Modeling With Unreal Engine 5 – No Maya or Blender Needed
Modeling With Unreal Engine 5 – No Maya or Blender Needed, available at $49.99, has an average rating of 4.75, with 119 lectures, based on 48 reviews, and has 427 subscribers.
You will learn about Introduction to Unreal Interface Learn the Modelling Tools of Unreal in Detail Understand the logic to create challenging 3D Models How to create a full render scene for a Game, Cinematic Scene, or Portfolio This course is ideal for individuals who are Programmers in Unreal curious about 3D Modelling or Beginners in Unreal in search of an area of specialization or Aspiring and intermediate 3D artists looking to leverage the power of UE5 for modeling or Game developers seeking to expand their skill set in environment creation without relying on external 3D modeling software or Anyone interested in creating high-quality 3D environments directly within a game engine It is particularly useful for Programmers in Unreal curious about 3D Modelling or Beginners in Unreal in search of an area of specialization or Aspiring and intermediate 3D artists looking to leverage the power of UE5 for modeling or Game developers seeking to expand their skill set in environment creation without relying on external 3D modeling software or Anyone interested in creating high-quality 3D environments directly within a game engine.
Enroll now: Modeling With Unreal Engine 5 – No Maya or Blender Needed
Summary
Title: Modeling With Unreal Engine 5 – No Maya or Blender Needed
Price: $49.99
Average Rating: 4.75
Number of Lectures: 119
Number of Published Lectures: 119
Number of Curriculum Items: 119
Number of Published Curriculum Objects: 119
Original Price: $27.99
Quality Status: approved
Status: Live
What You Will Learn
- Introduction to Unreal Interface
- Learn the Modelling Tools of Unreal in Detail
- Understand the logic to create challenging 3D Models
- How to create a full render scene for a Game, Cinematic Scene, or Portfolio
Who Should Attend
- Programmers in Unreal curious about 3D Modelling
- Beginners in Unreal in search of an area of specialization
- Aspiring and intermediate 3D artists looking to leverage the power of UE5 for modeling
- Game developers seeking to expand their skill set in environment creation without relying on external 3D modeling software
- Anyone interested in creating high-quality 3D environments directly within a game engine
Target Audiences
- Programmers in Unreal curious about 3D Modelling
- Beginners in Unreal in search of an area of specialization
- Aspiring and intermediate 3D artists looking to leverage the power of UE5 for modeling
- Game developers seeking to expand their skill set in environment creation without relying on external 3D modeling software
- Anyone interested in creating high-quality 3D environments directly within a game engine
Dive into the world of 3D modeling with Unreal Engine 5 and bypass the traditional 3D software learning curve to create mesmerizing environments directly suitable for your portfolio!
Unreal Engine 5 is revolutionizing the way we think about 3D modeling and environment creation. Gone are the days when extensive knowledge of external 3D modeling software was a prerequisite for creating professional-level game assets and environments. With UE5, the power to craft detailed, high-quality models is integrated directly into the engine, streamlining your workflow and enhancing creativity.
This comprehensive course is designed for beginners and intermediate users alike, aiming to provide a solid foundation in Unreal Engine while focusing on direct modeling techniques. Through nearly 14 hours of high-quality, engaging content, you’ll learn the ins and outs of Unreal Engine’s modeling tools and be ready to construct the iconic lobby from “The Shining,” ready to shine in your professional portfolio.
What You’ll Learn:
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Introduction to Unreal Engine: Start your journey with a thorough overview of UE5’s interface and capabilities, setting the stage for a successful modeling experience.
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Basic Modeling in Unreal: Dive into the fundamentals of creating shapes and structures, learning how to manipulate them into complex objects and scenes.
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The XForm Tool: Master the art of transforming objects through scaling, rotating, and moving, essential for precise modeling.
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The Model Tool: Discover the power of UE5’s Model tool, enabling you to create and edit geometry directly within the engine.
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Mesh and Deform: Learn how to refine your models by adding intricate details and realistic deformations, bringing your creations to life.
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UVs Tool: Tackle the basics of UV mapping in Unreal Engine, ensuring your models are accurately textured and visually stunning.
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Other Important Tools: Explore additional tools and features within UE5 that are crucial for advanced modeling techniques and workflow efficiency.
Capstone Project – Recreate “The Shining” Lobby:
As the culmination of your learning journey, you’ll apply all the skills and techniques you’ve acquired to recreate the iconic lobby from “The Shining.” This project is designed not only to challenge and solidify your understanding of UE5’s modeling capabilities but also to provide you with a standout piece for your professional portfolio.
Enroll now and start your journey to becoming a proficient modeler with Unreal Engine 5, crafting stunning environments that captivate and impress. With no need for Maya or Blender, unleash your creativity directly within UE5 and bring your vision to life!
