Modeling and Rendering a Robot in Maya 2020 Vol. 2
Modeling and Rendering a Robot in Maya 2020 Vol. 2, available at $64.99, has an average rating of 4.3, with 166 lectures, based on 28 reviews, and has 8137 subscribers.
You will learn about How to use Maya. How to learn Maya's modeling tools. How to master professional modeling techniques. How to use lighting and rendering techniques using Arnold in Maya. How to use finishing techniques in Photoshop. This course is ideal for individuals who are Students who want to become industry professionals in the film, game, and entertainment business. It is particularly useful for Students who want to become industry professionals in the film, game, and entertainment business.
Enroll now: Modeling and Rendering a Robot in Maya 2020 Vol. 2
Summary
Title: Modeling and Rendering a Robot in Maya 2020 Vol. 2
Price: $64.99
Average Rating: 4.3
Number of Lectures: 166
Number of Published Lectures: 166
Number of Curriculum Items: 166
Number of Published Curriculum Objects: 166
Original Price: $22.99
Quality Status: approved
Status: Live
What You Will Learn
- How to use Maya.
- How to learn Maya's modeling tools.
- How to master professional modeling techniques.
- How to use lighting and rendering techniques using Arnold in Maya.
- How to use finishing techniques in Photoshop.
Who Should Attend
- Students who want to become industry professionals in the film, game, and entertainment business.
Target Audiences
- Students who want to become industry professionals in the film, game, and entertainment business.
In this course you will lean how to create a robot character in Autodesk Maya.
Firstly, you will learn how to block out the character using simple primitives.
Then you will learn how to use the QUAD DRAW TOOL. This tool is very powerful and it allows you to create polygons with a click of the mouse. This tool enables you to create any shape you like. It allows you to add more polygons, delete polygons, and add extra EDGE LOOPS. There is also a RELAX function that allows you to space the polygons evenly, giving you a great looking model.
Next, you will earn how to set up the lighting in Maya. You will learn how to use the SKYDOME light, and how to use a HDRI map, which is a high resolution texture map that acts as a light source.
Then you will learn how to create extra lights to create a more interesting lighting scenario, making your character look more cinematic and stylish.
Finally, you will learn how to set up the Arnold render so you can create beautifully rendered images.
Then afterwards, you will learn how to composite the image in Photoshop, and how to add a background.
This course teaches you all the principles of modeling, how to light efficiently, and how to use Maya effectively for your future modeling and lighting projects.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: 002. Brief Introduction to Modeling
Lecture 3: 003. Image Plane Set-Up
Lecture 4: 004. Blocking Out the Head
Lecture 5: 005. Project Curves on Mesh
Lecture 6: 006. Reshaping the Head
Lecture 7: 007. Introduction to the Quad Draw Tool
Lecture 8: 008. Creating the Head with Quad Draw Part 1
Lecture 9: 009. Creating the Head with Quad Draw Part 2
Lecture 10: 010. Creating the Head with Quad Draw Part 3
Lecture 11: 011. Creating the Head with Quad Draw Part 4
Lecture 12: 012. Adding Depth to the Eye Geometry
Lecture 13: 013. Modifying the Eyelids with the Sculpt Tool
Lecture 14: 014. Creating the Helmet
Lecture 15: 015. Creating the Neck Collar Part 1
Lecture 16: 016. Creating the Neck Collar Part 2
Lecture 17: 017. Creating the Neck Collar Part 3
Lecture 18: 018. Creating the Body Part 1
Lecture 19: 019. Creating the Body Part 2
Lecture 20: 020. Creating the Body with Quad Draw Part 1
Lecture 21: 021. Creating the Body with Quad Draw Part 2
Lecture 22: 022. Finishing the Chest Panel Part 1
