Maya for Beginners: Complete 3D Animation Masterclass
Maya for Beginners: Complete 3D Animation Masterclass, available at $64.99, has an average rating of 4.5, with 108 lectures, based on 86 reviews, and has 868 subscribers.
You will learn about Animating with keyframes using Autodesk Maya Learn from an accredited university instructor with nearly a decade of experience teaching and working in the industry Getting started with Maya and understanding the interface Complete fundamentals of animation principles Understanding the importance of the bouncing ball with weight Fundamentals of motion capture and how to edit motion data Learn industry game standard animations: Walk, Run, Jump, Idle, and more Export your animations for game engines such as Unreal and Unity How to create industry standard animations for demo reels to apply for jobs Learn hotkeys and best practices to succeed with Maya based on industry experience This course is ideal for individuals who are Anyone Interested in Character Animation or Competency using a computer or Developers who want to add game development to their skill-set or Anyone with a passion for learning game development or Anyone who wants the ability to create assets for games or Anyone Wanting to Develop New Skills for Unreal Engine, or Unity or Anyone who wants to learn 3D Animation and how to animate with industry standard workflows It is particularly useful for Anyone Interested in Character Animation or Competency using a computer or Developers who want to add game development to their skill-set or Anyone with a passion for learning game development or Anyone who wants the ability to create assets for games or Anyone Wanting to Develop New Skills for Unreal Engine, or Unity or Anyone who wants to learn 3D Animation and how to animate with industry standard workflows.
Enroll now: Maya for Beginners: Complete 3D Animation Masterclass
Summary
Title: Maya for Beginners: Complete 3D Animation Masterclass
Price: $64.99
Average Rating: 4.5
Number of Lectures: 108
Number of Published Lectures: 107
Number of Curriculum Items: 108
Number of Published Curriculum Objects: 107
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- Animating with keyframes using Autodesk Maya
- Learn from an accredited university instructor with nearly a decade of experience teaching and working in the industry
- Getting started with Maya and understanding the interface
- Complete fundamentals of animation principles
- Understanding the importance of the bouncing ball with weight
- Fundamentals of motion capture and how to edit motion data
- Learn industry game standard animations: Walk, Run, Jump, Idle, and more
- Export your animations for game engines such as Unreal and Unity
- How to create industry standard animations for demo reels to apply for jobs
- Learn hotkeys and best practices to succeed with Maya based on industry experience
Who Should Attend
- Anyone Interested in Character Animation
- Competency using a computer
- Developers who want to add game development to their skill-set
- Anyone with a passion for learning game development
- Anyone who wants the ability to create assets for games
- Anyone Wanting to Develop New Skills for Unreal Engine, or Unity
- Anyone who wants to learn 3D Animation and how to animate with industry standard workflows
Target Audiences
- Anyone Interested in Character Animation
- Competency using a computer
- Developers who want to add game development to their skill-set
- Anyone with a passion for learning game development
- Anyone who wants the ability to create assets for games
- Anyone Wanting to Develop New Skills for Unreal Engine, or Unity
- Anyone who wants to learn 3D Animation and how to animate with industry standard workflows
Hi there!
Welcome, and thanks for choosing Class Creative’s Maya for Beginners: Complete 3D Animation Masterclass | Comprehensive Foundational Guide!!
In this foundation course we will be learning the fundamentals of Character Animation and game development. (specifically for the Unreal engine, but this method will also work for other game engines such as Unity).
Learn everything necessary to learn Character Animation utilizing Autodesk Maya taught by a AAA game professional with university level accredited instruction! We will cover the basics starting with the Ball Bounce, Pendulum, and how to apply the 12 principles of animation to the human form. We will apply all fundamental aspects taught to create full in game polished animations of: Idle, Walk, Run, Jump and more.
Autodesk Maya is the industry standard 3D animation software, understanding the concepts in this course will help you land a job in the game, film, tv, or music industry. In this course you will learn how to animate your custom created character from scratch.
Over15 hours of Animation instruction
This course is updated frequentlywith new lessons, industry workflows, and resources!
