Mastering the Art of Isometric Room Design in Blender 3
Mastering the Art of Isometric Room Design in Blender 3, available at $69.99, has an average rating of 4.65, with 47 lectures, based on 22 reviews, and has 1251 subscribers.
You will learn about • A course within a course introduction into (a) Blender basics, (b) materials and textures, (c) seams, sharps, and UVs • Completing a full referencing guide to creating 3D art for games in Blender • Simulating cloth and using Blender’s particle system for wrinkles, folds, and drapes • Making your renders pop through a full Blender compositing guide • Learning how to use 3-point lighting and volumetrics as 3D model backgrounds for your portfolio • Utilising rendering to improve the quality of presentation Eevee and Cycles X – For amazing professional renders • Creating a stylised isometric room interior based on the Sim City and Sims franchise art style • Using Blender 3 and understanding its new interface and shortcuts • Speeding up your 3D modelling workflow • Maximising the potential of your references to develop strong game asset concepts using Pureref • Making concrete steps in your path towards mastering 3D modelling even as a beginner • Learning everything there is to know about textures and shaders • Becoming a Blender node guru by adding nodes to your imported maps to completely change the way they look and feel using Blender’s compositor and node system • Becoming a magician of all types of lighting in Blender • Adding depth to scenes using volumetric's This course is ideal for individuals who are • Beginner 3D modellers eager to learn how to isometric rooms, 3D stylised furniture and much more or • Enthusiasts of Blender who want to fast-track their understanding of its new and exciting changes or • Mid-Level 3D modellers who want to take their modelling to a new level and improve their workflow with tips and tricks or • Fans of the Sim City and Sims franchise art style who want to learn how to create something similar that could also be used as custom content (CC) in the marketplace It is particularly useful for • Beginner 3D modellers eager to learn how to isometric rooms, 3D stylised furniture and much more or • Enthusiasts of Blender who want to fast-track their understanding of its new and exciting changes or • Mid-Level 3D modellers who want to take their modelling to a new level and improve their workflow with tips and tricks or • Fans of the Sim City and Sims franchise art style who want to learn how to create something similar that could also be used as custom content (CC) in the marketplace.
Enroll now: Mastering the Art of Isometric Room Design in Blender 3
Summary
Title: Mastering the Art of Isometric Room Design in Blender 3
Price: $69.99
Average Rating: 4.65
Number of Lectures: 47
Number of Published Lectures: 47
Number of Curriculum Items: 47
Number of Published Curriculum Objects: 47
Original Price: $49.99
Quality Status: approved
Status: Live
What You Will Learn
- • A course within a course introduction into (a) Blender basics, (b) materials and textures, (c) seams, sharps, and UVs
- • Completing a full referencing guide to creating 3D art for games in Blender
- • Simulating cloth and using Blender’s particle system for wrinkles, folds, and drapes
- • Making your renders pop through a full Blender compositing guide
- • Learning how to use 3-point lighting and volumetrics as 3D model backgrounds for your portfolio
- • Utilising rendering to improve the quality of presentation Eevee and Cycles X – For amazing professional renders
- • Creating a stylised isometric room interior based on the Sim City and Sims franchise art style
- • Using Blender 3 and understanding its new interface and shortcuts
- • Speeding up your 3D modelling workflow
- • Maximising the potential of your references to develop strong game asset concepts using Pureref
- • Making concrete steps in your path towards mastering 3D modelling even as a beginner
- • Learning everything there is to know about textures and shaders
- • Becoming a Blender node guru by adding nodes to your imported maps to completely change the way they look and feel using Blender’s compositor and node system
- • Becoming a magician of all types of lighting in Blender
- • Adding depth to scenes using volumetric's
Who Should Attend
- • Beginner 3D modellers eager to learn how to isometric rooms, 3D stylised furniture and much more
- • Enthusiasts of Blender who want to fast-track their understanding of its new and exciting changes
- • Mid-Level 3D modellers who want to take their modelling to a new level and improve their workflow with tips and tricks
- • Fans of the Sim City and Sims franchise art style who want to learn how to create something similar that could also be used as custom content (CC) in the marketplace
Target Audiences
- • Beginner 3D modellers eager to learn how to isometric rooms, 3D stylised furniture and much more
- • Enthusiasts of Blender who want to fast-track their understanding of its new and exciting changes
- • Mid-Level 3D modellers who want to take their modelling to a new level and improve their workflow with tips and tricks
- • Fans of the Sim City and Sims franchise art style who want to learn how to create something similar that could also be used as custom content (CC) in the marketplace
Have you ever wanted to experiment with building isometric dioramas and stylised 3D interior design?
