
- Project file and all assets
- Learn all the tools to create anything in 3D, and put it all into practice with step by step projects like modeling, shading, and rendering
- Learn UV mapping and unwrapping in a professional way after years of experience.
- Professional texturing using pbr textures and blender nodes.
- Cinematic Lighting, many tips and techniques that makes your image from flat to more 3d feeling
- compositing, adding more realism to your render
Who Should Attend
- Game Developers who wish to expand their Skill Set.
- People who are curious about the world of 3D modeling, UV mapping, texturing and lighting
- Artists who want to learn to bring their assets alive.
Target Audiences
- Game Developers who wish to expand their Skill Set.
- People who are curious about the world of 3D modeling, UV mapping, texturing and lighting
- Artists who want to learn to bring their assets alive.
Master the Complete Blender Process, Modeling to Rendering and Compositing.
” Whether you’re a beginner or intermediate user, this course is your gateway to unlocking the full potential of Blender’s capabilities.
Discover the secrets of creating stunning 3D models, breathe life into them with realistic materials and lighting, and polish your creations with powerful compositing techniques. From image reference to final render, this course covers it all, empowering you to bring your imagination to life.
In just 6 chapters, you’ll learn:
Introduction to Blender: Get acquainted with Blender’s interface and essential tools, setting the foundation for your journey.
Modeling: Dive into the world of 3D modeling and learn how to create captivating models from scratch, bringing your ideas to life.
UV Unwrapping: Discover the art of unwrapping and mapping textures onto your models, ensuring realistic and seamless results.
Texturing: Explore various texturing techniques and create stunning materials that breathe life into your 3D creations.
Lighting: Master the art of lighting and discover how to evoke mood, enhance realism, and create captivating visual narratives.
Compositing: Unleash the power of Blender’s compositing tools to refine your renders, add special effects, and create stunning final compositions.
Are you ready to level up your Blender skills and create extraordinary visuals? Enroll now and embark on an exciting journey of artistic growth. Visit the link below to secure your spot and unlock your true creative potential in Blender!
Start your journey now and become a master of Blender’s complete workflow.
Morteza Ebrahimi
Artstudio
Course Curriculum
Chapter 1: Intro
Lecture 1: 01 – 01 – Modeling the table
Lecture 2: 01 – 02 – Radio modeling
Lecture 3: 01 – 03 – Modeling the study light
Lecture 4: 01 – 04 – Modeling the frames Clock
Lecture 5: 01 – 05 – Curve modeling
Lecture 6: 01 – 06 – Modeling laptop, book and pen
Lecture 7: 01 – 07 – 01 – Modeling the chair seat
Lecture 8: 01 – 07 – 02 – Modeling the chair legs
Lecture 9: 01 – 07 – 03 – Aligning the chair legs using modifiers
Lecture 10: 01 – 08 – Modeling the trash bin
Chapter 2: UV Unwrapping
Lecture 1: 02 – 09 – UV Unwrapping basic primitive explanation
Lecture 2: 02 – 10 – UV unwrapping Bin and Book
Lecture 3: 02 – 11 – UV Unwrapping the Cylinder shapes and quads
Lecture 4: 02 – 12 – UV Unwrapping the table
Lecture 5: 02 – 13 – UV Unwrapping laptop and the chair
Chapter 3: Texturing
Lecture 1: 03 – 14 – Intro to Texturing process
Lecture 2: 03 – 15 – Intro to shader editor and creating new material
Lecture 3: 03 – 16 – Texturing the table.mp4
Lecture 4: 03 – 17 – Texturing the Chair and Bin
Lecture 5: 03 – 18 – Texturing the Radio, making new material
Lecture 6: 03 – 19 – Texturing all the Cylinder, making glass, metal, plastic, fabric and m
Lecture 7: 03 – 20 – Texturing the Laptop
Lecture 8: 03 – 21 – Adding metal and emissive material to the study light
Lecture 9: 03 – 22 – Texturing frame and clock
Lecture 10: 03 – 23 – Texturing book and adding material
Lecture 11: 03 – 24 – Modeling the base interior and window
Lecture 12: 03 – 25 – Modeling the curtain by cloth simulation & export it to another blend
Lecture 13: 03 – 26 – Texturing the walls and floor
Lecture 14: 03 – 27 – Texturing the curtain
Lecture 15: 03 – 28 – Making carpet by Import image as plane
Lecture 16: 03 – 29 – 01 Making the plants and pot
Lecture 17: 04 – 29 – 02 Making the plants and pot
Chapter 4: Cinematic Lighting
Lecture 1: 04 – 30 – Camera setting
Lecture 2: 04 – 31 – key light
Lecture 3: 04 – 32 – Sun light
Lecture 4: 04 – 33 – HDRI
Lecture 5: 04 – 34 – BG lights
Lecture 6: 04 – 35 – Camera DOF
Lecture 7: 04 – 36 – Volumetric light
Lecture 8: 04 – 37 – How to pass the light through the curtain
Lecture 9: 04 – 38 – Extra staff and render setting
Chapter 5: Compositing and Post Production
Lecture 1: 05 – 39 – compositing
Instructors
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Art Studio313
3d Graphic Designer in Blender
Rating Distribution
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- 4 stars: 0 votes
- 5 stars: 2 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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