Modeling to Rendering Micro Scene – Complete Blender Course
Modeling to Rendering Micro Scene – Complete Blender Course, available at $49.99, with 50 lectures, and has 22 subscribers.
You will learn about Use Blender and understand it's interface Learn all the tools to create anything in 3D, and put it all into practice with step by step projects like modeling, shading, and rendering UV Unwrapping, mark seams etc Learn PBR texture and mix them to get even more interesting material Lighting using Easy-HDRI & Blender lights How to mix textures and paint them on a model (we use mouse for painting) How to use graffiti and project them on models This course is ideal for individuals who are Game Developers who wish to expand their Skill Set. or People who are curious about the world of 3D modeling and animation. or Artists who want to learn to bring their assets alive. or This course can be your expanded version of the Blender manual. It is particularly useful for Game Developers who wish to expand their Skill Set. or People who are curious about the world of 3D modeling and animation. or Artists who want to learn to bring their assets alive. or This course can be your expanded version of the Blender manual.
Enroll now: Modeling to Rendering Micro Scene – Complete Blender Course
Summary
Title: Modeling to Rendering Micro Scene – Complete Blender Course
Price: $49.99
Number of Lectures: 50
Number of Published Lectures: 49
Number of Curriculum Items: 50
Number of Published Curriculum Objects: 49
Original Price: $39.99
Quality Status: approved
Status: Live
What You Will Learn
- Use Blender and understand it's interface
- Learn all the tools to create anything in 3D, and put it all into practice with step by step projects like modeling, shading, and rendering
- UV Unwrapping, mark seams etc
- Learn PBR texture and mix them to get even more interesting material
- Lighting using Easy-HDRI & Blender lights
- How to mix textures and paint them on a model (we use mouse for painting)
- How to use graffiti and project them on models
Who Should Attend
- Game Developers who wish to expand their Skill Set.
- People who are curious about the world of 3D modeling and animation.
- Artists who want to learn to bring their assets alive.
- This course can be your expanded version of the Blender manual.
Target Audiences
- Game Developers who wish to expand their Skill Set.
- People who are curious about the world of 3D modeling and animation.
- Artists who want to learn to bring their assets alive.
- This course can be your expanded version of the Blender manual.
Hello!
New Update!
I am Mortezafrom ArtStudio313.
You may all have experienced that creating 3d art can be really exciting but also confusing about where to start. that is why we’ve created complete beginners and intermediate guide to blender.
We will take you through Modeling, Texturing, Lighting and Animating.
Specifically we start off in the first section just very basic, taking you through the fundamentals of blender and then we jump into next section where we do modeling and we will learn how to create simple models using a low poly technique. Here we create a interesting and fantasy 3d stylized house and its props. during this section you will learn all the tools and techniques that is necessary for creating easy and complex models.
in the next section will be getting a bit more complicated by creating a small collection of nature package. We explain how to create stylized tree by using particle system to spread the leaves over the branches and how to model cool low poly barrel and plants.
in the next section we talk about Blender render engine & how to enable Easy-HDRI add-on for really basic lighting.
next section we will take you though the texturing presses. Here you learn Texturing, Texture painting, UV Mapping & UV Unwrapping from zero to hero.
Last section you will learn how to set up camera and take render animation.
As a part of this course, you get access to all of your amazing resources.
Course Curriculum
Chapter 1: Into to image ref
Lecture 1: 01 – Into to image ref
Chapter 2: Intro to Blender
Lecture 1: 02 – Viewport and overlays
Chapter 3: Intro to edit mode
Lecture 1: 03 – Intro to edit mode
Chapter 4: Blocking stage
Lecture 1: 04 – Blocking stage
Chapter 5: Modeling
Lecture 1: 05 – Modeling simple slats
Lecture 2: 06 – Make abojects crooked
Lecture 3: 07 – Modeling the Door
Lecture 4: 08 – Modeling the Window
Lecture 5: 09 – Modeling the ceiling
Lecture 6: 10 – Modeling the Pillar
Lecture 7: 11 – Working on the front ceiling
Lecture 8: 12 – Working on the back ceiling
Lecture 9: 13 – Modeling the stair
Lecture 10: 14 – Modeling the fence
Lecture 11: 15 – Modeling a chair
Lecture 12: 16 – Modeling a barrel
Lecture 13: 18 – Modeling the Mailbox
Lecture 14: 19 – Modeling the chimney
Lecture 15: 20 – Make 3D title
Lecture 16: 21 – Convert a 2D image into 3D
Lecture 17: 22 – Modeling the lantern and pole
Lecture 18: 23 – Creating a Landscape
Chapter 6: UV Unwrapping, Texturing and lighting
Lecture 1: 24 – Intro to Texturing and lighting
Lecture 2: 25 – Intro to UV Editing
Lecture 3: 26 – when you should apply modifiers
Lecture 4: 27 – UV Unwarpping tips
Lecture 5: 28 – Make holes by collection using boolean
Lecture 6: 29 – UV Unwrapping the door
Lecture 7: 30 – Unwraping the Window and make collections
Lecture 8: 31 – UV Unwrapping the house collection
Lecture 9: 32 – UV Unwrapping the rest of the house collection
Lecture 10: 33 – UV Unwrapping the fence
Lecture 11: 34 – UV Unwrapping the Wheel collection
Lecture 12: 35 – UV Unwrapping the Chair
Lecture 13: 36 – UV Unwrapping the Barrel
Lecture 14: 37 – UV Unwrapping and texturing the Mailbox and Lantern
Lecture 15: 38 – Texturing the metal material
Chapter 7: Texture-Painting
Lecture 1: 39 – Mixing two material
Lecture 2: 40 – Texturing the tiles
Lecture 3: 41 – Replace textures
Lecture 4: 42 – Glass material
Lecture 5: 43 – Material edge
Lecture 6: 44 – Mixing two texture for hand painting
Lecture 7: 45 – Hand-painting the ground
Chapter 8: Grass & Particle system
Lecture 1: 46 – Create leaf and grass
Lecture 2: 47 – How to use particle system to spread the grass over landscape
Lecture 3: 48 – Create any kind of landscape
Lecture 4: 49 – Draw on objects
Chapter 9: Lighting
Lecture 1: 50 – Lighting
Instructors
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Art Studio313
3d Graphic Designer in Blender
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Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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