Lecture 23: 023. Finishing the Chest Panel Part 2
Lecture 24: 024. Finishing the Chest Panel Part 3
Lecture 25: 025. Creating the Circular Hatch Part 1
Lecture 26: 026. Creating the Circular Hatch Part 2
Lecture 27: 027. Finishing the Body Part 1
Lecture 28: 028. Finishing the Body Part 2
Lecture 29: 029. Finishing the Body Part 3
Lecture 30: 030. Finishing the Body Part 4
Lecture 31: 031. Adding Bolts to the Body
Lecture 32: 032. Creating the Shoulder Ring Part 1
Lecture 33: 033. Creating the Shoulder Ring Part 2
Lecture 34: 034. Creating the Shoulder Joints Part 1
Lecture 35: 035. Creating the Shoulder Joints Part 2
Lecture 36: 036. Creating the Shoulder Joints Part 3
Lecture 37: 037. Creating the Shoulder Joints Part 4
Lecture 38: 038. Creating the Shoulder Joints Part 5
Lecture 39: 039. Creating the Shoulder Pad Part 1
Lecture 40: 040. Creating the Shoulder Pad Part 2
Lecture 41: 041. Creating the Shoulder Pad Part 3
Lecture 42: 042. Creating the Shoulder Pad Part 4
Lecture 43: 043. Creating the Elbow Part 1
Lecture 44: 044. Creating the Elbow Part 2
Lecture 45: 045. Creating the Elbow Part 3
Lecture 46: 046. Creating the Arm Cables Part 1
Lecture 47: 047. Creating the Arm Cables Part 2
Lecture 48: 048. Creating the Arm Cables Part 3
Lecture 49: 049. Creating the Crab Hand Part 1
Lecture 50: 050. Creating the Crab Hand Part 2
Lecture 51: 051. Creating the Crab Hand Part 3
Lecture 52: 052. Creating the Crab Hand Part 4
Lecture 53: 053. Creating the Crab Hand Part 5
Lecture 54: 054. Creating the Crab Hand Part 6
Lecture 55: 055. Creating the Crab Hand Part 7
Lecture 56: 056. Creating the Crab Hand Part 8
Lecture 57: 057. Creating the Crab Hand Part 9
Lecture 58: 058. Creating the Crab Hand Part 10
Lecture 59: 059. Creating the Crab Hand Part 11
Lecture 60: 060. Creating the Crab Hand Part 12
Lecture 61: 061. Creating the Crab Hand Part 13
Lecture 62: 062. Creating the Crab Hand Part 14
Lecture 63: 063. Creating the Crab Hand Part 15
Lecture 64: 064. Creating the Crab Hand Part 16
Lecture 65: 065. Creating the Crab Hand Part 17
Lecture 66: 066. Creating the Crab Hand Part 18
Lecture 67: 067. Creating the Crab Hand Part 19
Lecture 68: 068. Creating the Crab Hand Part 20
Lecture 69: 069. Creating the Crab Hand Part 21
Lecture 70: 070. Creating the Crab Hand Part 22
Lecture 71: 071. Creating the Crab Hand Part 23
Lecture 72: 072. Creating the Crab Hand Part 24
Lecture 73: 073. Creating the Crab Hand Part 25
Lecture 74: 074. Creating the Crab Hand Part 26
Lecture 75: 075. Creating the Crab Hand Part 27
Lecture 76: 076. Creating the Crab Hand Part 28
Lecture 77: 077. Creating the Crab Hand Part 29
Lecture 78: 078. Adding Bolts to the Crab Hand Part 1
Lecture 79: 079. Adding Bolts to the Crab Hand Part 2
Lecture 80: 080. Creating the Body Ring
Lecture 81: 081. Creating the Inside Piece
Lecture 82: 082. Creating the Hip Guard Part 1
Lecture 83: 083. Creating the Hip Guard Part 2
Lecture 84: 084. Creating the Hip Guard Part 3
Lecture 85: 085. Creating the Hip Guard Part 4
Lecture 86: 086. Creating the Hip Guard Part 5
Lecture 87: 087. Creating the Hip Guard Part 6
Lecture 88: 088. Creating the Hip Guard Part 7
Lecture 89: 089. Creating the Hip Guard Part 8
Lecture 90: 090. Creating the Groin Part 1
Lecture 91: 091. Creating the Groin Part 2
Lecture 92: 092. Creating the Groin Part 3
Lecture 93: 093. Creating the Groin Part 4
Lecture 94: 094. Creating the Groin Part 5
Lecture 95: 095. Creating the Hip Joints
Lecture 96: 096. Creating the Legs Part 1
Lecture 97: 097. Creating the Legs Part 3
Lecture 98: 098. Creating the Legs Part 4
Lecture 99: 099. Creating the Legs Part 5
Instructors
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Digital Saucer Studios
Become a Great Digital Artist
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 4 votes
- 4 stars: 6 votes
- 5 stars: 18 votes
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