Model a Stylized Aircraft in Maya 2018
Model a Stylized Aircraft in Maya 2018, available at $49.99, has an average rating of 4.5, with 49 lectures, based on 33 reviews, and has 180 subscribers.
You will learn about After taking this course students will have the skills to build and design a custom stylized vehicle of thier choice Student will learn how to create, name and add tools to a custom shelf in Maya Student will learn how to extract a curve from the edge of objects Students will be able to properly convert a nurb surface to the polygon object Students will learn how to use and adjust the twist deformer Student will learn to adjust the place of the pivot point Student will explore the use of the Lattice deformer Student will use a CV curves to build various profile shapes Student will learn how to use the quad draw method in the modeling tool kit to build surface geometry Student will learn how to use the "make live function" to add geometry to an existing surface This course is ideal for individuals who are This course is NOT for a complete beginner. This is not an introductory course for Autodesk Maya 2018. or This course is for novice to intermediate user experience with Autodesk Maya 2018. or This course is for students that want to explore beyond Autodesk Maya 2018's traditional modeling tools It is particularly useful for This course is NOT for a complete beginner. This is not an introductory course for Autodesk Maya 2018. or This course is for novice to intermediate user experience with Autodesk Maya 2018. or This course is for students that want to explore beyond Autodesk Maya 2018's traditional modeling tools.
Enroll now: Model a Stylized Aircraft in Maya 2018
Summary
Title: Model a Stylized Aircraft in Maya 2018
Price: $49.99
Average Rating: 4.5
Number of Lectures: 49
Number of Published Lectures: 49
Number of Curriculum Items: 49
Number of Published Curriculum Objects: 49
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- After taking this course students will have the skills to build and design a custom stylized vehicle of thier choice
- Student will learn how to create, name and add tools to a custom shelf in Maya
- Student will learn how to extract a curve from the edge of objects
- Students will be able to properly convert a nurb surface to the polygon object
- Students will learn how to use and adjust the twist deformer
- Student will learn to adjust the place of the pivot point
- Student will explore the use of the Lattice deformer
- Student will use a CV curves to build various profile shapes
- Student will learn how to use the quad draw method in the modeling tool kit to build surface geometry
- Student will learn how to use the "make live function" to add geometry to an existing surface
Who Should Attend
- This course is NOT for a complete beginner. This is not an introductory course for Autodesk Maya 2018.
- This course is for novice to intermediate user experience with Autodesk Maya 2018.
- This course is for students that want to explore beyond Autodesk Maya 2018's traditional modeling tools
Target Audiences
- This course is NOT for a complete beginner. This is not an introductory course for Autodesk Maya 2018.
- This course is for novice to intermediate user experience with Autodesk Maya 2018.
- This course is for students that want to explore beyond Autodesk Maya 2018's traditional modeling tools
This course covers alternative modeling techniques that can be used for constructing hard surface objects and environment assets. Students will gain primary knowledge to both new and traditional modeling tools found within Maya 2018 to produce virtually any 3D objects imagined. This course is for the “advanced beginner” a very basic understanding of Maya’s modeling menu is required.
Audio “Reflections Across the Sky” by Scott Holmes
Course Curriculum
Chapter 1: Course Overview
Lecture 1: Introduction
Chapter 2: Manage a Maya Project File
Lecture 1: Create a Project folder
Chapter 3: Setting up a Custom Shelf
Lecture 1: Create a Custom Shelf
Chapter 4: Building the Fuselage
Lecture 1: Building the Containment Case dummy object
Lecture 2: Extract Curve from edges
Lecture 3: Loft circles to form a surface
Lecture 4: Editing the fuselage curves
Chapter 5: Build the Engine Intake and the APU Exhaust
Lecture 1: Clean up geometry and re-positioning our model
Lecture 2: Build the Nose Core
Lecture 3: Build Nose core part 2
Lecture 4: Making Fan Blades
Lecture 5: Duplicating Fan Blades
Lecture 6: Build Dummy Geo and Adjust the Fuselage
Lecture 7: Build the Apu Exhaust
Lecture 8: Clean up Fuselage part 1
Lecture 9: Clean up the Fuselage part 2
Chapter 6: Creating the Wings
Lecture 1: Build the Wing and Horizontal Stabilizer Attachment
Lecture 2: Extrude the wing
Lecture 3: Finishing the Horizontal Stabilizer
Lecture 4: Constructing the wing to body Fairing
Lecture 5: Building the Vertical Stabilizer and rudder
Chapter 7: Building the Cockpit
Lecture 1: Editing the Fuselage
Lecture 2: Build the seat frame
Lecture 3: Building seat Cushion
Lecture 4: Making the Dash board and gauges part 1
Lecture 5: Making the Dash board and gauges part 2
Lecture 6: Making the Dash board and gauges part 3
Lecture 7: Grouping gauge objects
Lecture 8: Constructing the Yoke
Lecture 9: Constructing the windshield
Chapter 8: Making the Engine Exhaust
Lecture 1: Create the exhaust stack
Lecture 2: Extrude the exhaust pipe
Lecture 3: Side view Mirror
Chapter 9: Adding plane accessories
Lecture 1: Adding Chrome Detail
Lecture 2: Carburetor Intake
Lecture 3: Engine Wire Compartment Cap
Chapter 10: Making the Landing gear
Lecture 1: The Landing gear part 1 create landing gear bar
Lecture 2: The Landing gear part 2 Build the Rim
Lecture 3: The Landing gear part 3 Revolve the wheel using curves
Lecture 4: The Landing gear part 4 rear wheel
Lecture 5: The Landing gear part 5 rear wheel Attachment
Chapter 11: Designing the missiles Pylon
Lecture 1: Building the Pylon Attachment
Lecture 2: Building the Pylon Attachment Part 2
Chapter 12: Making the Missiles
Lecture 1: Build Missiles
Lecture 2: Duplicating the Missiles
Lecture 3: Attach the missile
Chapter 13: Mirror the Geometry
Lecture 1: Build the padding and Mirror the Geometry
Lecture 2: Merging the Geometry
Chapter 14: Conclusion
Lecture 1: Cleaning up the Plane and Conclude
Instructors
-
Rodney S. Allen
Digital Artist
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 1 votes
- 3 stars: 2 votes
- 4 stars: 8 votes
- 5 stars: 21 votes
Frequently Asked Questions
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