Modeling Fundamentals in Maya 2020
Modeling Fundamentals in Maya 2020, available at $49.99, has an average rating of 4.35, with 68 lectures, based on 20 reviews, and has 9651 subscribers.
You will learn about How to use Maya. How to learn Maya's modeling tools. How to master professional modeling techniques. This course is ideal for individuals who are Students who want to become industry professionals in the film, game, and entertainment business. It is particularly useful for Students who want to become industry professionals in the film, game, and entertainment business.
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Summary
Title: Modeling Fundamentals in Maya 2020
Price: $49.99
Average Rating: 4.35
Number of Lectures: 68
Number of Published Lectures: 68
Number of Curriculum Items: 68
Number of Published Curriculum Objects: 68
Original Price: $22.99
Quality Status: approved
Status: Live
What You Will Learn
- How to use Maya.
- How to learn Maya's modeling tools.
- How to master professional modeling techniques.
Who Should Attend
- Students who want to become industry professionals in the film, game, and entertainment business.
Target Audiences
- Students who want to become industry professionals in the film, game, and entertainment business.
Welcome to…
MODELING FUNDAMENTALS IN MAYA 2020
This epic course is over 14 hours long and takes you through the journey of mastering Maya’s powerful modeling tools.
You will learn HOW to use the tools, WHEN to use them and WHY you use them.
You will learn where the tools are located and how to use shortcuts for quick use.
You will learn professional modeling tips and tricks.
Modeling tools you will learn include:
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Bevel Tool
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Extrude Tool
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Multi-Cut Tool
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Insert Edge Loop Tool
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Bridge Tool
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Mirror Tool
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Merge Tool
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Booleans Tool
And many, many more.
Learning how to use a combination of these tools will make you proficient in modeling.
This course is project-based, so roll up your sleeves and get ready to dig in!
Firstly, you will learn how to model an iPhone.
You will learn every step of the modeling process.
You will learn how to create the basic shape of the phone with a cube, and from there, bevel the edges to make the corners of the phone rounded like a phone in real life.
From that point, you will learn how to model the buttons, the screen, the camera, and the port.
You will learn efficient modeling techniques as you go along and gain experience in the modeling process.
Finally, you will learn how to add proper shaders to the phone, like how to add glass to the phone screen, so the screen will reflect in the light just like in real life.
You will learn how to use lights in Maya so you can illuminate the phone, and how to render the phone so it will look realistic.
Then in the second half of the course, you will learn how to model a cartoon style car.
You will begin by blocking out the roof, then the chassis, then proceed to model the hood, the grill, the lights, the wheels, how to make the rims and the tire treads.
You will finally add details to the car, like the wing mirror, the steering wheel, the seats, the door handles, and also create the glass shader for the windows.
You will learn the difference between bad and good geometry and how to fix problems so your models have proper edge flows and clean geometry.
You will learn how to deal with common problems a lot of modelers make, and how to overcome these problems by using different modeling methods.
Finally, by the end of this course, you will have the confidence to make your own models inside Maya.
This course is designed for students who are serious about modeling and want to become a professional modeler.
Godspeed!
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: Understanding Basic Concepts
Chapter 2: MODELING THE iPHONE
Lecture 1: Setting Up the Scene
Lecture 2: Bevelling the Edges of the Model
Lecture 3: Creating More Bevels
Lecture 4: Creating the First Button
Lecture 5: Creating the Second Button
Lecture 6: Creating the Rest of the Buttons
Lecture 7: Creating the Screen
Lecture 8: Creating Resolution for the Rectangular Cut-Out
Lecture 9: Creating a Boolean Operation & Extruding the Rectangular Cut-Out
Lecture 10: Cleaning Up the Cut-Outs
Lecture 11: Creating the Bottom Button
Lecture 12: Cleaning Up the Geometry Around the Screen
Lecture 13: Creating the USB Port
Lecture 14: Creating Holes and Details to the Port
Lecture 15: Creating the First Top Button
Lecture 16: Creating the Other Top Buttons
Lecture 17: Creating the Final Hole in the Front
Lecture 18: Creating the Back Buttons
Lecture 19: Grouping the Phone
Lecture 20: Rendering the Phone Part 1
Lecture 21: Rendering the Phone Part 2
Lecture 22: Using the Wireframe Shader
Chapter 3: Modeling the Cartoon Car
Lecture 1: Blocking Out the Roof
Lecture 2: Creating the Roof Rack
Lecture 3: Creating the Windows
Lecture 4: Blocking Out Top Half of Chassis
Lecture 5: Blocking Out the Hood
Lecture 6: Blocking Out Bottom Half of Chassis
Lecture 7: Blocking Out the Front Bumper
Lecture 8: Blocking Out the Wheels
Lecture 9: Creating the Front Wheel Well
Lecture 10: Creating the Back Wheel Well
Lecture 11: Creating the Tire
Lecture 12: Creating the Tire Treads
Lecture 13: Creating the Rims and Finishing the Wheel
Lecture 14: Creating the Rearview Mirror
Lecture 15: Blocking Out Interior and Creating Selection Sets
Lecture 16: Creating the Seats
Lecture 17: Fixing the Back Interior
Lecture 18: Creating the Dashboard
Lecture 19: Creating the Dashboard Elevation
Lecture 20: Creating the Steering Wheel
Lecture 21: Creating the Wing Mirror
Lecture 22: Blocking Out the Doors
Lecture 23: Creating the Door Handle
Lecture 24: Blocking Out the Wheel Well Rims
Lecture 25: Blocking Out the Grill and Headlight
Lecture 26: Finishing the Front Bumper
Lecture 27: Finishing the Chassis Part 1
Lecture 28: Finishing the Chassis Part 2
Lecture 29: Finishing the Chassis Part 3
Lecture 30: Finishing the Chassis Part 4
Lecture 31: Finishing the Chassis Part 5
Lecture 32: Finishing the Chassis Part 6
Lecture 33: Finishing the Chassis Part 7
Lecture 34: Finishing the Chassis Part 8
Lecture 35: Finishing the Chassis Part 9
Lecture 36: Finishing the Headlight and Grill Frame
Lecture 37: Finishing the Wheel Well Rims
Lecture 38: Creating the Rear Bumper and Rear Light
Lecture 39: Creating the Axle
Lecture 40: Finishing the Side Strip and Mirroring the Air Vents
Lecture 41: Finishing the Car Doors Part 1
Lecture 42: Finishing the Car Doors Part 2
Lecture 43: Finishing the Roof
Lecture 44: Cleaning Up the Scene
Instructors
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Digital Saucer Studios
Become a Great Digital Artist
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 1 votes
- 3 stars: 0 votes
- 4 stars: 10 votes
- 5 stars: 9 votes
Frequently Asked Questions
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