Modeling and Texturing a Fantasy Shield for Games with dDo
Modeling and Texturing a Fantasy Shield for Games with dDo, available at $19.99, has an average rating of 4.28, with 19 lectures, based on 9 reviews, and has 251 subscribers.
You will learn about Learn the pipeline for creating a shield game asset using dDo, ZBrush, 3ds Max, and Photoshop Learn how to add dDo to your texturing workflow Learn techniques in ZBrush for getting quick sculpting results for your game prop This course is ideal for individuals who are Intermediate-to-Advanced users interested in learning how to implement dDo into their pipeline It is particularly useful for Intermediate-to-Advanced users interested in learning how to implement dDo into their pipeline.
Enroll now: Modeling and Texturing a Fantasy Shield for Games with dDo
Summary
Title: Modeling and Texturing a Fantasy Shield for Games with dDo
Price: $19.99
Average Rating: 4.28
Number of Lectures: 19
Number of Published Lectures: 19
Number of Curriculum Items: 19
Number of Published Curriculum Objects: 19
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn the pipeline for creating a shield game asset using dDo, ZBrush, 3ds Max, and Photoshop
- Learn how to add dDo to your texturing workflow
- Learn techniques in ZBrush for getting quick sculpting results for your game prop
Who Should Attend
- Intermediate-to-Advanced users interested in learning how to implement dDo into their pipeline
Target Audiences
- Intermediate-to-Advanced users interested in learning how to implement dDo into their pipeline
In this course focused on sculpting and using dDo, instructor Galen Davis takes us through the complete pipeline of creating a Fantasy Shield. Davis demonstrates the ZBrush sculpting process, how to render out all the necessary texture maps, and then introduces you to dDo as we cover the complete texturing process with this powerful new software. dDo introduces a whole new tool for your game assets you won’t want to miss!
About the Instructor:
Galen Davis is an Environment Artist currently living and working in Southern California. He is contributing to several AAA titles and is experienced in Next Generation Pipelines. Games and art are his absolute passion.
Course Curriculum
Chapter 1: Introduction to Modeling and ZBrush Sculpting
Lecture 1: Introduction
Lecture 2: Low Poly Modeling
Lecture 3: Low Poly Modeling 2
Lecture 4: Low Poly Modeling 3
Lecture 5: ZBrush Prep
Lecture 6: ZBrush Sculpting 1
Lecture 7: ZBrush Sculpting 2
Lecture 8: ZBrush Sculpting 3
Lecture 9: ZBrush Sculpting 4
Chapter 2: Texturing using dDo and Refinement
Lecture 1: Introduction
Lecture 2: Creating the Base Maps 01
Lecture 3: Creating the Base Maps 02
Lecture 4: Texturing Using dDo 01
Lecture 5: Texturing Using dDo 02
Lecture 6: Texturing Using dDo 03
Lecture 7: Texturing in Photoshop 01
Lecture 8: Finishing Touches 01
Lecture 9: Finishing Touches 02
Lecture 10: Bonus Lecture: Further Learning with 3dmotive
Instructors
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3dmotive LLC
High Quality 3d and Game Art Training by Industry Pros!
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 2 votes
- 4 stars: 4 votes
- 5 stars: 3 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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