Join ‘Mastering the Art of Isometric Room Design in Blender 3’ to go on a creative journey of making a stylised teenage room environment full of small details reminiscent of the Sims City and Sims franchise art style.
Whether you are a beginner or an experienced 3D modeller looking to improve your skills, this course is perfect for you!
Give 3D interior design a go!
Build and design an intricate room using just a few assets and a lot of creativity.
Our ‘Mastering the Art of Isometric Room Design in Blender 3
– Completing a full referencing guide to creating 3D art for games in Blender;
– Speeding up your 3D modelling workflow;
– Making concrete steps in your path towards mastering 3D modelling even as a beginner;
– Learning everything there is to know about textures and shaders;
– Simulating cloth and using Blender’s particle system for wrinkles, folds, and drapes;
– Becoming a magician of all types of lighting in Blender;
– Adding depth to scenes using volumetrics;
– Making your renders pop through a full Blender compositing guide.
This course will give you access to just over 8 hours of 3D art.
‘Mastering the Art of Isometric Room Design in Blender 3´will see you learn all about isometric room design. One of the main aspects of professional-quality isometric room design is working on a real-world scale and using references from real life. In this course, you will learn how to do both to make sure your designs are accurate and consistent. You will also be introduced to Pureref – a free referencing tool that will save you an unmentionable number of hours in researching appropriate references. Even better, you can use Pureref while working in Blender and ‘Mastering the Art of Isometric Room Design in Blender 3 will show you exactly how to optimise this new workflow.
Apart from the technical side of creating isometric rooms, you will also learn about colour and composition through a deep dive into the creative and artistic side of the process.
Modelling
Our ‘Mastering the Art of Isometric Room Design in Blender 3´will take you on a journey of building a stylised isometric room in 45 lessons. By completing the course, you will be able to build isometric rooms for any art
style, giving your viewers a unique perspective into the interior of a room and your own style as a 3D modeller.
Following the success of my latest courses, we will be modelling, texturing, and finalising every individual asset before moving on to the next. Students have said that this has helped them in staying excited throughout the creation process, being able to see how their scene comes closer to the course preview step-by-step.
You will learn about advanced ways to use curves and Boolean operations, alongside more basic functions such as extrusion and loop cutting.
Of course, you could set yourself a challenge and diversify aspects of the stylized isometric room such as changing the textures, adding more rooms, or adding furniture assets to room look different.
Texturing: Cloth Simulation & Particle System
‘Mastering the Art of Isometric Room Design in Blender 3’ will provide you with intensive learning all in one place, giving you access to 1 human reference, 1 Pureref reference board, 1 finished isometric room reference, and 30 texture maps.
Starting from the beginning, you will learn how to mark seams and sharps and create different types of texture maps, including atlas and seamless textures. ‘Mastering the Art of Isometric Room Design in Blender 3’will also introduce you to UV-ing correctly, and how to use Blender’s node system to adjust materials and textures in Blender.
Creating your materials or altering textures on the fly is something you will want to learn about. Maximising your knowledge of Blender’s node system will raise the level of your textures and skill up your skill in working with materials.
Using the cloth simulation and particle system, you will learn how to create realistic and dynamic simulations for fabrics and other materials. As part of the creation process for ‘Mastering the Art of Isometric Room Design in Blender 3’, you will be learning about different types of cloth for bed sheets, pillowcases, and carpets. This will include knowing how to make wrinkles, folds, and drapes that appear convincing.
