Modeling to Rendering in Blender: Mastering Stylized Art
Modeling to Rendering in Blender: Mastering Stylized Art, available at $69.99, has an average rating of 4.4, with 45 lectures, based on 79 reviews, and has 706 subscribers.
You will learn about Use Blender and understand it's interface Learn all the tools to create anything in 3D, and put it all into practice with step by step projects like modeling, shading, and rendering Learn PBR texture and mix them to get even more interesting material Learn UV map and unwrap all the Models you see in demo or intro Project file and all assets, including grass, trees, barrel, textures and more Lighting using Easy-HDRI & Blender lights How to use graffiti and project them on models How to mix textures and paint them on a model (we use mouse for painting) How to make cloth or flags This course is ideal for individuals who are Game Developers who wish to expand their Skill Set. or People who are curious about the world of 3D modeling and animation. or Artists who want to learn to bring their assets alive. or This course can be your expanded version of the Blender manual. It is particularly useful for Game Developers who wish to expand their Skill Set. or People who are curious about the world of 3D modeling and animation. or Artists who want to learn to bring their assets alive. or This course can be your expanded version of the Blender manual.
Enroll now: Modeling to Rendering in Blender: Mastering Stylized Art
Summary
Title: Modeling to Rendering in Blender: Mastering Stylized Art
Price: $69.99
Average Rating: 4.4
Number of Lectures: 45
Number of Published Lectures: 45
Number of Curriculum Items: 45
Number of Published Curriculum Objects: 45
Original Price: €109.99
Quality Status: approved
Status: Live
What You Will Learn
- Use Blender and understand it's interface
- Learn all the tools to create anything in 3D, and put it all into practice with step by step projects like modeling, shading, and rendering
- Learn PBR texture and mix them to get even more interesting material
- Learn UV map and unwrap all the Models you see in demo or intro
- Project file and all assets, including grass, trees, barrel, textures and more
- Lighting using Easy-HDRI & Blender lights
- How to use graffiti and project them on models
- How to mix textures and paint them on a model (we use mouse for painting)
- How to make cloth or flags
Who Should Attend
- Game Developers who wish to expand their Skill Set.
- People who are curious about the world of 3D modeling and animation.
- Artists who want to learn to bring their assets alive.
- This course can be your expanded version of the Blender manual.
Target Audiences
- Game Developers who wish to expand their Skill Set.
- People who are curious about the world of 3D modeling and animation.
- Artists who want to learn to bring their assets alive.
- This course can be your expanded version of the Blender manual.
Hello!
New Update!
I am Mortezafrom ArtStudio313.
You may all have experienced that creating 3d art can be really exciting but also confusing about where to start. that is why we’ve created complete beginners and intermediate guide to blender.
We will take you through Modeling, Texturing, Lighting and Animating.
Specifically we start off in the first section just very basic, taking you through the fundamentals of blender and then we jump into next section where we do modeling and we will learn how to create simple models using a low poly technique. Here we create a interesting and fantasy 3d stylized house and its props. during this section you will learn all the tools and techniques that is necessary for creating easy and complex models.
in the next section will be getting a bit more complicated by creating a small collection of nature package. We explain how to create stylized tree by using particle system to spread the leaves over the branches and how to model cool low poly barrel and plants.
in the next section we talk about Blender render engine & how to enable Easy-HDRI add-on for really basic lighting.
next section we will take you though the texturing presses. Here you learn Texturing, Texture painting, UV Mapping & UV Unwrapping from zero to hero.
Last section you will learn how to set up camera and take render animation.
As a part of this course, you get access to all of your amazing resources.
Course Curriculum
Chapter 1: Getting started with Blender 3.1
Lecture 1: Getting started with Blender 3.1
Lecture 2: Interface Overview – Blender 3.1
Lecture 3: Origin points & 3D Cursor
Chapter 2: Modeling a 3D house and its props
Lecture 1: Use Edit Mode by creating a basic house
Lecture 2: Modeling wood plank with two ways
Lecture 3: How to Fill ceiling & use propertional editing
Lecture 4: Fill the house with wood planks part 1
Lecture 5: Fill the house with wood planks part 2
Lecture 6: Modeling the balcong and Window
Lecture 7: Modeling the nails & snap them on surface using snap mode
Lecture 8: Fill house with some wood props
Lecture 9: Modeling Bolt and Nail
Lecture 10: Modeling a wooden banner
Lecture 11: Wooden shield & bird using knife tools
Lecture 12: Modeling a Flag & door & Using Boolean
Lecture 13: Modeling a Flag using cloth simulation
Lecture 14: Modeling Rope
Lecture 15: Modeling a small Warehouse
Chapter 3: Creating stylized nature game assets
Lecture 1: How to model a stylized tree
Lecture 2: How to add leaf to the tree using particle system & hand work
Lecture 3: Backfacing node & small size texture for tree
Lecture 4: Make object clear by creating collections & dublicating the tree to other side
Lecture 5: How to model a game assets barrel
Lecture 6: How to create low-poly plants & grass using PBR material
Chapter 4: Explaining render engine & enable Easy-HDRI add-on
Lecture 1: Explaining render engine & enable Easy-HDRI add-on
Chapter 5: Texturing, Texture painting, UV Mapping & UV Unwrapping
Lecture 1: Texture painting & mixing two pbr material on ground
Lecture 2: Translucent BSDF node & Flip Normals
Lecture 3: Texturing the Barrel – UV Unwrapping
Lecture 4: Texturing wood planks
Lecture 5: 30 – 01 Glass material, Texturing painted Green wood & UV Unwrapping
Lecture 6: 30 – 02 painted Green wood & UV Unwrapping
Lecture 7: Red wood texture & paly with ColorRamp node
Lecture 8: 32 – Adding more interest to our wood and glass using nodes
Lecture 9: Wall texture painting & Mixing PBR materials
Chapter 6: Better Lighting
Lecture 1: lighting, Easy-HDRI setting & adding Sun
Lecture 2: Using AO node & Easily changing the wall texture
Lecture 3: Rotating the HDRI & Color Management & tacke a test image render
Chapter 7: Parenting & Texturing the rest of the assets
Lecture 1: Fix empty scaling & adding texture to props
Lecture 2: Texturing a cloth & flag by PBR & nodes
Lecture 3: How to UV Unwrap a rope correctly
Lecture 4: Texturing the tree bark & other props
Lecture 5: Parenting & converting curve to mesh
Chapter 8: Use lights to decrease shadow
Lecture 1: Use lights to decrease shadow
Chapter 9: More details with Graffiti
Lecture 1: How to use graffiti to make the scene more interesting
Chapter 10: Camera setting and render animation
Lecture 1: Camera setting and render animation
Instructors
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Art Studio313
3d Graphic Designer in Blender
Rating Distribution
- 1 stars: 3 votes
- 2 stars: 4 votes
- 3 stars: 11 votes
- 4 stars: 22 votes
- 5 stars: 39 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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