Model a Soda Can in Cinema 4D
Model a Soda Can in Cinema 4D, available at $19.99, has an average rating of 4.33, with 15 lectures, based on 3 reviews, and has 16 subscribers.
You will learn about 3D Model with Parametric Primitives, Points and Subdivision Surface Create a custom label design and texture the soda can Set-up a seamless environment and create 3-point lighting Add visual interest with post-production techniques in Adobe Photoshop This course is ideal for individuals who are Beginner Cinema 4D artist interested in learning how to model or Beginner Cinema 4D artist interested in learning about product visualization It is particularly useful for Beginner Cinema 4D artist interested in learning how to model or Beginner Cinema 4D artist interested in learning about product visualization.
Enroll now: Model a Soda Can in Cinema 4D
Summary
Title: Model a Soda Can in Cinema 4D
Price: $19.99
Average Rating: 4.33
Number of Lectures: 15
Number of Published Lectures: 15
Number of Curriculum Items: 15
Number of Published Curriculum Objects: 15
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- 3D Model with Parametric Primitives, Points and Subdivision Surface
- Create a custom label design and texture the soda can
- Set-up a seamless environment and create 3-point lighting
- Add visual interest with post-production techniques in Adobe Photoshop
Who Should Attend
- Beginner Cinema 4D artist interested in learning how to model
- Beginner Cinema 4D artist interested in learning about product visualization
Target Audiences
- Beginner Cinema 4D artist interested in learning how to model
- Beginner Cinema 4D artist interested in learning about product visualization
Welcome to this course on Modeling a Soda Can in Cinema 4D.
In this series of lessons we will cover a lot of topics to give you a solid understanding of the entire product visualization workflow including:
01. Reference and Inspiration
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Gathering reference and inspiration images and viewing various label designs.
02. Modeling with Parametric Primitives, Points and Subdivision Surface.
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Creating a project folder to save all your files.
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Configuring a viewport, importing a reference image and scaling to real-world size
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use a parametric primitive cylinder as the basis of modeling, add height and rotation segments.
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the use of the make editable function to gain access to points, lines and polygons.
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Using the point mode for shaping the soda can and loop/path cut tool to add segments as necessary
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Use of the scale tool to resize sections of the model uniformly to match the reference image
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Use of the polygon mode with the inset and extrude functions to model the top and bottom of the can.
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Use the subdivision surface object to smooth the edges of the can.
03. Modeling the Pop Top
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Connecting splines
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Use of splines, extrusion and sweep NURBS to to model details.
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Store selections function
04. Label Design
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Reference gathered inspiration images to create a unique design.
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Use of Adobe Illustrator and Photoshop to custom-craft a label with illustrations, text, nutritional information and bar code.
05. Texturing
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Create a label and chrome material.
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Use stored selections to apply different materials to various parts of the soda can model.
06. Environment and Lighting
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Create a seamless background using a plane, background object and Cinema 4D compositing tag.
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Create a 3-point light setup with a main light and 2 fill lights.
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Vary the light color properties for added visual interest.
07. Cameras and Composition
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Overview of composition and strategies
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Use the the cloner to duplicate soda cans
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Enable camera ‘grid’ to reference the rule of thirds.
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Enable Depth of Field in rendering settings for added visual impact.
08. Rendering
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Use of Cinema 4D’s Physical Render engine in conjunction with multi-pass layers and object buffers
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Set up final output render settings.
09. Post-Production
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Adjustments in Adobe Photoshop to enhance the image.
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Blurs, sharpening, vignettes, adjustment layers, hue/saturation, curves.
10. Bonus Lessons
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Learn additional composition, modeling and post-production techniques
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MoGraph cloner with random effector
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Radial and motion blurs and focusing the viewers attention on a specific area of an image
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Use the MoGraph cloner in object mode to create water droplets on the soda can
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Chapter 2: 3D Modeling
Lecture 1: Modeling With Parametric Primitives
Lecture 2: Modeling with Point Mode
Lecture 3: Smoothing
Lecture 4: Model the Pop Top
Lecture 5: Top Details
Chapter 3: Label Design and Texturing
Lecture 1: Label Design
Lecture 2: Texturing
Chapter 4: Environment and Lighting
Lecture 1: Environment and Lighting
Chapter 5: Composition, Rendering and Post-Production
Lecture 1: Composition
Lecture 2: Rendering
Lecture 3: Post-Production
Chapter 6: Bonus Lessons
Lecture 1: Bonus Lesson 01: Cloner
Lecture 2: Bonus Lesson 02: Cloner
Lecture 3: Bonus Lesson 03: Water Droplets
Instructors
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Pete Maric
Designer | Cinema 4D Expert | Founder, Triplet 3D
Rating Distribution
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- 2 stars: 0 votes
- 3 stars: 0 votes
- 4 stars: 2 votes
- 5 stars: 1 votes
Frequently Asked Questions
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