Math in Houdini FX VOL 2 : Physical Parameters
Math in Houdini FX VOL 2 : Physical Parameters, available at $34.99, has an average rating of 4, with 17 lectures, based on 3 reviews, and has 228 subscribers.
You will learn about what is the matrix and for what we need it Using Math for creating visual effects using dot product inside houdini using cross product in creating visual effects This course is ideal for individuals who are Houdini Users or Houdini fx users or 3D Artist or TD Artist or FX Artist or 3D generalist or 3D student It is particularly useful for Houdini Users or Houdini fx users or 3D Artist or TD Artist or FX Artist or 3D generalist or 3D student.
Enroll now: Math in Houdini FX VOL 2 : Physical Parameters
Summary
Title: Math in Houdini FX VOL 2 : Physical Parameters
Price: $34.99
Average Rating: 4
Number of Lectures: 17
Number of Published Lectures: 17
Number of Curriculum Items: 17
Number of Published Curriculum Objects: 17
Original Price: $124.99
Quality Status: approved
Status: Live
What You Will Learn
- what is the matrix and for what we need it
- Using Math for creating visual effects
- using dot product inside houdini
- using cross product in creating visual effects
Who Should Attend
- Houdini Users
- Houdini fx users
- 3D Artist
- TD Artist
- FX Artist
- 3D generalist
- 3D student
Target Audiences
- Houdini Users
- Houdini fx users
- 3D Artist
- TD Artist
- FX Artist
- 3D generalist
- 3D student
In volume two of Math in Houdini training. We will continue exploring the big role of math in creating visual effectsand controlling the simulation behavior and this time we will move to more advanced concepts and provide cool projects. I will explain one of most important physical parameter: the gradient. And show you how to use it in riggingand collisionand give you wide idea about using gradient in different operations in Houdini also We will go in depth with matrices and learn cool techniques using the matrix: it is the “Frame of Reference” you must know this magic secret about matrix. If you have many questions about Quaternion parameter, So we will dive into this concept and answer all questions with cool projects and we will see how to create quaternion fieldto effect particlesmotion and if you don’t know what is the Vector 4, we will have cool project about using vector 4 inside the wire solver dynamics. And I will show you how it to build your own cloth simulation from scratch, this part will give wide idea about how the dynamic solvers work and what is the constraint , gravity , and how the collision is calculated ….. and many other math topics. Thank you.
Course Curriculum
Chapter 1: What Is the Gradient, and for What !!!
Lecture 1: Gradient & Slope Relationship
Lecture 2: It can create Normal
Lecture 3: Speed and Velocity calculates
Lecture 4: Slope & Dot product in Rigging
Lecture 5: Gradient of surface
Chapter 2: Matrix in Depth !!!
Lecture 1: Why we created the Matrices
Lecture 2: Recreating the Matrix
Lecture 3: Frame of Reference
Chapter 3: Quaternion, no more questions ???
Lecture 1: What is the Quaternion
Lecture 2: Quaternion Field part 1
Lecture 3: Quaternion Field part 2
Lecture 4: Quaternion & Wire Solver
Lecture 5: Feelers & Quaternion part 1
Lecture 6: Feelers & Quaternion part 2
Chapter 4: Simulation code & Collision
Lecture 1: Apply Gravity
Lecture 2: Create Cloth Force
Lecture 3: Gradient & Collision
Instructors
-
HossamFX
Houdini FX Instructor & Generalist at HossamFX.org
Rating Distribution
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- 2 stars: 0 votes
- 3 stars: 1 votes
- 4 stars: 1 votes
- 5 stars: 1 votes
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