Nov 2023 –NEW! Advanced Skeleton Vs. ARTv1 Python 3 and Post Maya 2022 Unreal Mannequin
Nov 2022 –NEW! How God of War and other AAA studios utilize Autodesk Maya
Oct 2022 –NEW! How to use Epic Art Tools with new Unreal 5 Mannequins
Aug 2022 –NEW! How to fix the most common run cycle mistakes
Jun 2022 –NEW!IK/FK Settings and Options best practices
April 2022 –NEW!How to combine multiple animations in the timeline to create one animation master file
Mar 2022 –NEW!How to fix the most common walk cycle mistakes
Jun 2021 –NEW!Unreal Engine & Autodesk Maya Retarget Process with Paragon/Unreal Marketplace Assets
We will cover the following core skill sets:
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Getting started with Maya and understanding the animation process
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Understanding how to utilize the reference image plane in Maya to create realistic game engine ready animations
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Strong Fundamentals of Animation Body Mechanics
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Process of using IK/FK controllers and best practices of Unreal Engine’s A.R.T. tools for Autodesk Maya
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Unreal Engine’s A.R.T. rigging tools for Autodesk Maya
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Understanding hotkeys to animate quickly
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Animating with keyframes
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Animation foundation instruction animations: Ball Bounce, Pendulum, & Basic Body Mechanics
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Animating a production ready Idle, Run, Walk, Jump quickly and efficiently
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Fundamentals of motion capture and how to edit motion data
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Advanced polish process to create professional level animation ready for game engine (Unreal/Unity) export
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Applying for animation jobs in the industry and what recruiters at top tier studios look for in a demo reel
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Includes all the rigs necessary to learn while following along
NOTE – Course does NOT include custom character mesh. This course includes ART tools V1 zip which will include mannequin mesh/rig which will allow all animation and lessons to be animated without a mesh or completing a custom rig. Course is strictly showing the process of animating a character of choice (you can follow all of the animation concepts and apply them to any character rig you choose not just the Unreal Mannequin rigs), for ANY character regardless of software or rig limitations. ART tools requires Python 2 Support. Maya 2022 for Mac OS (Pc/Linux Maya 2022 both currently support Python 2) currently only supports Python 3; the Art tools will require Python 2 which is currently only supported in Maya 2020 on Mac OS.
UPDATE – We now provide and support current versions of Maya with a provided Advanced Skeleton Unreal Mannequin rig for the animation course if you choose not to use the ART tools Mannequin rig for Maya 2022.
What students are saying about this animation masterclass course:
“So Clear, Step by Step. First 3D animation course on Udemy that I can say has been my moneys worth.” – Rain Phillips
“Great course. Detailed, nicely explained topics. I enjoyed it!” – Boris Kuleba
We’ll be utilizing the latest software packages that top tier gaming studios of today use to create all of your favorite titles!
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Autodesk Maya, Unreal Engine’s Maya Animation Rigging Toolset (A.R.T. for short), and the Unreal game engine.
Why Learn From Class Creatives?
This course features an accredited university level animation instructor who has over 15 years of experience animating both keyframe, and motion capture for studios such as Naughty Dog (Uncharted Franchise), Insomniac (Ratchet and Clank Franchise), Guerilla Games (Killzone Franchise), Sucker Punch (Infamous Franchise), Google, Disney and more. Whether it be a complex hyper realistic animation or a cartoony stylized “Disney” character animation it ALL starts with the fundamentals which we cover in these lectures.
Who This Course is For:
Whether you are just a beginner interested in Character Animation, or a Master professional looking to brush up on your current skill set, this course has material you surely won’t want to miss!
As with all Class Creative’s courses, we’ve laid out a structure that covers the full spectrum of industry standard character workflows from start to finish.
Please remember, if this is your first time animating a 3D character, we highly recommend that you follow the outline carefully, according to how the instructor has structured the course. We wouldn’t want you to miss out on any details!
However, if you are an advanced user and are looking for something specific to add to your repertoire feel free to dive in and skip to any sections you’d like to focus on.
Course Curriculum
Chapter 1: Introduction to the Course
Lecture 1: Course Overview
Lecture 2: Udemy Rating System Very Important Info!
