Model and Sculpt Stylized 3d Creatures in Maya and ZBrush
Model and Sculpt Stylized 3d Creatures in Maya and ZBrush, available at $54.99, has an average rating of 4.45, with 37 lectures, based on 107 reviews, and has 1096 subscribers.
You will learn about Learn to utilize ZBrush, Maya, and 3D-Coat as we build and sculpt our 3d creature from start-to-finish Explore working with ZBrush to refine and improve your character details for all of your game art characters This course is ideal for individuals who are This course is intended for Intermediate to Advanced 3d artists who have a strong understanding of the principles of 3d and sculpting or This course is not intended for beginners, though a beginning artist should be able to follow along and pick up plenty of information It is particularly useful for This course is intended for Intermediate to Advanced 3d artists who have a strong understanding of the principles of 3d and sculpting or This course is not intended for beginners, though a beginning artist should be able to follow along and pick up plenty of information.
Enroll now: Model and Sculpt Stylized 3d Creatures in Maya and ZBrush
Summary
Title: Model and Sculpt Stylized 3d Creatures in Maya and ZBrush
Price: $54.99
Average Rating: 4.45
Number of Lectures: 37
Number of Published Lectures: 37
Number of Curriculum Items: 37
Number of Published Curriculum Objects: 37
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn to utilize ZBrush, Maya, and 3D-Coat as we build and sculpt our 3d creature from start-to-finish
- Explore working with ZBrush to refine and improve your character details for all of your game art characters
Who Should Attend
- This course is intended for Intermediate to Advanced 3d artists who have a strong understanding of the principles of 3d and sculpting
- This course is not intended for beginners, though a beginning artist should be able to follow along and pick up plenty of information
Target Audiences
- This course is intended for Intermediate to Advanced 3d artists who have a strong understanding of the principles of 3d and sculpting
- This course is not intended for beginners, though a beginning artist should be able to follow along and pick up plenty of information
In this intermediate level tutorial we will be focusing on the process of creating a creature that could be used in the Games Industry. Starting from a simple concept, we will create a base mesh for our creature, move into sculpting, and finish with Retopology and UV layout. The tutorial focuses heavily on sculpting fundamentals in ZBrush, as well as the necessary tools to create a game resolution mesh using Maya. By the end of the module you will have a game resolution character ready for the texturing process.
(Students – please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)
More about the Instructor:
An adopted son of San Francisco and the Academy of Art University, Ryan Ribot lives a small apartment with 3 cats and a Wacom. Currently working as a texture artist and character modeler with Telltale Games, Ryan spends most of his time painting and sculpting. ZBrush, Photoshop, and Maya are like breathing to him, and he is always looking to share his knowledge. Ryan has been teaching for several years, and is experienced as both an instructor and an industry professional.
Course Curriculum
Chapter 1: Introduction to Stylized Creature Modeling for Games
Lecture 1: Download Course Files Here!
Lecture 2: Introduction
Lecture 3: Concept and Base Sculpt
Lecture 4: Blocking in the Body
Lecture 5: Blocking in the Head
Lecture 6: Refining the Block In
Lecture 7: Head Sculpting 01
Lecture 8: Head Sculpting 02
Lecture 9: Making Simple Teeth
Lecture 10: Head Sculpting 03
Lecture 11: Separating the Jaw
Lecture 12: Timelapse Sculpting and Polish
Chapter 2: Refining the Torso, Hands, Tail, and Armor
Lecture 1: Introduction
Lecture 2: Modeling the Torso
Lecture 3: Modeling the Arms
Lecture 4: Modeling the Body Timelapse
Lecture 5: Modeling the Hands 01
Lecture 6: Modeling the Hands 02
Lecture 7: Refining the Hands Timelapse
Lecture 8: Modeling the Tail
Lecture 9: Building Basic Armor
Chapter 3: Sculpting in Fine Details and UV Unwrapping
Lecture 1: Introduction
Lecture 2: Sculpting New Details – Scales
Lecture 3: Sculpting New Details – Wings
Lecture 4: Sculpting New Details – Wraps
Lecture 5: Decimation
Lecture 6: Retopology Base
Lecture 7: Retopo Timelapse 01
Lecture 8: Retopo Hands
Lecture 9: Retopo Hands Timelapse
Lecture 10: Retopo Head
Lecture 11: Retopo Head Timelapse
Lecture 12: Simple Eyes and Tongue
Lecture 13: Head UVs
Lecture 14: UV Timelapse
Lecture 15: Packing and Course Wrapup
Lecture 16: Bonus Lecture: Further Learning with 3dmotive
Instructors
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3dmotive LLC
High Quality 3d and Game Art Training by Industry Pros!
Rating Distribution
- 1 stars: 2 votes
- 2 stars: 3 votes
- 3 stars: 13 votes
- 4 stars: 38 votes
- 5 stars: 51 votes
Frequently Asked Questions
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You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
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