Mobile Game Development with Flash CS6 and ActionScript 3.0
Mobile Game Development with Flash CS6 and ActionScript 3.0, available at $29.99, has an average rating of 4.2, with 93 lectures, based on 5 reviews, and has 49 subscribers.
You will learn about By the end of the course, you will have a template that you can build upon to create and market your very own mobile games! This course is ideal for individuals who are Mobile Game Developers It is particularly useful for Mobile Game Developers.
Enroll now: Mobile Game Development with Flash CS6 and ActionScript 3.0
Summary
Title: Mobile Game Development with Flash CS6 and ActionScript 3.0
Price: $29.99
Average Rating: 4.2
Number of Lectures: 93
Number of Published Lectures: 93
Number of Curriculum Items: 93
Number of Published Curriculum Objects: 93
Original Price: $29.99
Quality Status: approved
Status: Live
What You Will Learn
- By the end of the course, you will have a template that you can build upon to create and market your very own mobile games!
Who Should Attend
- Mobile Game Developers
Target Audiences
- Mobile Game Developers
This VTC course on Mobile Game Development with Flash CS6 and ActionScript 3.0 is designed to walk you through the basics and provide the building blocks to create your very own mobile games. Author Chad Troftgruben begins with some ActionScript essentials and then demonstrates how to create touch, accelerometer, and gesture controls for mobile applications. Then he'll show you, step by step, how to design and code a game using Flash CS6 and ActionScript 3.0. By the end of the course, you will have a template that you can build upon to create and market your very own mobile games! ActionScript and Flash work files are included. This title is a self-paced software training course delivered via pre-recorded video. We do not provide additional information outside of the posted content.
Work files for this course can be downloaded from the first lecture.
Course Curriculum
Chapter 1: Overview of Flash CS6 and ActionScript
Lecture 1: Introduction
Lecture 2: Overview of the Flash Interface
Lecture 3: New in CS6
Lecture 4: What ActionScript Is
Lecture 5: ActionScript Resources
Chapter 2: ActionScript Basics
Lecture 1: Creating a Trace Statement
Lecture 2: Displaying Text
Lecture 3: Displaying a MovieClip
Lecture 4: Multiplying MovieClips
Lecture 5: Commenting on Code
Lecture 6: Coding an Event Listener
Lecture 7: Drawing Graphics with Code pt. 1
Lecture 8: Drawing Graphics with Code pt. 2
Lecture 9: Animating Graphics with Code
Lecture 10: Hit Detection Test
Lecture 11: A Look at ActionScript Files
Lecture 12: A Look at XML Documents
Lecture 13: Public vs. Private Statements
Chapter 3: Accelerometer
Lecture 1: What the Accelerometer Is
Lecture 2: Setting Up the Document and Assets
Lecture 3: Coding a Trace
Lecture 4: Mapping Movement to the Marble
Lecture 5: Setting Boundaries
Chapter 4: Taps
Lecture 1: An Explanation of Taps
Lecture 2: Setting Up the Document and Assets
Lecture 3: Explanation of Mouse Events
Lecture 4: Coding a Touch Event
Lecture 5: Coding Drag Functionality pt. 1
Lecture 6: Coding Drag Functionality pt. 2
Lecture 7: Testing Other Taps
Chapter 5: Gestures
Lecture 1: Setting Up the Document and Assets
Lecture 2: Coding a Rotation
Lecture 3: Coding a Zoom Effect
Lecture 4: Constraining Zoom Size pt. 1
Lecture 5: Constraining Zoom Size pt. 2
Lecture 6: Setting Up the Document for Swipes
Lecture 7: Coding a Swipe pt. 1
Lecture 8: Coding a Swipe pt. 2
Lecture 9: Coding a Swipe pt. 3
Lecture 10: Coding a Swipe pt. 4
Chapter 6: Assembling Coin Game Assets
Lecture 1: Overview of the Game
Lecture 2: Setting Up the Background
Lecture 3: Assembling Fish Animation
Lecture 4: Assembling the Explosion pt. 1
Lecture 5: Assembling the Explosion pt. 2
Lecture 6: Animating the Bubbles pt. 1
Lecture 7: Animating the Bubbles pt. 2
Lecture 8: Animating the Bubbles pt. 3
Lecture 9: Animating the Sparkle pt. 1
Lecture 10: Animating the Sparkle pt. 2
Lecture 11: Importing Other Assets pt. 1
Lecture 12: Importing Other Assets pt. 2
Lecture 13: Game Over Screen pt. 1
Lecture 14: Game Over Screen pt. 2
Lecture 15: Game Over Screen pt. 3
Lecture 16: Setting Up Main Movie Clip pt. 1
Lecture 17: Setting Up Main Movie Clip pt. 2
Chapter 7: Coding the Coin Game
Lecture 1: Creating an ActionScript File
Lecture 2: Importing an ActionScript File
Lecture 3: Importing Classes
Lecture 4: Defining Variables pt. 1
Lecture 5: Defining Variables pt. 2
Lecture 6: Defining Variables pt. 3
Lecture 7: Setting Up the Beginning
Lecture 8: Accelerometer and Timers pt. 1
Lecture 9: Accelerometer and Timers pt. 2
Lecture 10: Functions for Coin and Bomb Timers
Lecture 11: Function for Adding Coins pt. 1
Lecture 12: Function for Adding Coins pt. 2
Lecture 13: Star Bursts and Coin Score pt. 1
Lecture 14: Star Bursts and Coin Score pt. 2
Lecture 15: Clean Up Function
Lecture 16: Create Bomb Function
Lecture 17: OnTimer Bomb Function pt. 1
Lecture 18: OnTimer Bomb Function pt. 2
Lecture 19: OnTimer Bomb Function pt. 3
Lecture 20: Remove Bomb Function
Lecture 21: Bubbles Function
Lecture 22: Speed of Fish
Lecture 23: Start Game Function
Lecture 24: Accelerometer Function
Lecture 25: Game Over Function
Lecture 26: Defining directionWas
Chapter 8: Testing and Publishing
Lecture 1: Debugging pt. 1
Lecture 2: Debugging pt. 2
Lecture 3: Adjusting Export View
Lecture 4: Exporting to Android
Lecture 5: Creating Your Android Certificate
Lecture 6: Tips for Publishing to Google Play
Lecture 7: Exporting to iOS
Lecture 8: Apple Developer Certificate
Chapter 9: Conclusion
Instructors
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VTC Software Training
Affordable, Comprehensive Software Training
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- 5 stars: 3 votes
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