Finally, we will also be creating shaders for materials such as glass, metal, and plastic.
Lighting & Compositing
When we look at renders of 3D models on social media, we can see a huge difference between the models of different artists. Most of this can be normally attributed to not only the skills of the artist but part of it can be attributed to how they achieve realism in their models.
By joining ‘Mastering the Art of Isometric Room Design in Blender 3’, you will learn about specific types of in-built Blender lighting functionalities that will enhance the stylised atmosphere of your isometric room. You will be guided through the different processes of creating different lighting effects using point lights, spotlights, and area lights. As a bonus, learning how to use moonlight and volumetrics to create a natural glow will also be part of the learning process.
Rendering
‘Mastering the Art of Isometric Room Design in Blender 3’offers a comprehensive overview of rendering in both Eevee and Cycles. You will learn about the different options available to each rendering engine, including settings for materials, lighting, and post-processing. This will include learning about how to use Blender’s built-in compositor to enhance your renders and make them more visually striking.
We will be going through the many pitfalls and some technical details of what Blender render options to use for the specific machine you are using. Together, we will be creating a portfolio render for any multimedia site you wish to upload your completed model to.
Course Resources & Freebies
The ‘Mastering the Art of Isometric Room Design in Blender 3’resource pack includes 1 human reference, 1 Pureref reference board, 1 finished isometric room reference, and 30 texture maps.
Join this course and come be part of a 3D modelling journey of over 8 hours of learning that will see you go away with a game-ready AAA-stylised isometric room interior environment.
Check out the free introduction and I am sure you won’t be able to put this course down!
To get you pumped, imagine how well this stylised isometric environment fits in with your other 3D Tudor projects.
Be creative! Think about enhancing your other projects such as the stylised hotel resort we created in ‘Blender 3: Stylized Scene The Ultimate Guide’ by giving it an interior too. Since ‘Blender 3: Stylized Scene The Ultimate Guide’ and ‘Mastering the Art of Isometric Room Design in Blender 3’follow the same Sim City, Sims franchise art style, you could do both courses to maximise that experience!
Also, think about creating more stylised environments, with ‘Blender Design & Render a Stylized Water Scene’ and ‘Blender 3D Model & Render a Stylized Halloween Scene’. Use the full power of Blender to your advantage to become a true stylised art 3D artist and game designer.
Has ‘Mastering the Art of Isometric Room Design in Blender 3’given you a taste of prop design, you’ve fallen in love with designing interiors for games and want to do more?! Don’t forget to check out ‘Blender to Unreal Engine Become a Dungeon Prop Artist’ to experience the largest prop design course we have published.
Until next time, happy modelling everyone!
Neil – 3D Tudor
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Chapter 2: Blender Basics:
Lecture 1: Lesson 1 – [Resource Pack] & Blender Basics:
Lecture 2: Lesson 2 – Blender Project Set-up:
Chapter 3: Modelling Isometric Room Base:
Lecture 1: Lesson 3 – Isometric Room Layout Modelling:
Lecture 2: Lesson 4 – Modelling Framework Using Edge loops:
Lecture 3: Lesson 5 – Adding Complexity to our Isometric Room Frame:
Lecture 4: Lesson 6 – Giving Depth to the 3D Frame:
Chapter 4: Section 3 – Designing 3D Windows for the:
Lecture 1: Lesson 7 – Creating Circular Window Using Boolean Modifier:
Lecture 2: Lesson 8 – Modeling with Subdivisions and Edge Sharps:
Lecture 3: Lesson 9 – Creating Angular Window:
Chapter 5: Section 4 – Texturing Basics:
Lecture 1: Lesson 10 – Materials & Maps Basics:
Lecture 2: Lesson 11 – Texturing Room Base:
Chapter 6: Section 5 – Environment Lighting:
Lecture 1: Lesson 12 – Lighting up our Scene:
Chapter 7: Section 6 – Creating Opacity in Material:
Lecture 1: Lesson 13 – Working with Window Transparency:
Chapter 8: Section 7 – Creating Environment Props:
Lecture 1: Lesson 14 – Modelling Wardrobe Asset:
Lecture 2: Lesson 15 – 3D Modelling Stylized Globe:
Chapter 9: Section 8 – Using Texture Atlas:
Lecture 1: Lesson 16 – Applying Gameboard Textures:
Lecture 2: Lesson 17 – Blender Asset Manager Basics:
Lecture 3: Lesson 18 – UV Unwrapping 3D Globe:
Chapter 10: Section 9 – Generating Bed Detail Using Physics Simulations in Blender:
Lecture 1: Lesson 19 – Inflating our Pillow Using 3D Simulation:
Lecture 2: Lesson 20 – Creating Bed Sheets Using Cloth Physics:
Lecture 3: Lesson 21 – Adding Texture Detail to Bed 3D Prop:
Chapter 11: Section 10 – Creating Shelf Props:
Lecture 1: Lesson 22 – 3D Modelling Book Variations:
Lecture 2: Lesson 23 – Making Lava Lamp Using MetaBall in Blender:
Lecture 3: Lesson 24 – Adding Texture Detail to our Book Assets:
Lecture 4: Lesson 25 – Modelling Plant Pot in Blender:
Chapter 12: Section 11 – Modelling Stylized Laptop in Blender:
Lecture 1: Lesson 26 – Creating a 3D Retro Laptop:
Lecture 2: Lesson 27 – Using Curve to Connect 3D Cable for Computer Prop:
Chapter 13: Section 12 – Adding Blackboard Prop to the 3D Scene:
Lecture 1: Lesson 28 – Modelling Blackboard Prop for 3D Environment:
Chapter 14: Section 13 – Fixing Blender Composition for Camera Shot:
Lecture 1: Lesson 29 – Tweaking Composition for Camera Render:
Chapter 15: Section 14 – Using Particles In Blender:
Lecture 1: Lesson 30 – Creating Starry Carpet Using Particle System:
Chapter 16: Section 15 – Making Skateboard Asset in Isometric Room:
Lecture 1: Lesson 31 – Modelling Skateboard in Blender:
Chapter 17: Section 16 – Modelling Telescope Prop for the Room:
Lecture 1: Lesson 32 – Making a 3D Model of a Telescope:
Lecture 2: Lesson 33 – Inserting Detail to 3D Telescope:
Lecture 3: Lesson 34 – Creating Radial and Mirror Symmetry for Telescope Prop:
Lecture 4: Lesson 35 – Adding Texture with Specified Location for Detail:
Chapter 18: Section 17 – Creating Wall Decoration
Lecture 1: Lesson 36 – Creating 3D Poster Using 2D Plane:
Chapter 19: Section 18 – Modelling Miniature Asset in Blender:
Lecture 1: Lesson 37 – Creating Base for 3D Spaceship Miniature:
Lecture 2: Lesson 38 – Applying Spaceship Texture Detail:
Chapter 20: Section 19 – Designing a 3D Chair for Isometric Environment:
Lecture 1: Lesson 39 – Using Curvature to Design Chair in Blender:
Lecture 2: Lesson 40 – Creating 3D Mesh from Chair Design:
Lecture 3: Lesson 41 – Texturing 3D Retro Chair:
Chapter 21: Section 20 – Rendering:
Lecture 1: Lesson 42 – Volumetric Lighting in Blender:
Lecture 2: Lesson 43 – Rendering Image in Blender:
Lecture 3: Lesson 44 – Composing Render Scene Using Blender Nodes:
Lecture 4: Lesson 45 – Finalizing Render of our 3D Isometric Room:
Chapter 22: Outro Video
Lecture 1: Course Outro whats next
Instructors
-
3D Tudor
3D Tudor | 3D Artist & Tutor
Rating Distribution
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- 2 stars: 0 votes
- 3 stars: 2 votes
- 4 stars: 5 votes
- 5 stars: 15 votes
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