Model a Complex Generator asset with 3ds Max and ZBrush
Model a Complex Generator asset with 3ds Max and ZBrush, available at $59.99, has an average rating of 4.86, with 33 lectures, based on 7 reviews, and has 85 subscribers.
You will learn about Make a high poly model from scratch using 3ds max and ZBrush Use the fastest and most efficient tools like: Spline Modeling, Modifiers, Booleans and more Create a high poly model what would also work when turned into a low poly/game model Render a Nice Looking Asset in Keyshot This course is ideal for individuals who are The target audience is students and professionals that already know how to use the programs but want to go more in-depth It is particularly useful for The target audience is students and professionals that already know how to use the programs but want to go more in-depth.
Enroll now: Model a Complex Generator asset with 3ds Max and ZBrush
Summary
Title: Model a Complex Generator asset with 3ds Max and ZBrush
Price: $59.99
Average Rating: 4.86
Number of Lectures: 33
Number of Published Lectures: 33
Number of Curriculum Items: 33
Number of Published Curriculum Objects: 33
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Make a high poly model from scratch using 3ds max and ZBrush
- Use the fastest and most efficient tools like: Spline Modeling, Modifiers, Booleans and more
- Create a high poly model what would also work when turned into a low poly/game model
- Render a Nice Looking Asset in Keyshot
Who Should Attend
- The target audience is students and professionals that already know how to use the programs but want to go more in-depth
Target Audiences
- The target audience is students and professionals that already know how to use the programs but want to go more in-depth
In Generator Asset in 3ds Max, students will learn on how to create a high resolution sci-fi generator using only a few reference images. We will go over the best way of thinking when creating something and not just look at an image and re-create it. We will first start with a small part of the generator where we will go over some of the most important techniques used to create this model. These techniques include things like using splines, modifiers and Booleans to create a high poly model fast and efficient. Next to this I will also give a lot of tips on things you need to keep in mind, should prepare for. This way students will learn to think a few steps ahead, For example we will go over on what to do to still be able to turn this model into a game asset. Next to all this we will go over some good ways to fill in a lot of detail fast and easy and after that we will move into Zbrush where we will start by turning this model into a high poly. Once the model is turned into a high poly we will be adding even more detail to it using alphas and masking in Zbrush. Finally, we will optimize the model, prep it in 3ds max and then render the final result in Keyshot.
Course Curriculum
Chapter 1: Introduction to the Course and Blocking in the Shapes
Lecture 1: Introduction to the Course
Lecture 2: Download Source files here!
Lecture 3: Creating the Base of the Generator Feet
Lecture 4: Finishing the base of the generator feet
Lecture 5: Adding Metal Panels
Lecture 6: Creating Front Feet Panels
Lecture 7: Adding Metal Handles
Lecture 8: Adding Side Panels
Lecture 9: Finishing up the Generator Feet
Chapter 2: Turbine, Pipes, and Connection Hoses
Lecture 1: Intro to Piping
Lecture 2: Starting the Front Turbine
Lecture 3: Creating the Center Base
Lecture 4: Creating the Engine Cylinder
Lecture 5: Creating the Pipe Connectors
Lecture 6: Big Engine Pipes
Lecture 7: Finishing the Engine Pipes
Chapter 3: More piping polish and framing
Lecture 1: Introduction to Piping Polish
Lecture 2: Start Creating the Pipes Using a Generator
Lecture 3: Puting the Pipes in Place
Lecture 4: Adding More Pipes
Lecture 5: Start Creating the Back of the Generator
Lecture 6: Creating the Center Access Panel
Lecture 7: Creating the Overhead Frame of the Generator
Chapter 4: Bringing it All Together
Lecture 1: Intro to the Wrapup and Polish
Lecture 2: Prepping the Geo for ZBrush
Lecture 3: Turning the Geo into a High Poly in ZBrush
Lecture 4: Creating Custom Alphas
Lecture 5: Adding Bolts and Screws
Lecture 6: Adding Details Using Alpha Maps
Lecture 7: Prepping the Generator for Keyshot
Lecture 8: Keyshot Rendering Techniques
Lecture 9: Final Renders and Course Closing
Lecture 10: Bonus Lecture: Further Learning with 3dmotive
Instructors
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3dmotive LLC
High Quality 3d and Game Art Training by Industry Pros!
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- 4 stars: 1 votes
- 5 stars: 6 votes
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