Lecture 3: Getting Started with Autodesk Maya
Lecture 4: Character Rigs | Unreal Art Rigging Tools Mannequin
Lecture 5: Advanced Skeleton Vs. ARTv1 | Python 3 & Post Maya 2022 Unreal Mannequin
Lecture 6: Frequently Asked Questions
Chapter 2: Introduction to Maya for Animators
Lecture 1: Maya Interface
Lecture 2: Setting Maya Preferences
Lecture 3: Default Hotkeys and Camera Manipulation
Lecture 4: Customizing Hotkeys
Lecture 5: Referencing A.R.T. Tool Rigs
Lecture 6: Image Plane Reference
Lecture 7: Saving the Scene
Lecture 8: Setting Keys
Lecture 9: Intro to the Graph Editor
Lecture 10: IK (Inverse Kinematics) FK (Forward Kinematics)
Lecture 11: IK/FK Settings and Options
Chapter 3: Animation Theory
Lecture 1: 12 Principles of Animation
Lecture 2: Line of Action
Lecture 3: Straights Vs. Curves
Lecture 4: Silhouette
Lecture 5: Ease In/Fast In
Lecture 6: Follow Through and Overlap
Lecture 7: Secondary Action
Lecture 8: Arcs
Lecture 9: Contrast in Posing
Lecture 10: Animation Offsetting
Lecture 11: Pushing Poses
Chapter 4: Bouncing Ball
Lecture 1: Overview of the Bouncing Ball
Lecture 2: Smaller Ball with Different Weight/Timing
Lecture 3: Squash and Stretch
Lecture 4: Creating Playblast
Chapter 5: Pendulum
Lecture 1: Intro to the Pendulum
Lecture 2: Animating the Swing
Lecture 3: Animating Drag, Overlap, and Follow Through
Lecture 4: Modifying Existing Animation to Forward Settle
Lecture 5: Applying Concepts to the Human Body
Chapter 6: Pose to Pose | Overlap | Breakdowns
Lecture 1: Key Poses and Building Overlap in Pose
Lecture 2: Fingers, Polish, and Additional Breakdowns
Chapter 7: IDLE ANIMATION
Lecture 1: Overview of the Project
Lecture 2: Saving Pose to Library
Lecture 3: Importing Pose from Library
Lecture 4: Lower Body Root Animation
Lecture 5: Lower Body Hip Animation
Lecture 6: Animating Foot/Knee Controllers
Lecture 7: Upper Body Torso Animation
Lecture 8: Animating the Shoulders
Lecture 9: Right Arm Animation
Lecture 10: Copying Animation to Left Arm
Lecture 11: Neck and Head Animation
Lecture 12: Right Hand Animation
Lecture 13: Left Hand Animation
Lecture 14: Animation Editor Curve Loops
Lecture 15: Animation Export Process
Chapter 8: Run Animation
Lecture 1: Overview of the Project
Lecture 2: Lower Body Side View
Lecture 3: Lower Body Copying and Pasting Second Leg
Lecture 4: Lower Body Front View
Lecture 5: Upper Body Torso Front View
Lecture 6: Upper Body Torso Side View
Lecture 7: Right Arm Animation
Lecture 8: Right Arm Breakdowns
Lecture 9: Left Arm Copy Paste Method
Lecture 10: Neck and Head Counter Animation
Lecture 11: Animation Polish Best Practices
Lecture 12: Common Run Cycle Mistakes and How to Fix Them
Lecture 13: Export Process
Chapter 9: Walk Animation
Lecture 1: Lower Body Side View Contact Position
Lecture 2: Lower Body Side View Down Position
Lecture 3: Lower Body Side View Passing Position
Lecture 4: Lower Body Side View Up Position
Lecture 5: Lower Body Side View Copying Animation to Opposite Side
Lecture 6: Lower Body Front View Translations
Lecture 7: Lower Body Front View Hips
Lecture 8: Lower Body Front View Knees
Lecture 9: Upper Body Torso
Lecture 10: Upper Body Shoulders and Arms
Lecture 11: Upper Body Copying Animation to Opposite Arm
Lecture 12: Upper Body Drag Follow Through
Lecture 13: Upper Body Neck and Head
Lecture 14: Upper Body Hand Animation
Lecture 15: Upper Body Hand Animation Cleanup
Lecture 16: Common Walk Cycle Mistakes and How to Fix Them
Lecture 17: Animation Export
Chapter 10: Jump Animation
Lecture 1: Overview of the Project
Lecture 2: Start Pose/Anticipation/Jump
Lecture 3: Land Animation
Lecture 4: Upper Body Posing
Lecture 5: Shoulders/Arm Posing Part 1
Lecture 6: Shoulders/Arm Posing Part 2
Instructors
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Class Creatives
High Fidelity 3D and Game Art Instruction by Industry Pros!
Rating Distribution
- 1 stars: 3 votes
- 2 stars: 3 votes
- 3 stars: 9 votes
- 4 stars: 25 votes
- 5 stars: 46 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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