Course Curriculum
Chapter 1: Getting Ready
Lecture 1: Before Starting
Lecture 2: Asking Questions
Chapter 2: Introduction to Unreal Engine
Lecture 1: Introduction to Unreal
Lecture 2: Transforming Objects
Lecture 3: Using Perspectives
Lecture 4: Adding Brush Actors
Lecture 5: A Valuable Request
Chapter 3: Basic Modeling in Unreal
Lecture 1: Modelling Boxes
Lecture 2: Mesh Output Types
Lecture 3: Converting Meshes
Lecture 4: Saving and Undoing
Lecture 5: Transforming with Delta Mode
Lecture 6: Modelling Cylinders
Lecture 7: Modelling Spheres, Cones, and Arrows
Lecture 8: Creating a Torus
Lecture 9: Fast Modeling with CubeGrid
Lecture 10: Creating Planes and Stairs
Lecture 11: Extruding Path
Lecture 12: Revolving Path – Part 1
Lecture 13: Revolving Path – Part 2
Lecture 14: Splines and Mesh Creation
Lecture 15: Challenge 1
Chapter 4: The XForm Tool
Lecture 1: Origin Control, Splitting and Merging Actors
Lecture 2: Understanding Mesh Duplication
Lecture 3: Bake Transforming Objects
Lecture 4: Transfering and Converting Actors
Lecture 5: Creating Actors Patterns – Part 1
Lecture 6: Creating Actors Patterns – Part 2
Lecture 7: Challenge 2
Chapter 5: Other Tools
Lecture 1: Understanding Attributes
Lecture 2: The Polygroups Tool – Part 1
Lecture 3: The Polygroups Tool – Part 2
Lecture 4: Editing Materials
Chapter 6: The Model Tool
Lecture 1: Using the Polygroups – Part 1
Lecture 2: Using the Polygroups – Part 2
Lecture 3: Using the Polygroup – Part 3
Lecture 4: The Subdivide Tool
Lecture 5: Boolean and Substracting objects – Part 1
Lecture 6: Boolean and Substracting objects – Part 2
Lecture 7: Cutting with PolyCut
Lecture 8: The Plane Cut Tool
Lecture 9: Mesh Cutting and Trimming
Lecture 10: Mirroring an Object
Chapter 7: Mesh and Deform
Lecture 1: Mesh Modeling
Lecture 2: Vertex Sculpting
Lecture 3: Dynamic Sculpt
Lecture 4: Smoothing a Sculpture
Lecture 5: Warping Meshes
Lecture 6: Lattice Deformation
Lecture 7: Displacement Deformation
Lecture 8: Deform PolyGroup
Chapter 8: UVs Tool
Lecture 1: Introduction to UVs
Lecture 2: Working with AutoUV
Lecture 3: UV Unwrapping
Lecture 4: Using Transform UVs
Lecture 5: Layouts Inspect
Lecture 6: Using UVEditor
Chapter 9: Creating the Shining Loby
Lecture 1: Setting the scene basic elements – Part 1
Lecture 2: Setting the scene basic elements – Part 2
Lecture 3: Adding Assets
Lecture 4: Placing Props – Part 1
Lecture 5: Placing Props – Part 2
Lecture 6: Placing Props – Part 3
Lecture 7: Repositioning Props and Meshes – Part 1
Lecture 8: Repositioning Props and Meshes – Part 2
Lecture 9: Adding Walls and Materials – Part 1
Lecture 10: Adding Walls and Materials – Part 2
Lecture 11: Adjusting Floor, Ceiling, and Light
Lecture 12: Adding a Piano Prop
Lecture 13: Modeling the Fireplace
Lecture 14: Modeling the wall of the fireplace
Lecture 15: Placing Floor and Columns On Opposite Side
Lecture 16: Adding Stairs – Part 1
Lecture 17: Adding Stairs – Part 2
Lecture 18: Adding Handrails – Part 1
Lecture 19: Adding Handrails – Part 2
Lecture 20: Adding Handrails – Part 3
Lecture 21: Detailing Ceiling Design
Lecture 22: Completing Walls – Part 1
Lecture 23: Completing Walls – Part 2
Lecture 24: Modeling Window's Frame
Lecture 25: Adding Glass to Windows
Lecture 26: Hanging Lamp – Part 1
Lecture 27: Hanging Lamp – Part 2
Lecture 28: Hanging Lamp – Part 3
Lecture 29: Hanging Lamp – Part 4
Lecture 30: Hanging Lamp – Part 5
Lecture 31: Small Hanging Lamp – Part 1
Lecture 32: Small Hanging Lamp – Part 2
Lecture 33: Wall Lamp – Part 1
Lecture 34: Wall Lamp – Part 2
Instructors
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Tony Munoz
Sr. Programmer, Game/Level Designer, and PixelArtist
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 1 votes
- 3 stars: 2 votes
- 4 stars: 11 votes
- 5 stars: 34 votes
Frequently Asked Questions
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Can I take my courses with me wherever I go?
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