Model a Toy Car in Cinema 4D
Model a Toy Car in Cinema 4D, available at Free, has an average rating of 4.65, with 11 lectures, based on 16 reviews, and has 1195 subscribers.
You will learn about Configuring viewports and 3D Modeling from reference images Modeling with parametric primitives in conjunction with the make editable mode BP UV Edit in Cinema 4D: Paint Set-up Wizard, projection methods, UV painting, layers Painting textures in Photoshop Lighting in Cinema 4D Post-Production in Photoshop This course is ideal for individuals who are 3D Digital Artists interested in learning about modeling basics and BP UV Edit in Cinema 4D or Cinema 4D Users It is particularly useful for 3D Digital Artists interested in learning about modeling basics and BP UV Edit in Cinema 4D or Cinema 4D Users.
Enroll now: Model a Toy Car in Cinema 4D
Summary
Title: Model a Toy Car in Cinema 4D
Price: Free
Average Rating: 4.65
Number of Lectures: 11
Number of Published Lectures: 11
Number of Curriculum Items: 11
Number of Published Curriculum Objects: 11
Original Price: Free
Quality Status: approved
Status: Live
What You Will Learn
- Configuring viewports and 3D Modeling from reference images
- Modeling with parametric primitives in conjunction with the make editable mode
- BP UV Edit in Cinema 4D: Paint Set-up Wizard, projection methods, UV painting, layers
- Painting textures in Photoshop
- Lighting in Cinema 4D
- Post-Production in Photoshop
Who Should Attend
- 3D Digital Artists interested in learning about modeling basics and BP UV Edit in Cinema 4D
- Cinema 4D Users
Target Audiences
- 3D Digital Artists interested in learning about modeling basics and BP UV Edit in Cinema 4D
- Cinema 4D Users
Welcome to this course on modeling a toy car in Cinema 4D. In this series of lessons you will take your skills from beginner to intermediate in no time.
The topics that will be covered include the following:
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Configuring viewports importing reference drawings, and scaling the drawings to the correct size.
3D Modeling
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3D Modeling the car body, wind-up mechanism, wheels and bottom trim with parametric primitives, utilizing the make editable mode, modeling with points, and using the MoGraph Cloner for tire treads.
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The use of the symmetry object and subdivision surface for an efficient workflow and smoother surfaces.
BP UV Edit, Texturing, and Lighting
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Body Paint UV Edit, the paint set-up wizard, preparing the UV layout, projection methods, adding a sketch layout for reference.
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Using the UV layout as reference to paint textures in Photoshop with the brush and pen tools.
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Importing custom textures into Cinema 4D materials and refining their parameters; color, reflectance, etc. Refining the custom textures to they line up with the car geometry properly.
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Creating a seamless environment in Cinema 4D using the floor and background tools.
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Creating a 3-point light set-up and defining camera views.
Render Settings and Post-Production
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Render settings: setting up ambient occlusion and global illumination effects, multi-pass layers and object buffers.
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Post-production adjustments in Photoshop to enhance the final image.
Ready to learn how to model a toy car in Cinema 4D? Enroll today.
Course Curriculum
Chapter 1: 3D Modeling in Cinema 4D
Lecture 1: Import Reference Image and Scale
Lecture 2: 3D Modeling
Lecture 3: Modeling the Wind-Up Mechanism
Lecture 4: Model the Wheels
Lecture 5: Model the Bottom Trim
Chapter 2: BP UV Edit
Lecture 1: BP UV Edit, Texturing, Lighting, and Environment
Lecture 2: Painting the Car Texture in Photoshop
Lecture 3: Texturing and environment in Cinema 4D
Lecture 4: Lighting and Rendering
Chapter 3: Post-Production in Adobe Photoshop
Lecture 1: Post-Production
Chapter 4: Conclusion
Lecture 1: Conclusion
Instructors
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Pete Maric
Designer | Cinema 4D Expert | Founder, Triplet 3D
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 1 votes
- 4 stars: 3 votes
- 5 stars: 12 votes
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